Quote (Jeebus666 @ Jan 22 2012 05:24am)
? This wasn't how I thought it worked..
http://www.mannm.org/d2library/faqtoids/kb_eng.html
This is correct, which means that a single knockback mod has 50% knockback against a human sized player in pvp
But just like everything else in diablo 2, *deadly strike, open wounds, critical strike, ect ect* it stacks
So 2x sources of knockback is adding 2x 50%
I didn't know it depended on target's size myself
I thought everything was 50% solid
This post was edited by Habakkuk22 on Jan 22 2012 05:06am