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Nov 24 2022 11:56am
note to self replace ring section with this:

Rings

1. Nagelring (unique) x2
2. Rare Rings x2 - Attack Rating, Strength, Dexterity, Replenish Life, Mana

Similar to Amulets, its marginal gains here.

Gambling your Rings

Rare Rings should be gambled at lvl 17

Decent Rings:
- 60 AR / 2 STR / 2 DEX
- 60 AR / 2 STR or 2 DEX / 5 life rep
- 2 STR / 2 DEX / 5 life rep

End-Game Ring :
- 75+ AR / 2 STR / 2 DEX / 10 mana / 5 life rep


This post was edited by ferdia on Nov 24 2022 11:57am
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Nov 24 2022 12:03pm
Quote (ferdia @ Nov 24 2022 12:04pm)
^ThisDonger do you have any examples of jewels, that are not socketed yet ?


These are some that I have stashed.

Member
Posts: 51,741
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Nov 24 2022 12:27pm
perfect thanks Donger
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 01:55am
LLD101 Level 9 Tiger Strike Assassin



Introduction to LLD/MLD

LLD typically encompasses the dueling brackets 9, 18 & 30 (while MLD is 49) with some communities have slight variations of these bracket levels. Duels take place in the Blood More in normal difficulty ( Melee duels might sometimes take place in Inner Cloister) and Mana potions (and all other potions) are never used. For decades in D2LOD players have played LLD, spending sometimes years to perfect their characters. The journey to perfecting a character was a labour of love and was often frustrating (item availability in particular!), always very time consuming (whether it be doing Imbue quests or waiting for that item you traded in ladder to convert to nonladder) but as with all Player vs Player (PvP) dueling brackets in D2Resurrected, the goal is to perfect your character as best you can in order to increase your chances of winning. The lower the bracket, the more your gear (and for Level 9 there is a overwhelming emphasis on Jewels) will play an integral part of your success. In this regard players will always seek to Min-Max their characters to perfection. Min-max is a gaming term used to describe the process of minimizing your weaknesses and maximizing your strengths. This means having your character rushed through normal, nightmare and hell, completing Anya and all Stat/Skill Quests (get a friend to help otherwise you might level up by accident).

Introduction to Level 9 Builds

The strongest Builds for Level 9 would be (in no order): Jabber Zon, TS Sin, Sac Barb, Sac Pala, Sac Necro

This dueling bracket, as with all vLLD-LLD-MLD dueling brackets involves first rushing your character through Normal, Nightmare and Hell to benefit from Stat, Skill and Resistance quests. We also do NOT use mana potions. Moreover the Mana modifiers at Level 9 are horrible. Therefore, from your gear you will need an element of the modifier "Damage Taken Goes to Mana" (DTM). This can come from Items (Shield) or from Jewels. As skills at this level are typically not as mana intensive as at higher levels, this is typically sufficient to ensure you retain enough mana for each duel.

Overview of Level 9 Tiger Strike Assassin

A tiger strike assassin is a very strong LVL 9 dueler because of its incredibly fast attack, high dmg and attack rating that scales from the skill tiger strike and from claw mastery. The main strategy here is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks. Unless you manage to trade an amazing weapon, the journey of getting your End-Game weapon will involve making new characters, rushing them to Level 18 and imbuing Eth Blade Talons over and over. While there is a recipe to reroll rare items (x6 Pskulls + item) this would change your base Eth item to Non Eth, therefore this recipe cannot be used for this ( we would use this recipe for re-rolling jewels (see below for further details). Invariably you will need to do scores of Imbue quests, but remember - the Journey is sometimes more exciting then arriving at your destination!

Pros to the Build

High Dmg/AR
High Life
Low STR/Dex Req

Cons to the Build

Low Defense


This post was edited by ferdia on Nov 25 2022 02:25am
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 02:27am
Pesky 30 minute rule.

LLD101 Level 9 Tiger Strike Assassin



Introduction to LLD/MLD

Low Level Dueling ("LLD") typically encompasses the dueling brackets 9, 18 & 30 (while Mid Level Dueling "MLD" is 49) with some communities having slight variations of these bracket levels. Duels take place in the Blood More in normal difficulty ( Melee duels might sometimes take place in Inner Cloister) and Mana Potions (and all other potions) are never used. For decades in D2LOD players have played LLD, spending sometimes years to perfect their characters. This Journey has restarted in the game D2r and with changes to the game (FHR, new mechanic's, redundant guides) a new set of guides is required to support players in making their characters. The journey to perfecting a character involves hours of effort - its a labour of love and is often frustrating (item availability in particular!), never the less, we all need a HOBBY, and for some people, this is it.

