Adding a small sub section for who would like to give up to infinity and play with botd. I honestly think that this set up is sub optimal but it can be usefull IF you run a lot of bosses with a necro.
I do think that the biggest iussue of most pvm necromancers is indeed bhaal running but, if you like to mix that and you don't mind to give up on fire break from infinity, this can be the right character to do so since it has 3 different damage forms (ce phisical / fire, nova poison, merc phisical).
The Dying MercenaryIf you want to bump your merc phisical DPS to steroids while giving up on extra Corpse Explotion abuse, feel free to try out this set-up. Botd is an underrated mercenary RW (with my WW eg baba, I do run with it on my merc to great success for example) and its low played status is just given due to how much OP infinity is.
- No Infinity goodies, and that goes w/out saying
- Especially in this set up, go for Might. I would also suggest to replace Insight Iron Golem with Beast. IF you want to go crazy with it, you could try an hybrid approach with Beast/faith aura on you plus golem but I think that set up is bad even on a full Summoner at player 1, so I would not suggest it.
- Again, no Forti and Gaze, avoid shattering.
BoTD comes in with an amazing 60% build in ias, up to 400%dmg and 15ll. This let's you set up your merc in multiple ways but, again, I do think that Guillame is an EASY Best in Slot for your merc headslot, so think twice before replacing it!
The Aggressive Dying CompanionThis set up will land at an incredible 105%ias thx to treachery & botd combination! You can use GT/Trasher for 9/9 Jab/Normal Attacks frames or CV for 10/10! We also Finally found a set-up where your 10 attack speed Polearms are actually pretty good!
Weapon Infinity Trasher/GT (9/9 Jab/Normal Attack) OR Colossus Volger/Cryptic Axe (10/10 Jab/Normal Attack)
Armor AP ebugged Treachery. Again, the Best armor for your merc with 45%IAS 20%FHR and fade.
Head Guillame's Face with Cham. The fact that we don't need any further IaS to achieve our breakpoints is a big plus if we do choice to focus on phisical damage so much, Cannot be Frozen it's basically given for free and a gigantic bonus while focussing so much on our mercenary.
Pros: 10 Frames per Attack // 10 Frames per Jab (CV/CA) or 9 // 9 (GT/Trasher), 9 Frames Fast Hit Recovery, 30% Crushing Blow, 15% Deadly Strike, Fade, 15ll and Cannot be Frozen.
Cons: no infinity

You can go crazy with Jewelers 4os AP and 3os Circlets as well with 40/15 jewels or duped one (I owned a sick jeweler fhr AP builded for my merc back in the day, just to burn some duped). But I think it's honestly useless to suggest those set-ups nowadays, as well it was back in the day.
Also, with only blue jewels, I don't think you can surpass treachery utility for your mercenary and replacing crushing blow/deadly strike for a 3os circlet for some 40ED/X jewels will just make you worst vs bosses, witch is the opposite goal of this set-up.
This post was edited by Banjoco on Mar 30 2020 03:42am