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Apr 1 2011 02:13am
Definately sticky worthy~~~~
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Apr 1 2011 02:20am
if you reposted this with imbue levels for:

highland blades
legend swords
Matri Bows
Shadow Bows

harpoons

it would be a treat. off the top of my head 74 is the lvl of your char that you want for highland blades (i think its the same for the others, apart fro harpoons, which i believe is lvl 69).

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Apr 1 2011 02:58am
This is freaking superb!! I have questions ::


Quote
Level 30 Melee Pelt :

visionary (%ar / level)
mechanic's (2 soc)
feral ( +2 shape skills)
of balance (10 fhr)
of the wolf (11-20 life)
+3 Fury

Gain for affixes generation = - 8 %
Gain for staffmods generation = + 3572 %
Total gain imbue/rare = + 3267 %


Now if I understand this correctly, If my lvl 53 druid finds a white druid hat, with perhaps 1 random pointless mod, and I nightmare imbue it at lvl 60 - does this mean I have a HIGHER chance of getting some melee mods + perhaps visionary?

I'm not sure I totally understand the methodology, but I am damn impressed by this info
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Apr 1 2011 04:59am
Nice
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Apr 1 2011 05:21am
I'm skeptik.
Are you saying there a difference between a droped rare with an ilvl of 60 and an imbue with a clvl 56 ? (for an item without stafmods)
Same kind of question, what do you compare when you say that "Gain imbue/rare = xx %" ?
And to this comparison, you can't really make that type of comparison without mentioning the qlvl of the item (and even less with low level items).

"At what level should I imbue ?
Though there's no difference between char lvl 94 and 99.
And no difference between char lvl 83 and 99 as long as you dont try to imbue staffmodable items."
I'm not sure what you mean in there, but I'd say on the first one you include staffmodable items. If that's what you did, 94 + 4 = 98. Then it should be 95 to 99. No ?
And for the second one, I can see a différence for gloves between a clvl 83 and 95 for instance.

So, either I missed something extremely important, or it's misleading.

This post was edited by Cricri on Apr 1 2011 05:22am
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Apr 1 2011 08:01am
Quote (ferdia @ Apr 1 2011 09:20am)
if you reposted this with imbue levels for:

highland blades
legend swords
Matri Bows
Shadow Bows

harpoons

it would be a treat. off the top of my head 74 is the lvl of your char that you want for highland blades (i think its the same for the others, apart fro harpoons, which i believe is lvl 69).


You're right for MLD weapons. Are you talking about lvl 30 harpoons ?
Assuming you're looking for the exact same affixes that I used in the Guide :

Quote
Level 30 eth Harpoon :
Quality level = 51
Highest desired affix level = 38 (knight's)
Next undesired affix = 40 (+2 skill tree)
Best imbue Level = 63-64
Imbue with Char level = 59-60


Quote
Level 49 Matriarchal bow / Shadow bow :
Quality level = 53 / 63
Highest desired affix level = 56 (cruel and master's)
Next undesired affix = 59 (of perfection)
Best imbue Level = 78
Imbue with Char level = 74


Quote
Level 49 etheral Highland blade / Legend sword :
Quality level = 66 / 59
Highest desired affix level = 56 (cruel and master's)
Next undesired affix = 59 (of the giant)
Best imbue Level = 78
Imbue with Char level = 74



Quote (bob(Cs2) @ Apr 1 2011 09:58am)
This is freaking superb!! I have questions ::

Now if I understand this correctly, If my lvl 53 druid finds a white druid hat, with perhaps 1 random pointless mod, and I nightmare imbue it at lvl 60 - does this mean I have a HIGHER chance of getting some melee mods + perhaps visionary?

I'm not sure I totally understand the methodology, but I am damn impressed by this info


An iLvl 64 droped pelt has 0.4% to have +3 Fury, regardless of if it's white/grey/blue/yellow - unless if it's low quality, then 0%.
An imbued pelt with Char level 60 will have 7.4% to have +3 Fury.
An imbued pelt with Char level 94 will have 14.9% to have +3 Fury.


Quote (Cricri @ Apr 1 2011 12:21pm)
I'm skeptik.
Are you saying there a difference between a droped rare with an ilvl of 60 and an imbue with a clvl 56 ? (for an item without stafmods)
Same kind of question, what do you compare when you say that "Gain imbue/rare = xx %" ?
And to this comparison, you can't really make that type of comparison without mentioning the qlvl of the item (and even less with low level items).

