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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Golemancer (blood Golem) > Blood Golem's Max Damage Possible?
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Oct 4 2018 03:45pm
Quote (GodlyMod @ Oct 4 2018 02:54pm)
So, i need to max my Blood Golem himself, thus i will try to reach lvl 53 of Blood Golem, which will do like ~350 Damage, and with 120% bonus to damage from lvl 20 Fire Golem, this means ~770 damage. To this the damage from Auras/ Heart of Wolverine/ Amplify Damage will apply, but what will be the final damage with these adds to it?



Amazon as a class is too easy with Valkyrie Skill. What were those Blizzard guys think when they created such Skill? Assasins have Shadow Master. Druids have Grizzly Bear/ Dire Wolfs etc. Necromancers have Skeletons/ and Skeleton Mastery (and White rw), Golems etc. But in the case of Blood Golem, he is seldom or not used at all by players, but i don't think that he is such an useless guy.

I like to try some weird/ unusual buids like trying to kill all the monsters who are not immune to physical damage only by using Ravens (and Merc). Ravens are the only summons which can't be killed in game, and although they can't be boosted by Auras, Amplifiy Damage works if target is cursed. With much Damage Reduction Druid (or even for any other class) all the monsters in game can be killed by Ravens.


The golem is weak because there's an expectation that a necro that can have 80+ summons at once has no issue dealing summon damage
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Oct 4 2018 06:15pm
Quote (Oilerfan @ 4 Oct 2018 19:35)
Iron golem receives the same dmg% boost from fire golem synergy and is going to be better considering you can make it out of a weapon for additional damage, ias, cb (bolded because cruicial). Your merc/corpse explosion are still going to do the vast majority of work.

Your merc's aura will benefit from +skills (Pride's concentration aura would be superior but you stated no ladder runewords), but would be better suited with a high damage setup of his own.

I'd also suggest enigma so you can reposition your summons/merc with teleport.



I disagree, I feel that this nearly 2 decade old game does not have much new to show us.


Remove my quote from your signature.

Quote (wupa @ 4 Oct 2018 20:35)
Only hard points are counted as synergies.


This guy is off his rocker.
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Oct 4 2018 08:14pm
Quote (Taurean @ Oct 4 2018 06:15pm)
Remove my quote from your signature.



This guy is off his rocker.


Pretty Sure Hes On His Fucking Rocker
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Oct 4 2018 08:38pm
Okay I want to run some info by you, feel free to ignore anything you don't agree with.

HotO does not give heart of wolverine charges. It gives oak charges.
My testing shows that blood golems appear to have a % chance to crit. My best guess is that it is a 5% chance to crit..
I made a mockup of your necro with all golem skills maxed and level 43 blood golem. For the sake of testing I'm assuming that golems don't benefit from soft point synergies the way druid summons do. I could always be wrong, I suppose.

In a players 8 game, the golem took 40/41/44/39/38/43/40 hits to kill zombies in the blood moor

1626 average damage with level 17 might/level 9 fanatacism/maxed fire golem/level 5 heart of wolverine from wisp
That means for your golem to kill hell baal in a players 1 game it will take him 298 hits on average when you factor in the -100% dr from amplify damage, his 5% crit chance and baal's 55% chance to block
However, that assumes that he NEVER MISSES, you have a way to prevent baal from healing and ignores the glaring fact that your golem will spend most of that time slowed from baal's spells.

If you're talking about just letting the golem+merc kill things then you're talking about 30+ minutes per baal run with perfect gear

This post was edited by Worrywart on Oct 4 2018 08:39pm
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Oct 4 2018 10:40pm
Only Hard point synergy has been a thing for quite a few patches. I'm surprised by the large number of people who still do not know this. Case and point, golems do not do damage. If you want a damage dealing golem, make yourself an iron golem with a couple um runes in it. Have it do 40 CB with a lot of open wounds and this thing will do more damage to ubers than a 53 skill blood golem would do in one hour.

This post was edited by eric1014153 on Oct 4 2018 10:41pm
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Oct 4 2018 10:44pm
Quote (Worrywart @ Oct 4 2018 07:38pm)
Okay I want to run some info by you, feel free to ignore anything you don't agree with.

HotO does not give heart of wolverine charges. It gives oak charges.
My testing shows that blood golems appear to have a % chance to crit. My best guess is that it is a 5% chance to crit..
I made a mockup of your necro with all golem skills maxed and level 43 blood golem. For the sake of testing I'm assuming that golems don't benefit from soft point synergies the way druid summons do. I could always be wrong, I suppose.

In a players 8 game, the golem took 40/41/44/39/38/43/40 hits to kill zombies in the blood moor

1626 average damage with level 17 might/level 9 fanatacism/maxed fire golem/level 5 heart of wolverine from wisp
That means for your golem to kill hell baal in a players 1 game it will take him 298 hits on average when you factor in the -100% dr from amplify damage, his 5% crit chance and baal's 55% chance to block
However, that assumes that he NEVER MISSES, you have a way to prevent baal from healing and ignores the glaring fact that your golem will spend most of that time slowed from baal's spells.

If you're talking about just letting the golem+merc kill things then you're talking about 30+ minutes per baal run with perfect gear


Darn! Bad news!

Back up plan below!

20 Inner Sight
20 Decoy
20 Valkyrie
20 Critical Strike
20 Penetrate
1 Slow Missles
1 Dodge
1 Avoid
1 Evade

Build complete at level 93. Happy leveling!

This post was edited by The_Dude7 on Oct 4 2018 10:52pm
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Oct 4 2018 10:53pm
These are just poor attempts at making a second mercenary with a level 90+ character. I'm not sure why you're trying something that wasn't meant to be.
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Oct 4 2018 10:54pm
Quote (eric1014153 @ Oct 4 2018 09:53pm)
These are just poor attempts at making a second mercenary with a level 90+ character. I'm not sure why you're trying something that wasn't meant to be.


You reek of seriousness <_<
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Oct 4 2018 10:58pm
Quote (The_Dude7 @ Oct 4 2018 10:54pm)
You reek of seriousness <_<


I've had my share of Necro experiences with golems and they never do any damage. You have three useful golems. Clay to tank nec vs nec mirror pvp, fire golem for poison necros, and iron golem pride/insight for the summoner. The blood golem is literally trash even after the patched the Godawful pitfall it had back when it feedbacked any damage it took back to the necro himself.

Build a summoner. 40 summons doing the damage of one level 50 blood golem is what you'll get.

This post was edited by eric1014153 on Oct 4 2018 10:59pm
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Oct 4 2018 11:01pm
Quote (eric1014153 @ Oct 4 2018 11:58pm)
I've had my share of Necro experiences with golems and they never do any damage. You have three useful golems. Clay to tank nec vs nec mirror pvp, fire golem for poison necros, and iron golem pride/insight for the summoner. The blood golem is literally trash even after the patched the Godawful pitfall it had back when it feedbacked any damage it took back to the necro himself.

Build a summoner. 40 summons doing the damage of one level 50 blood golem is what you'll get.


But then you wouldn't be a special snowflake
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