As with all Player vs Player (PvP) dueling brackets in D2Resurrected, the goal is to perfect your character as best you can in order to increase your chances of winning. The lower the bracket, the more your gear (and for Level 9 there is a overwhelming emphasis on Jewels) will play an integral part of your success. In this regard players will always seek to Min-Max their characters to perfection. Min-max is a gaming term used to describe the process of minimizing your weaknesses and maximizing your strengths. This means having your character rushed through normal, nightmare and hell, completing Anya and all Stat/Skill Quests (get a friend to help otherwise you might level up by accident), getting a perfect inventory and equipping your character with the best gear possible.

Introduction to Level 9 Builds

This dueling bracket (as with all vLLD-LLD-MLD dueling bracket) has skill, stat and item limitations not seen at the other dueling brackets. (Required Level max = 9 after all). As a consequence there are only certain viable builds with very little room to increase the available class count. Casters are typically in short supply at this dueling bracket noting Enigma (Level 65), nevermind Skin of the Vipermagi (Level 29) or Stealth (Level 17) are out of the equation due to Level Restrictions and the shortage of available PvP skills in the class skill trees. Regular builds seen at higher levels "WW Barb" simply cannot exist.

With Mana Potions not allowed, and with the limitations on available items while also noting that the mana rolls on items at this level are very low, we also need something to help us to not run out of mana. Enter the Modifier "Damage Taken Goes go Mana" (DTM). This Modifier can spawn on shields and Jewels and effectively solves our mana problems. This is one of the few dueling brackets where this modifier is not useless.

Damage - the enhanced damage modifer at level 9 found on items is far lower then at other brackets. Weapons at this bracket can only get 70% enhanced damage. Anything over this level and the item requirement will increase beyond the level we want it to be at. This is a far cry from the 450% Enhanced Damage possible at Level 48 or even 165% enhanced damage possible at level 30. While Ohm grants 50% Enhanced Damage and Magic Jewels 40% Enhanced Damage, we cant use these as the level requirement is too high. 30% Enhanced Damage is also Level 37 so thats out as well. i.e. For all dueling brackets 9-30 the maximum %ed on a Jewel is 20%. This is also why Jewels are so strong at this level - 20ed 4-14 can spawn for jewels (Weapon jewel) while Min Damage Builds (where you focus all your attention at increasing your minimum damage) are very strong (case in point : This Level 9 TS Sin Guide).

The strongest Builds for Level 9 would be (in no order): Jabber Zon, TS Sin, Sac Barb, Sac Pala, Sac Necro

Overview of Level 9 Tiger Strike Assassin

A tiger strike assassin is a very strong LVL 9 dueler because of its incredibly fast attack, high dmg and attack rating that scales from the skill tiger strike and from claw mastery. The main strategy here is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks. Unless you manage to trade an amazing weapon, the journey of getting your End-Game weapon will involve making new characters, rushing them to Level 18 and imbuing Eth Blade Talons over and over. While there is a recipe to reroll rare items (x6 Pskulls + item) this would change your base Eth item to Non Eth, therefore this recipe cannot be used for this ( we would use this recipe for re-rolling jewels (see below for further details). Invariably you will need to do scores of Imbue quests, but remember - the Journey is sometimes more exciting then arriving at your destination!

Pros to the Build

High Dmg/AR
High Life
Low STR/Dex Req

Cons to the Build

Low Defense


This post was edited by ferdia on Nov 25 2022 02:56am
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 02:58am
will work on this further over the weekend.
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 03:32am
Note to self : rename heading to "Introduction to LLD"
Note to self : ask donger to speak about why Blade Talon base, and if any other base can be used and why/why not.
Note to self : Jewels need their own section with examples to be provided
Note to self : Weapon needs its own section with example provided
Note to self : ideally an animation at top of guide (inner cloister duel or w/e)

