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Dec 12 2009 04:55am
Quote (Kosmos @ Dec 12 2009 05:50am)
smite was very viable(but not immensely overpowered) before the grief runeword came about. remember aesterons?

maiden works pvp against summons. really annoying getting trapped as shapeshifter in boneprison then iron maiden on you and you're finished from one hit on the boneprison...


that does make sense, i only ever thought abt maiden vs barbs/smiters
and smite with asterons wont work anymore, too many other things have been added (along with grief) since then

Quote (Kosmos @ Dec 12 2009 05:54am)
and lol @ nerfing light sorc.

was already the weakest sorc class...


theyre my favorite one too :(
they are weaker than fire ones, but not so much that skill couldnt make up the difference, but i'm afraid losing ~10k dmg will kill any shot they have

This post was edited by GoHuskers on Dec 12 2009 04:57am
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Dec 12 2009 04:55am
Quote (Kosmos @ 12 Dec 2009 13:54)
and lol @ nerfing light sorc.

was already the weakest sorc class...


and in PVM she was strongest. It's a good decision.
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Dec 12 2009 04:57am
Quote (Kosmos @ Dec 12 2009 11:35am)
bh was nerfed pvm yes. not pvp wise. and that's why most people still play this game. for pvp.
im same thing. yes for pvm.
50% increased frw wouldn't make shapeshifters faster than teleport chars. my druid has 150% frw  still far away from catching good casters. but 50% would help slightly.


nn 50 frw , i can catch anythin anyway except necs , they should make normal ias on shapeshifters ,or at least some more cast possible in Formed
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Dec 12 2009 05:04am
Quote (whookash @ Dec 12 2009 11:57am)
nn 50 frw , i can catch anythin anyway except necs , they should make normal ias on shapeshifters ,or at least some more cast possible in Formed


shapeshifters are supposed to be faster than humans. it would only be logical to give them faster base run speed :)
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Dec 12 2009 06:30am
Quote (Kosmos @ 12 Dec 2009 12:04)
shapeshifters are supposed to be faster than humans. it would only be logical to give them faster base run speed :)


Since when does DII have anything to do with logic?^^

Quote (Kosmos @ 12 Dec 2009 11:54)
and lol @ nerfing light sorc.

was already the weakest sorc class...


This is true for PvP and it will become even weaker there. But at the same time Light Sorcs with the same Dmg they have in 1.12 and with IM removed from CS would be overpowered.
So the decision is okay... they COULD have done several other things to Light Sorcs though:

- Give them the same FCR breakpoints (63,105, 200) as other spells have
- increase the spells' base speed by 1 (making spells still 2 frames slower than others
- increase minimum Dmg of Light Spells so that avg Dmg goes up a little

Other things they could do:

- Make the "Essences" drop at random from ALL superuniques in the right Acts and do this for Acts 1-4 only (if they want to give Classic Players this option as well) OR leave out Act 4 (too few Superuniques, of which 5 spawn at the same place pretty much... not challenging, not time-consuming...)

- Fix some "real" bugs, if it is possible in a short time (wrong Damage calculations, wrong Damage displays, wrong AR calculation/display, etc.)

- Re-fix the HR drop rates no normal, but change the range of Hellforge Quests (Norm = usual, NM = Norm drops + NM drops, Hell = Norm, NM drops + runes up to Zod)

- Change Assassin's MB-skill in PvM to stun/knockback ONLY (no chance to convert)

- Increase Teleport's base cost by 10 Mana

- Make Smite AR-based (implement a high chance to hit by changing the skill if you want)

- Ofc new items :-) ImO give us unique/magic/rare Arrows with a very limited range of affixes... as well as some more better block shields, belts, etc...

