Quote (ferdia @ Apr 1 2011 09:20am)
if you reposted this with imbue levels for:
highland blades
legend swords
Matri Bows
Shadow Bows
harpoons
it would be a treat. off the top of my head 74 is the lvl of your char that you want for highland blades (i think its the same for the others, apart fro harpoons, which i believe is lvl 69).
You're right for MLD weapons. Are you talking about lvl 30 harpoons ?
Assuming you're looking for the exact same affixes that I used in the Guide :
Quote
Level 30 eth Harpoon :
Quality level = 51
Highest desired affix level = 38 (knight's)
Next undesired affix = 40 (+2 skill tree)
Best imbue Level = 63-64
Imbue with Char level = 59-60
Quote
Level 49 Matriarchal bow / Shadow bow :
Quality level = 53 / 63
Highest desired affix level = 56 (cruel and master's)
Next undesired affix = 59 (of perfection)
Best imbue Level = 78
Imbue with Char level = 74
Quote
Level 49 etheral Highland blade / Legend sword :
Quality level = 66 / 59
Highest desired affix level = 56 (cruel and master's)
Next undesired affix = 59 (of the giant)
Best imbue Level = 78
Imbue with Char level = 74
Quote (bob(Cs2) @ Apr 1 2011 09:58am)
This is freaking superb!! I have questions ::
Now if I understand this correctly, If my lvl 53 druid finds a white druid hat, with perhaps 1 random pointless mod, and I nightmare imbue it at lvl 60 - does this mean I have a HIGHER chance of getting some melee mods + perhaps visionary?
I'm not sure I totally understand the methodology, but I am damn impressed by this info
An iLvl 64 droped pelt has 0.4% to have +3 Fury, regardless of if it's white/grey/blue/yellow - unless if it's low quality, then 0%.
An imbued pelt with Char level 60 will have 7.4% to have +3 Fury.
An imbued pelt with Char level 94 will have 14.9% to have +3 Fury.
Quote (Cricri @ Apr 1 2011 12:21pm)
I'm skeptik.
Are you saying there a difference between a droped rare with an ilvl of 60 and an imbue with a clvl 56 ? (for an item without stafmods)
Same kind of question, what do you compare when you say that "Gain imbue/rare = xx %" ?
And to this comparison, you can't really make that type of comparison without mentioning the qlvl of the item (and even less with low level items).
"At what level should I imbue ?
Though there's no difference between char lvl 94 and 99.
And no difference between char lvl 83 and 99 as long as you dont try to imbue staffmodable items."
I'm not sure what you mean in there, but I'd say on the first one you include staffmodable items. If that's what you did, 94 + 4 = 98. Then it should be 95 to 99. No ?
And for the second one, I can see a différence for gloves between a clvl 83 and 95 for instance.
So, either I missed something extremely important, or it's misleading.
Yes, there's a big difference in Staffmods generation between rare dropped and imbued. Read the Staffmods Handbook in the credits.
"Gain imbue/rare = +200%" means :
- if you buy 100 unidentified rare items, all with the optimum iLvl for your needs,
- if you imbue 100 items, all with the optimum Char lvl for your needs,
then imbuing will reward you with +200% more good items (exact affixes listed).
The comparaison is possible without saying the QLvl, since I just assume iLvl or CLvl are optimum, that means they match the QLvl and the highest affix level desired.
"No difference between 94 and 99" : yes, that's for Staffmodable items. And the bonus for Staffmods will follow [ILvl / 2], so 99 or 98 will deliver the same bonus +49.
"No difference between 83 and 99" : for gloves, I can see "of the giant" (+10-15 str) as the highest affix you will ever desire (affix level 59).
CLvl 83 - so ILvl 87 - will unable "of the giant", whatever the QLvl of your chosen gloves.
What I can see is imbuing a Circlet with Affix level 90 (+2 class skill) needed. Here Lvl 83 is required (ILvl 87 + Magic Lvl 3 = 90).
Thanks all for reading !