LLD101 Level 9 Tiger Strike Assassin



Introduction to LLD/MLD

Low Level Dueling ("LLD") encompasses the dueling brackets 9, 18 & 30 and 49. Level 9 Player vs Player (PvP) is typically referred to as Very Low Level Dueling "vLLD" while dueling at Level 49 is typically referred to as Mid Level Dueling "MLD". There are some slight variations to the dueling brackets from time to time i.e. Level 12's with restrictions and characters above level 49, with restrictions, respectively. Duels take place in the Blood More in normal difficulty ( Melee duels might sometimes take place in Inner Cloister) and Mana Potions (and all other potions) are never used. For decades in D2LOD players have played LLD, spending sometimes years to perfect their characters. This Journey has restarted in the game D2r and with changes to the game (FHR, new mechanic's, redundant guides) a new set of guides is required to support players in making their characters. The journey to perfecting a character involves tens of hours of effort - its a labor of love and is often frustrating (item availability in particular!), never the less, we all need a HOBBY, and for some people, this is it.

As with all PvP dueling brackets in D2Resurrected, the goal is to perfect your character as best you can in order to increase your chances of winning. The lower the bracket, the more your gear (and for Level 9 there is a overwhelming emphasis on Jewels) will play an integral part of your success. In this regard players will always seek to Min-Max their characters to perfection. Min-max is a gaming term used to describe the process of minimizing your weaknesses and maximizing your strengths. This means having your character rushed through normal, nightmare and hell, completing Anya and all Stat/Skill Quests (get a friend to help otherwise you might level up by accident), getting a perfect inventory and equipping your character with the best gear possible.

Introduction to Level 9 Builds

(A) Limitations to dueling at Level 9 : This dueling bracket (as with all LLD dueling brackets) has skill, stat and item limitations not seen at the other dueling brackets. (Required Level max = 9 after all). As a consequence there are only certain viable builds with very little room to increase the available class count. Casters are typically in short supply at this dueling bracket noting Enigma (Level 65), never mind Skin of the Viper-magi (Level 29) or Stealth (Level 17) are out of the equation due to Level Restrictions. Furthermore the shortage of available PvP skills in the class skill trees at this level is very restrictive on what you can actually do. Regular builds seen at higher levels "WW Barb" and "Bowa" simply cannot exist.

(B) Damage modifiers at Level 9 : The enhanced damage modifier at level 9 found on items is far lower then at other brackets. Weapons at this bracket can only get 70% enhanced damage. Anything over this level and the item requirement will increase beyond the level we want it to be at. This is a far cry from the 450% Enhanced Damage possible at Level 48 or even 165% enhanced damage possible at level 30. While Ohm grants 50% Enhanced Damage and Magic Jewels 40% Enhanced Damage, we cant use these as the level requirement is too high. 30% Enhanced Damage is also Level 37 so that's out as well. i.e. For all dueling brackets 9-30 the maximum %ed on a Jewel is 20%. This is also why Jewels are so strong at this level - 20ed 4-14 can spawn for jewels (Weapon jewel) while Min Damage Builds (where you focus all your attention at increasing your minimum damage) are very strong (case in point : This Level 9 TS Sin Guide).

(C) Damage to Mana Modifier : With Mana Potions not allowed, and with the limitations on available items while also noting that the mana rolls on items at this level are very low, we also need something to help us to not run out of mana. Enter the Modifier "Damage Taken Goes go Mana" (DTM). This Modifier can spawn on shields and Jewels and effectively solves our mana problems. This is one of the few dueling brackets where this modifier is not useless.

(D) Jewels - the go-to at this level bracket : Most classes at this bracket will use a 3 socket (superior, 15% enhanced defense) Helmet and 4socket (superior, 15% enhanced defense) Armor. Some will also use a Superior 15% enhanced Defense shield and a superior 15% enhanced damage weapon. All these are Base items, not rare, noting you can get more sockets, and sockets at this level equates to damage.

(E) Charms - The elusive 15life 12attack rating charm : One of the steepest "walls" to taking part at this dueling bracket (the same issue is at Level 18 and 30, not so much at 49) is the availability of suitable charms. The perfect charm at this level bracket is a large charm with the modifiers 15 life 12 Attack Rating. When last I checked I saw people offering 1000fg for this charm. So when you are running past unid large charms in Cow Runs or elsewhere, try to remember that finding one of these charms may be a gateway to that Enigma or item you really wanted. It does not matter if it is Ladder or Non Ladder.

Overview of Level 9 Tiger Strike Assassin

Tiger Strike assassins are very strong at this bracket due to their incredibly fast attack, high damage output and high attack rating (that scales from the skill tiger strike and from claw mastery). The main strategy is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks.