- Give us old craft recipes back (class-specifics, elite recipes, etc...), including Rare base items (Armor, Jewels, Ring etc.) + High Runes to craft


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Dec 12 2009 06:33am
Quote (Kosmos @ 12 Dec 2009 12:50)
smite was very viable(but not immensely overpowered) before the grief runeword came about. remember aesterons?

maiden works pvp against summons. really annoying getting trapped as shapeshifter in boneprison then iron maiden on you and you're finished from one hit on the boneprison...


yet even with grief smiter is a bad char for high level pvp, you need to be really good with it to win(again, in high _skill_ level of pvp), without grief it would totally suck

Also hammers are at disadvantage vs most chars at high level pvp, nerfing their damage is just retarded lol, they would have just a bit higher damage as necs, but their attack sucks compared to spirits and spears
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Dec 12 2009 06:37am
Quote (aneas @ Dec 12 2009 05:30am)
Since when does DII have anything to do with logic?^^



This is true for PvP and it will become even weaker there. But at the same time Light Sorcs with the same Dmg they have in 1.12 and with IM removed from CS would be overpowered.
So the decision is okay... they COULD have done several other things to Light Sorcs though:

- Give them the same FCR breakpoints (63,105, 200) as other spells have
- increase the spells' base speed by 1 (making spells still 2 frames slower than others
- increase minimum Dmg of Light Spells so that avg Dmg goes up a little

Other things they could do:

- Make the "Essences" drop at random from ALL superuniques in the right Acts and do this for Acts 1-4 only (if they want to give Classic Players this option as well) OR leave out Act 4 (too few Superuniques, of which 5 spawn at the same place pretty much... not challenging, not time-consuming...)

- Fix some "real" bugs, if it is possible in a short time (wrong Damage calculations, wrong Damage displays, wrong AR calculation/display, etc.)

- Re-fix the HR drop rates no normal, but change the range of Hellforge Quests (Norm = usual, NM = Norm drops + NM drops, Hell = Norm, NM drops + runes up to Zod)

- Change Assassin's MB-skill in PvM to stun/knockback ONLY (no chance to convert)

- Increase Teleport's base cost by 10 Mana

- Make Smite AR-based (implement a high chance to hit by changing the skill if you want)

- Ofc new items :-) ImO give us unique/magic/rare Arrows with a very limited range of affixes... as well as some more better block shields, belts, etc...

- Give us old craft recipes back (class-specifics, elite recipes, etc...), including Rare base items (Armor, Jewels, Ring etc.) + High Runes to craft


LMK when a classic player rapes you in your sleep.
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Dec 12 2009 06:39am
Quote (tudey @ 12 Dec 2009 13:33)
yet even with grief smiter is a bad char for high level pvp, you need to be really good with it to win(again, in high _skill_ level of pvp), without grief it would totally suck

Also hammers are at disadvantage vs most chars at high level pvp, nerfing their damage is just retarded lol, they would have just a bit higher damage as necs, but their attack sucks compared to spirits and spears


This.

ImO Hammers are bad enough due to the fact that they are - compared to PnB Necs for example - no ranged attackers... therefore they shouldn't be nerfed any further... what they COULD do is creatre new unique shields etc with actual good Magic Resistance... this however would nerf Necs badly and I think this should not be done as I always found Necs to be a good, but balanced class...

ImO gieb old craft recipes, where elite shields would have 10% more Magic Res than the safety crafts have now and we're good :-)

This post was edited by aneas on Dec 12 2009 06:40am
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Dec 12 2009 06:50am
its not just the low range, its just that hammers have hard time landing hits against chars who can walk down properly.

And those magical res stuff are stupid idea, hammers have a hard time landing those 2 hits in now, but if you add abs or magic res, it becomes just really hard to kill anything on hammer. And yep, it affects necs as well
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Dec 12 2009 06:59am
Quote (tudey @ 12 Dec 2009 15:50)
its not just the low range, its just that hammers have hard time landing hits against chars who can walk down properly.

And those magical res stuff are stupid idea, hammers have a hard time landing those 2 hits in now, but if you add abs or magic res, it becomes just really hard to kill anything on hammer. And yep, it affects necs as well


so you say that removing non-immunity to demons/undead was a bad thing???
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