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May 12 2022 12:55pm
Quote (Goomshill @ May 12 2022 11:53am)
I'd like to see it testing thoroughly so we can actually understand it like we do the block grace timer.
I can't be sure that description is accurate, but it would explain why people are able to consistently cast after hit recovery regardless of breakpoints. If it was just a static timer started when the event occurs, like the block grace timer, you'd have definable thresholds where you go from stunlocked to reliable escape with 1 frame FHR or cast action frame difference. It also makes sense with blizzards description of how they changed blocking by making animations uninterruptible during their foreswing. Seems like they thought the solution to everything was to just make everyone wiggle out of stunlocks by default. Which is arguably better than d2r, but way worse game balance than LoD


So there is a similar block grace period. Do we know how many frames?
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May 12 2022 01:01pm
Quote (inkanddagger @ May 12 2022 01:55pm)
So there is a similar block grace period. Do we know how many frames?


the block one we know for sure is 11 frames, started when you perform a block. During those 11 frames you can block without an animation. This matters a lot less in 2.4 because they also made it so blocking can no longer interrupt foreswings, but I guess it still kind of matters for how long it takes to start another animation
since its 11 frames, then in LoD and before 2.4 in d2r, you can reliably cast as long as your combined cast action frames + block frames <= 11. If they add up to 12+, then you can be blocklocked. If they add up to 11 or less, you can always escape on every other cast
I did a video showing the difference;



105% fcr sorc has action frame 5 (0/20/63/200 for 7/6/5/4)
and 0/7/15/27/48% FBR for 9/8/7/6/5 block frames
so she has 11 FPA combined at 105 FCR and 27%+ blockrate
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May 12 2022 01:14pm
Quote (Goomshill @ May 12 2022 12:01pm)
the block one we know for sure is 11 frames, started when you perform a block. During those 11 frames you can block without an animation. This matters a lot less in 2.4 because they also made it so blocking can no longer interrupt foreswings, but I guess it still kind of matters for how long it takes to start another animation
since its 11 frames, then in LoD and before 2.4 in d2r, you can reliably cast as long as your combined cast action frames + block frames <= 11. If they add up to 12+, then you can be blocklocked. If they add up to 11 or less, you can always escape on every other cast
I did a video showing the difference;

https://www.youtube.com/watch?v=rBxJ9MFBSJQ

105% fcr sorc has action frame 5 (0/20/63/200 for 7/6/5/4)
and 0/7/15/27/48% FBR for 9/8/7/6/5 block frames
so she has 11 FPA combined at 105 FCR and 27%+ blockrate



And this would be based on the first action frame and not the animation swing right? Like if Fury animation attacks at 5/4/4/4/8 but the first action frame is at 6 and then 10 and not 5 and 9, and block is 6 frames, that’s 12 right?
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May 12 2022 01:42pm
Quote (inkanddagger @ May 12 2022 02:14pm)
And this would be based on the first action frame and not the animation swing right? Like if Fury animation attacks at 5/4/4/4/8 but the first action frame is at 6 and then 10 and not 5 and 9, and block is 6 frames, that’s 12 right?


yeah as long as action frame of your attack/cast + total blocking frames <= 11
but doesn't apply to D2r 2.4 anymore
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May 12 2022 01:45pm
Quote (Goomshill @ May 12 2022 12:42pm)
yeah as long as action frame of your attack/cast + total blocking frames <= 11
but doesn't apply to D2r 2.4 anymore



So it doesn’t matter in D2R because the next foreswing would start at 12 in my example and therefore the hit on the shield at action frame 12 can’t interrupt it?
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May 12 2022 01:57pm
Quote (inkanddagger @ May 12 2022 02:45pm)
So it doesn’t matter in D2R because the next foreswing would start at 12 in my example and therefore the hit on the shield at action frame 12 can’t interrupt it?


well in D2r you apparently can't be interrupted by blocking during foreswings at all now. And being interrupted during backswings can sometimes speed you up.
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