Quote (Wyrmvater @ Nov 30 2016 11:36am)
True! I never thought about the inverse function of damage reduction with this, I just began theorizing about this "properly", maybe not.
(taking into consideration uphill climb towards higher percentages of block, perhaps having a detrimental effect, in a way that 100% block is impossible, like claw-block being impossible to achieve 70%, 75% shield block however highly recommended if block, etc)
yeah ofc there's a drawback, which is related to the skill point: %block closer to 100% are stronger but cost more skill points
Quote (Wyrmvater @ Nov 30 2016 11:36am)
My point that still stands, 57-60% block being a vast improvement, a better improvement than only merely a 3% visible percentage. Right?
yes, it's more than the 3% visible percentage
but if you want to prove that it's the way to go, you have to compare those 3%visible (or 7% effective) to what 9 skill points can give you if you put them in another skill
you can't just say "it's 7% so it's better"
Quote (Wyrmvater @ Nov 30 2016 11:36am)
Let's try this with another d2 mechanic, AR; Chance to Hit [CTH]
I would say, going from 50% to 63% CTH, is more Significant than going from 63% to 76% CTH. Wouldn't you believe so too? Try to refute this also. This would be without an inverse damage reduction function, culprit that I've missed.
from 50% to 63% would land you a higher percentage of hits, compared to your base starting point of 50%, or if comparing it to say, another Barbarian's CTH vs you. If the other Barbarian has 50% CTH you, and you have 63% CTH him, you would technically have 26% more hits landed on him, Correct? Him at 50% CTH, you at 63% CTH. 13/50 = 0.26. A quarter damage boost.
yes
but, it's still not a bell curve
13%cth->26%cth is +50%dmg
50%cth->63%cth is +26%dmg (what you said)
75%cth->88%cth is +17%dmg
the function is monotonic
each % is weaker when you got far from 0%cth and close to 100%cth