Unless you manage to trade an amazing weapon, the journey of getting your End-Game weapon will involve making new characters, rushing them to Level 18 and imbuing Eth Blade Talons over and over. While there is a recipe to reroll rare items (x6 Pskulls + item) this would change your base Eth item to Non Eth, therefore this recipe cannot be used for this ( we would use this recipe for re-rolling jewels (see below for further details). Invariably you will need to do scores of Imbue quests, but remember - the Journey is sometimes more exciting then arriving at your destination!

Pros to the Build

High Dmg/AR
High Life
Low STR/Dex Req

Cons to the Build

Low Defense


This post was edited by ferdia on Nov 25 2022 04:00am
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 04:02am
Note to self : rename heading to "Introduction to LLD"
Note to self : ask donger to speak about why Blade Talon base, and if any other base can be used and why/why not.
Note to self : Jewels need their own section with examples to be provided
Note to self : Weapon needs its own section with example provided
Note to self : ideally an animation at top of guide (inner cloister duel or w/e)

LLD101 Level 9 Tiger Strike Assassin



Introduction to LLD/MLD

Low Level Dueling ("LLD") encompasses the dueling brackets 9, 18 & 30 and 49. Level 9 Player vs Player (PvP) is typically referred to as Very Low Level Dueling "vLLD" while dueling at Level 49 is typically referred to as Mid Level Dueling "MLD". There are some slight variations to the dueling brackets from time to time i.e. Level 12's with restrictions and characters above level 49, with restrictions, respectively. Duels take place in the Blood More in normal difficulty ( Melee duels might sometimes take place in Inner Cloister) and Mana Potions (and all other potions) are never used. For decades in D2LOD players have played LLD, spending sometimes years to perfect their characters. This Journey has restarted in the game D2r and with changes to the game (FHR, new mechanic's, redundant guides) a new set of guides is required to support players in making their characters. The journey to perfecting a character involves tens of hours of effort - its a labor of love and is often frustrating (item availability in particular!), never the less, we all need a HOBBY, and for some people, this is it.

As with all PvP dueling brackets in D2Resurrected, the goal is to perfect your character as best you can in order to increase your chances of winning. The lower the bracket, the more your gear (and for Level 9 there is a overwhelming emphasis on Jewels) will play an integral part of your success. In this regard players will always seek to Min-Max their characters to perfection. Min-max is a gaming term used to describe the process of minimizing your weaknesses and maximizing your strengths. This means having your character rushed through normal, nightmare and hell, completing Anya and all Stat/Skill Quests (get a friend to help otherwise you might level up by accident), getting a perfect inventory and equipping your character with the best gear possible.

Introduction to Level 9 Builds

(A) Limitations to dueling at Level 9 : This dueling bracket (as with all LLD dueling brackets) has skill, stat and item limitations not seen at the other dueling brackets. (Required Level max = 9 after all). As a consequence there are only certain viable builds with very little room to increase the available class count. Casters are typically in short supply at this dueling bracket noting Enigma (Level 65), never mind Skin of the Viper-magi (Level 29) or Stealth (Level 17) are out of the equation due to Level Restrictions. Furthermore the shortage of available PvP skills in the class skill trees at this level is very restrictive on what you can actually do. Regular builds seen at higher levels "WW Barb" and "Bowa" simply cannot exist.

(B) Damage modifiers at Level 9 : The enhanced damage modifier at level 9 found on items is far lower then at other brackets. Weapons at this bracket can only get 70% enhanced damage. Anything over this level and the item requirement will increase beyond the level we want it to be at. This is a far cry from the 450% Enhanced Damage possible at Level 48 or even 165% enhanced damage possible at level 30. While Ohm grants 50% Enhanced Damage and Magic Jewels 40% Enhanced Damage, we cant use these as the level requirement is too high. 30% Enhanced Damage is also Level 37 so that's out as well. i.e. For all dueling brackets 9-30 the maximum %ed on a Jewel is 20%. This is also why Jewels are so strong at this level - 20ed 4-14 can spawn for jewels (Weapon jewel) while Min Damage Builds (where you focus all your attention at increasing your minimum damage) are very strong (case in point : This Level 9 TS Sin Guide).

(C) Damage to Mana Modifier : With Mana Potions not allowed, and with the limitations on available items while also noting that the mana rolls on items at this level are very low, we also need something to help us to not run out of mana. Enter the Modifier "Damage Taken Goes go Mana" (DTM). This Modifier can spawn on shields and Jewels and effectively solves our mana problems. This is one of the few dueling brackets where this modifier is not useless.

