Quote (Fireknight @ May 31 2011 10:42pm)
This guide is an okay starting point, but it's really lacking.
You definitely want both a Zerker and PB grief - PB used in all cases except walksmite and vs barbarians.
Unless you are playing V/T, you definitely want to focus on charge. Charge is way more useful than a simple tool for locking. Raven + (Wisp/2nd Raven/BK/Crafted ring) does way better than 2x BK with charge in mind.
The Life rep suggestion on the gloves is pointless. You're doing something horribly wrong if you're anticipating a fight lasting long enough that it would be useful.
Mara's should be kept in the inventory for bo, and a more useful amulet should be worn. It isn't difficult to acquire Pal/Stats/Life/Res
The Fhr charms are a bad suggestion. FHR is never used vs players that require max block. If you need FHR, just switch to spirit. (Using a ST spirit for BO allows for a quick switch without stashing)
If you want to debate me on any of this, I'm more than willing to prove you wrong in game

Also
That's completely wrong. Exile is never considered gm in smite v smite.
- Do not prebuff.
- Do not use any curses. (includes chance to cast)
- Do not use poison dmg scs.
- Do not use healing pots/rejuv pots. Only Mana pots.
- Do not use Mercs.
- Both the challenger and defender must say "g" before beginning the duel.
- You must have enough strength to pick up your body without switching gear.
- It may be required to show your opponent your gear.
- Only one piece of sorb OR 10% max resist is allowed. This means one wisp OR tgods.
- No use of third party programs.
- Refusal to gmod test, refusal to show inventory/weapon swap, will result in a ban
- No more than 40 Life Replenish is allowed on any character.
- No two pieces of Sorb or Max Resistance of the same Element.
- No Naked killing.
- No Money Takers.
- 100%+ resistance shields are your 1 piece of sorb/max res
- Ties are ties not first kill
- Ias and r/w have no caps
- Only in game technique banned is overly defensive play
- No traps/missles may be casted prior to your opponent saying 'Go'
- Towning is infact a loss, accidental or not.
- No extended use of houses
- Using a resistance aura counts as a piece of absorb when it has 2 or more points
- Cleansing, meditation, and prayer are allowed
- No use of any summons.
- Any use of shrines is banned.
Maybe im retarded but i see nothing on exile