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Jan 22 2012 04:24am
Quote (Habakkuk22 @ Jan 22 2012 09:46am)
You are one silly mo'fo ^^

Knockback mods are 50%
2x Knockbacks = 100% Knockback

This really is how it works, go try Googling Diablo 2 Knockback and read every site that you'll find
And then go into a game and test it for yourself

When this is complete, contemplate how stupid it looks when you say shit like this outloud in a thread and end up being wrong  :huh:


? This wasn't how I thought it worked..

http://www.mannm.org/d2library/faqtoids/kb_eng.html

Quote
The chance itself is boolean, that is it doesn't matter if you wear one ore more items granting KB.
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Jan 22 2012 05:05am
Quote (Jeebus666 @ Jan 22 2012 05:24am)
? This wasn't how I thought it worked..

http://www.mannm.org/d2library/faqtoids/kb_eng.html


This is correct, which means that a single knockback mod has 50% knockback against a human sized player in pvp

But just like everything else in diablo 2, *deadly strike, open wounds, critical strike, ect ect* it stacks

So 2x sources of knockback is adding 2x 50%


I didn't know it depended on target's size myself

I thought everything was 50% solid

This post was edited by Habakkuk22 on Jan 22 2012 05:06am
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Jan 22 2012 05:06am
Well cba..

This post was edited by Ohhhh on Jan 22 2012 05:07am
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Jan 22 2012 05:11am
Quote (Habakkuk22 @ Jan 22 2012 12:05pm)
This is correct, which means that a single knockback mod has 50% knockback against a human sized player in pvp

But just like everything else in diablo 2, *deadly strike, open wounds, critical strike, ect ect* it stacks

So 2x sources of knockback is adding 2x 50%


I didn't know it depended on target's size myself

I thought everything was 50% solid


No, " it doesn't matter if you wear one ore more items granting KB. " does not mean wearing 2 pieces is better than wearing 1.

Read this thread --> http://forums.d2jsp.org/topic.php?t=49418785&f=87&o=0

This post was edited by Jeebus666 on Jan 22 2012 05:19am
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Jan 22 2012 07:09am
Quote (Habakkuk22 @ 22 Jan 2012 13:05)
This is correct, which means that a single knockback mod has 50% knockback against a human sized player in pvp

But just like everything else in diablo 2, *deadly strike, open wounds, critical strike, ect ect* it stacks

So 2x sources of knockback is adding 2x 50%


I didn't know it depended on target's size myself

I thought everything was 50% solid


:wallbash:

This post was edited by summerfun on Jan 22 2012 07:10am
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Jan 22 2012 07:32am
wtf Ohhhh pls leave you dont have 10 year experience. never tried pvp? oak is 1hit dead lol
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Jan 22 2012 07:33am
bookmakred this topic thx hababbakuk i never have to discuss with idiots again i can just copy your replies
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Jan 22 2012 08:05am
Quote (Habakkuk22 @ 22 Jan 2012 13:05)
This is correct, which means that a single knockback mod has 50% knockback against a human sized player in pvp

But just like everything else in diablo 2, *deadly strike, open wounds, critical strike, ect ect* it stacks

So 2x sources of knockback is adding 2x 50%


I didn't know it depended on target's size myself

I thought everything was 50% solid
LOL i dont even........
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Jan 22 2012 08:39am
Quote (franek @ Jan 22 2012 03:05pm)
LOL i dont even........


:)
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Jan 22 2012 08:53am
Poison ruins critical strike, knock back stacks, low AR makes guided arrow hit minimum dmg. More you wanna add to this compendium of stupidity?
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