(D) Jewels - the go-to at this level bracket : Most classes at this bracket will use a 3 socket (superior, 15% enhanced defense) Helmet and 4socket (superior, 15% enhanced defense) Armor. Some will also use a Superior 15% enhanced Defense shield and a superior 15% enhanced damage weapon. All these are Base items, not rare, noting you can get more sockets, and sockets at this level equates to damage.

(E) Charms - The elusive 15life 12attack rating charm : One of the steepest "walls" to taking part at this dueling bracket (the same issue is at Level 18 and 30, not so much at 49) is the availability of suitable charms. The perfect charm at this level bracket is a large charm with the modifiers 15 life 12 Attack Rating. When last I checked I saw people offering 1000fg for this charm. So when you are running past unid large charms in Cow Runs or elsewhere, try to remember that finding one of these charms may be a gateway to that Enigma or item you really wanted. It does not matter if it is Ladder or Non Ladder.

Overview of Level 9 Tiger Strike Assassin

Tiger Strike assassins ("TS Sin") are very strong at this bracket due to their incredibly fast attack, high damage output and high attack rating (that scales from the skill tiger strike and from claw mastery). The main strategy is to use Tiger Strike to charge up your attack until you have 3 charges, and then switch to normal attack to offload the charges. With the changes in 2.4, each normal attack only costs one charge, so after you've accumulated 3 charges from tiger strike, you have 3 empowered normal attacks.

As with a lot of builds in LLD its all about your rare weapon and for TS Sins its no different. While you may start with a Superior 15% Enhanced Damage 3 Socket Blade Talon, the end game weapon you are looking for is a Rare Eth Replenish Quantity "Eth Repl" Blade Talon with 10ias, 70% Enhanced Damage, 2 Sockets and with the Chance to Cast Amplify Damage "CTC Amp" modifier. While such a weapon is not expected to be seen anytime soon, mentioning it might be the first step to actually seeing it as awareness of what good looks like, is a serious mountain for the wider D2r community, to overcome.

Unless you manage to trade an amazing weapon (unlikely, for the reasons outlined above), the journey of getting your End-Game weapon will involve making new characters, rushing them to Level 18 and imbuing new Eth Blade Talons over and over again as you rush new characters. These Base ethereal items (superior quality is irrelevant) typically sell for between 5fg - 10fg each (throughout all cycles of ladder/non-ladder). While there is a recipe to reroll rare items (x6 Pskulls + item) this would change your base Eth item to Non Eth, therefore this recipe cannot be used in this endeavor. The 6Pskull + Item would however be used to re-roll jewels (more on this later). so TLDR: Ethereal weapons do way more damage then non ethereal ones and a TS Sin wants a 10ias Eth Repl %ED Weapon for End Game completion of character. The journey to completing you character may be long and winding but remember - the Journey is sometimes more exciting then arriving at your destination!

Pros to the Build

High Damage and High Attack Rating
Low Strength and Dexterity Requirements
High Life

Cons to the Build

Low Defense (no skills to augment this)


This post was edited by ferdia on Nov 25 2022 04:20am
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 04:25am
Note to self, when referring to the Jewel section - use the color code.
Note to self, Gambling for amulets - use the color code.
Note to self, Imbuing your weapon - use the color code.

The Items that make the build

Helmet

Its all about sockets - so no Rares seen here!

Superior 15% Enhanced Defense 3 Socket Mask with x3 Damage Jewels (See Jewels section below)

Amulet

You can't really get a lot from an amulet.

Attack Rating, Str, Dex, Repl Life and DTM

Rare Amulets should be gambled at lvl 17

Starter Amulet 4 Strength 4 Dexterity or 2 Strength 5 Dexterity with DTM or 5 Strength 2 Dexterity 4 Replenish Life

End-Game Amulet: 20 Attack Rating 5 Strength 5 Dexterity / 10 Mana / 5 Replenish Life and 12 Damage to Mana

Body Armor

As mentioned, its all about those sockets!

Superior 15% Enhanced Defense Ancient armor with x4 -15% Minus Requirements modifier with + Damage Jewels (See Jewel Section Below)

Weapon

1. Starter Weapon: Superior 15% Enhanced Damage 3 Socket Blade Talon. This needs x1 -15% Minus Requirement Jewel (with damage) and x2 Damage jewels (9 damage is fine for now starter but ideall you would have something like 20ed 4-14 as an end game jewel). In combination with this you would use Death Belt and Death Gloves for the increased attack speed (IAS) bonus from the Set.

