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Apr 19 2012 08:17pm
Man u make me so jealous and want to play again. Like I said before, gg guide and this char kicks serious @$$
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Apr 19 2012 08:43pm
with 3 frame attack would venom run the full length of .4(.8) seconds? if you are reapplying it way before it runs for the full duration would it be better using a slower claw, or is the faster claw also necessary for stunlock?
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Apr 19 2012 09:23pm
Too bad no one in the video knows what WSG is.
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Apr 19 2012 11:20pm
Quote (Inh @ Apr 19 2012 09:43pm)
with 3 frame attack would venom run the full length of .4(.8) seconds? if you are reapplying it way before it runs for the full duration would it be better using a slower claw, or is the faster claw also necessary for stunlock?


Nice call, I forgot to mention that. Unfortunately venom isn't fully applied on the 3 frame claw, so you're definitely missing out on some damage. That being said, it's stunning power definitely makes it worth using even if it takes a few extra hits to get a kill.

Quote (young2093 @ Apr 19 2012 10:23pm)
Too bad no one in the video knows what WSG is.


Clearly not, and I didn't throw up that video to show off the kills. I just wanted the general method to be more accessible than it would have been in text.

That being said (and as I pointed out in the writeup), it's still quite easy to chain these attack sequences together on a char that's WSG'ing. The only time it's really a problem for me is on chars whose swap makes them desync and keeps me from realizing that they're WSG'ing at all, but that doesn't happen very often. This obviously isn't a top-tier build (lol), but I've gotten my share of kills on very technically solid players.

As a side note, clearly Fury is the move vs players that can WSG well (CtP OW among other things) unless they're on a char you can use swordback hold on. In that case, the couple of extra hits from the 3 frame claw seem to be more effective. That's just my experience.
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Apr 19 2012 11:34pm
Quote (Slippaz @ 19 Apr 2012 23:20)
Nice call, I forgot to mention that.  Unfortunately venom isn't fully applied on the 3 frame claw, so you're definitely missing out on some damage.  That being said, it's stunning power definitely makes it worth using even if it takes a few extra hits to get a kill.



Clearly not, and I didn't throw up that video to show off the kills.  I just wanted the general method to be more accessible than it would have been in text.

That being said (and as I pointed out in the writeup), it's still quite easy to chain these attack sequences together on a char that's WSG'ing.  The only time it's really a problem for me is on chars whose swap makes them desync and keeps me from realizing that they're WSG'ing at all, but that doesn't happen very often.  This obviously isn't a top-tier build (lol), but I've gotten my share of kills on very technically solid players.

As a side note, clearly Fury is the move vs players that can WSG well (CtP OW among other things) unless they're on a char you can use swordback hold on.  In that case, the couple of extra hits from the 3 frame claw seem to be more effective.  That's just my experience.


I feel like anyone competent on any FPK build would not lose to this.
If you lose to this on a sin, that's shameful.
It can teleport, where I play you can be decrepify'd and prison'd, and honestly no nec should lose to this regardless. The entire sequence you have to go through just to start attacking is entirely too long, and can be completely avoided for the most part. Leading with trying to set up trap stun would just cause the person to be aware of what's coming and preemptive wsg will avoid everything you can do to put out damage.
I don't think this can survive against a properly built barb, and if needed it can be bled.
Pretty much the same goes for a druid as necro, if you're shifting at all.

This post was edited by young2093 on Apr 19 2012 11:35pm
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Apr 20 2012 12:06am
Quote (young2093 @ Apr 20 2012 12:34am)
I feel like anyone competent on any FPK build would not lose to this.
If you lose to this on a sin, that's shameful.
It can teleport, where I play you can be decrepify'd and prison'd, and honestly no nec should lose to this regardless. The entire sequence you have to go through just to start attacking is entirely too long, and can be completely avoided for the most part. Leading with trying to set up trap stun would just cause the person to be aware of what's coming and preemptive wsg will avoid everything you can do to put out damage.
I don't think this can survive against a properly built barb, and if needed it can be bled.
Pretty much the same goes for a druid as necro, if you're shifting at all.


Yeah I'm not exactly trying to take the FPK ladder by storm here lol. I also said that this character is specifically for sorcs/necs/druids/zons. It will always lose to assassins. On barbs you can bow (see post #18), but that's about it; and you won't beat a well played barb to 5 on a bowsin lol. I'm definitely not arguing that this is an underdog character.

I do, however, disagree with you on two points:
1) Instead of "competent" I would say proficient. Solid players with better-than-average technique (of the above classes) aren't going to win every duel, but very good players will be able to neutralize the build consistently.
2) I'm not sure when Decrepify started doing anything to assassins. You still get 3 frame attack with Decrepify on if you use Burst of Speed (and a wopping +13%frw). Even with Fade on you'd still get 4 frames (with the Jeweler's claw), but you'd basically have to be decrepped after you tele'd for it to last long enough. I'm also not chasing anyone down, so prison isn't doing much.

Anyway, we seem to be passing judgement based on different criteria so I'll reiterate that it's supposed to be a fun build. I wrote this guide because the fringe/experimental builds people use are very rarely remotely viable. Yes, it's a char you're going to bring to pubs and not tournaments, but it happens to be a build that'll get you a lot of kills and some dropped jaws. Take it as such. Cheers :)

This post was edited by Slippaz on Apr 20 2012 12:07am
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Apr 20 2012 12:17am
Crep is a loss of mobility, which is great for anything pvp. I didn't say it would slow your attack down.
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Apr 20 2012 01:35am
gzzz guide!
good job, mass fun!
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Apr 20 2012 09:53am
Quote (young2093 @ Apr 20 2012 01:17am)
Crep is a loss of mobility, which is great for anything pvp. I didn't say it would slow your attack down.


That's true. I got the impression you were saying that there was something about BP/Decrep that specifically neutralized the build, so I was pointing out that you still have the same attack speed and 88Frw even with Decrep.

Quote (Tommyvv @ Apr 20 2012 02:35am)
gzzz guide!
good job, mass fun!


Thanks man!
I'm a big fan of your builds as well, cheers :D
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May 12 2012 11:34pm
bump :)
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