2. Intermediate Weapon: Eth Repl %ED Blade Talon with 10% increased attack speed.
3. End Goal: Rare Eth Repl Blade Talons 10% IAS 70% Enhanced Damage, 2 Sockets, Chance to Cast Amplify Damage (good luck trying to get this)

Imbuing your weapon - For seriously dedicated players only

You need to be level 18 to have the best chance at imbuing your level 9 Ethereal Blade Talon. To my mind there are several ways to go about this:

1. The basic method: self play to Duriel in Normal Difficulty. You will typically be level 18 by this stage, at which point you return to Akara, Imbue your Ethereal Blade Talon, and then either throw it away when it does not have the repair modifier (almost always) or jump for joy at any weapon with the repair modifier (not frequent). Delete character and repeat process.
2. A more advanced method: Rush to Act1 Imbue Quest in Nightmare, twinked or with help from friend, and do the charsi imbue quest in normal and nightmare (stay at level 18 ok). Delete character and repeat process.
3. Community events / or providing a service to rush and level 7 players at a time to 18 for their Normal and Nightmare Charsi Imbue should be explored.

Charsi Imbuing Ethereal Blade Talons at Level 18 should be the future for a lot of Level 9 TS Sins

Shield

1. Starter Shield: Pelta Lunata
2. End Goal: 17FHR 30/20 Block 2 Socket DTM Bone Shield (Bonus if Eth Repair)

The End Goal Shield is actually not too hard to Gamble. Typically it also does not cost a bomb.

Gambling your Shield

Gambled items are only affected by character level with the item levels of the gambled items being anywhere from -5 to +4 of the character level.

Rare Bone Shields should be gambled at lvl 25
Desirable mods include:
10 to 17 fhr (must have)
30/20 deflecting (must have)
2 sockets (must have)
40% Enhanced Defense
Damage Reduced by 1
Damage to Mana modifier (7 - 12 possible)

Rings

Starter Rings: Nagel's (Unique ring)
Intermediate Rings: 60 Attack Rating 2 Strength 2 Dexterity or 60 Attack rating 2 Strength 2 Dexterity 5 Replenish Life
End Game Rings: 80 Attack Rating 2 Strength 2 Dexterity 5 Replenish Life 10 Mana

Similar to Amulets, its marginal gains here.

Rare Rings should be gambled at Level 17

Belt

Starter: Death Belt (in combination with Death Gloves and white 3 Socket Blade Talon noting the IAS bonus from the Set)
End Goal: Rare - Life, Replenish Life

Again, not much here

Gloves

1. Starter: Death Gloves (in combination with Death Belt and white 3 Socket Blade Talon noting the IAS bonus from the Set)
2. End Goal: Bloodfists

Boots

Starter: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity
End Goal: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity, 40% Enhanced Defense, 15 Attack Rating, Resistances for Style Points

Boots can't really spawn with amazing mods at this level.

Gamblin Boots and Belts

Rare Boots and Belts should be gambled at lvl 19.
Ideally you want to have:
3 dex on your boots
15 AR on your boots
10fhr on either your boots or belt.
CTC Frost Nova on boots or belt
+5 Rep Life on your belt


This post was edited by ferdia on Nov 25 2022 04:54am
Member
Posts: 51,741
Joined: Jan 19 2007
Gold: 15,520.00
Nov 25 2022 04:59am
Note to self, when referring to the Jewel section - use the color code.
Note to self, Gambling for amulets - use the color code.
Note to self, Imbuing your weapon - use the color code.
Note to self, Weapon section probably needs its own images.

The Items that make the build

Helmet

Its all about sockets - so no Rares seen here!

Superior 15% Enhanced Defense 3 Socket Mask with x3 Damage Jewels (See Jewels section below)

Amulet

You can't really get a lot from an amulet.

Attack Rating, Str, Dex, Repl Life and DTM

Rare Amulets should be gambled at lvl 17

Starter Amulet 4 Strength 4 Dexterity or 2 Strength 5 Dexterity with DTM or 5 Strength 2 Dexterity 4 Replenish Life

End-Game Amulet: 20 Attack Rating 5 Strength 5 Dexterity / 10 Mana / 5 Replenish Life and 12 Damage to Mana

Body Armor

As mentioned, its all about those sockets!

Superior 15% Enhanced Defense Ancient armor with x4 -15% Minus Requirements modifier with + Damage Jewels (See Jewel Section Below)

Weapon

1. Starter Weapon: Superior 15% Enhanced Damage 3 Socket Blade Talon. This needs x1 -15% Minus Requirement Jewel (with %Enhanced Damage and a Flat Damage modifier) and x2 Damage jewels. 9 Max Damage is fine for a starter jewel but long term you would be looking for 20% Enhanced Damage and Flat Damage modifiers like adds 4-14 Damage. In combination with a Superior Blade Talon you should always wear Death Belt and Death Gloves for the Increased Attack Speed (IAS) bonus from wearing 2 Piece Death Set.

2. Intermediate Weapon: Eth Repl %ED Blade Talon with 10% increased attack speed. At this stage you would swap out the Death Set for Bloodfists Unique Gloves and a Rare belt.
3. End Goal: Rare Eth Repl Blade Talons 10% IAS 70% Enhanced Damage, 2 Sockets, Chance to Cast Amplify Damage (good luck trying to get this)

Imbuing your weapon - For seriously dedicated players only

You need to be level 18 to have the best chance at imbuing your level 9 Ethereal Blade Talon. To my mind there are several ways to go about this:

1. The basic method: self play to Duriel in Normal Difficulty. You will typically be level 18 by this stage, at which point you return to Akara, Imbue your Ethereal Blade Talon, and then either throw it away when it does not have the repair modifier (almost always) or jump for joy at any weapon with the repair modifier (not frequent). Delete character and repeat process, buying another Ethereal Blade Talon along the way.
2. A more advanced method: Rush to Act1 Imbue Quest in Nightmare, twinked or with help from friend, and do the charsi imbue quest in normal and nightmare (stay at level 18 ok). Delete character and repeat process.
3. Community events / or providing a service to rush and level 7 players at a time to 18 for their Normal and Nightmare Charsi Imbue (or pay for their Eth Repl Imbued Blade Talon) should be explored.

Charsi Imbuing Ethereal Blade Talons at Level 18 should be the future for a lot of Level 9 TS Sins

Shield

1. Starter Shield: Pelta Lunata
2. End Goal: 17FHR 30/20 Block 2 Socket DTM Bone Shield (Bonus if Eth Repair)

The End Goal Shield is actually not too hard to Gamble or alternatively they do not cost much to buy.

Gambling your Shield

Gambled items are only affected by character level with the item levels of the gambled items being anywhere from -5 to +4 of the character level.

Rare Bone Shields should be gambled at lvl 25
Desirable mods include:
10 to 17 fhr (must have)
30/20 deflecting (must have)
2 sockets (must have)
40% Enhanced Defense
Damage Reduced by 1
Damage to Mana modifier (7 - 12 possible)

Rings

Starter Rings: Nagel's (Unique ring)
Intermediate Rings: 60 Attack Rating 2 Strength 2 Dexterity or 60 Attack rating 2 Strength 2 Dexterity 5 Replenish Life
End Game Rings: 80 Attack Rating 2 Strength 2 Dexterity 5 Replenish Life 10 Mana

Similar to Amulets, its marginal gains here. Rare Rings should be gambled at Level 17

Belt

Starter: Death Belt (in combination with Death Gloves and white 3 Socket Blade Talon noting the IAS bonus from the Set)
End Goal: Rare - Life, Replenish Life

Again, not much here. This item slot will not make or break your build, its not in verdungo territory.

Gloves

1. Starter: Death Gloves (in combination with Death Belt and white 3 Socket Blade Talon noting the IAS bonus from the Set)
2. End Goal: Bloodfists (used once you have a Eth Rep Blade Talon).

Boots

Starter: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity
End Goal: Heavy Boots - 10 Faster Hit Recovery, 3 Dexterity, 40% Enhanced Defense, 15 Attack Rating, Resistances for Style Points

Boots can't really spawn with amazing mods at this level.

Gamblin Boots and Belts

Rare Boots and Belts should be gambled at lvl 19.
Ideally you want to have:
3 Dexterity
15 Attack Rating
10 Faster Hit Recovery (on either your boots or belt)
Chance to Cast (CTC) Frost Nova (on boots or belt)
+5 Replenish Life


This post was edited by ferdia on Nov 25 2022 05:12am
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