"At what level should I imbue ?
Though there's no difference between char lvl 94 and 99.
And no difference between char lvl 83 and 99 as long as you dont try to imbue staffmodable items."
I'm not sure what you mean in there, but I'd say on the first one you include staffmodable items. If that's what you did, 94 + 4 = 98. Then it should be 95 to 99. No ?
And for the second one, I can see a différence for gloves between a clvl 83 and 95 for instance.

So, either I missed something extremely important, or it's misleading.


Yes, there's a big difference in Staffmods generation between rare dropped and imbued. Read the Staffmods Handbook in the credits.

"Gain imbue/rare = +200%" means :
  • if you buy 100 unidentified rare items, all with the optimum iLvl for your needs,
  • if you imbue 100 items, all with the optimum Char lvl for your needs,
then imbuing will reward you with +200% more good items (exact affixes listed).

The comparaison is possible without saying the QLvl, since I just assume iLvl or CLvl are optimum, that means they match the QLvl and the highest affix level desired.

"No difference between 94 and 99" : yes, that's for Staffmodable items. And the bonus for Staffmods will follow [ILvl / 2], so 99 or 98 will deliver the same bonus +49.

"No difference between 83 and 99" : for gloves, I can see "of the giant" (+10-15 str) as the highest affix you will ever desire (affix level 59).
CLvl 83 - so ILvl 87 - will unable "of the giant", whatever the QLvl of your chosen gloves.
What I can see is imbuing a Circlet with Affix level 90 (+2 class skill) needed. Here Lvl 83 is required (ILvl 87 + Magic Lvl 3 = 90).

Thanks all for reading !
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Apr 1 2011 08:58am
Quote (feanur @ Apr 1 2011 03:01pm)
Yes, there's a big difference in Staffmods generation between rare dropped and imbued. Read the Staffmods Handbook in the credits.

That's why I wrote, "for an item without staffmods".
Quote (feanur @ Apr 1 2011 03:01pm)
"Gain imbue/rare = +200%" means :
  • if you buy 100 unidentified rare items, all with the optimum iLvl for your needs,
  • if you imbue 100 items, all with the optimum Char lvl for your needs,
then imbuing will reward you with +200% more good items (exact affixes listed).

Why ?
I come back with the question : "Are you saying there a difference between a droped rare with an ilvl of 60 and an imbue with a clvl 56 ? (for an item without staffmods)"

Quote (feanur @ Apr 1 2011 03:01pm)
The comparaison is possible without saying the QLvl, since I just assume iLvl or CLvl are optimum, that means they match the QLvl and the highest affix level desired.

Yeah, but the number of affixes available will change with the qlvl.
For instance :
battle gauntlets qlvl 49, with an ilvl of 50 will have an alvl of 26 (lest say the higuest affix desired is level 26)
but vambraces, qlvl 69, will have at least an alvl of 39. (you will get all the unwanted affixes from level 27 to 39)
Then the comparison isn't the same.

Quote (feanur @ Apr 1 2011 03:01pm)
"No difference between 94 and 99" : yes, that's for Staffmodable items. And the bonus for Staffmods will follow [ILvl / 2], so 99 or 98 will deliver the same bonus +49.

Yeah, but the sum of skills for an imbue is determined by "ilvl + random(100).

Quote (feanur @ Apr 1 2011 03:01pm)
"No difference between 83 and 99" : for gloves, I can see "of the giant" (+10-15 str) as the highest affix you will ever desire (affix level 59).
CLvl 83 - so ILvl 87 - will unable "of the giant", whatever the QLvl of your chosen gloves.
What I can see is imbuing a Circlet with Affix level 90 (+2 class skill) needed. Here Lvl 83 is required (ILvl 87 + Magic Lvl 3 = 90).

I guessed you wrote 83 because of the circlets.
The difference for the gloves is about the unwanted affixes you may get, the "charges" affixes (one with a level 94).
For instance a war gauntlets imbued with a clvl 83 then ilvl 87 will have an alvl of 75 (therefore the affixe level 94 if we keep taking this one as an exemple is unspawnable).
But with the same war gauntlets imbued levl 95 this time, will have an ilvl of 99 and an alvl of 99 -> the affixe level 94 is now spawnable.
Here's an exemple where there is a difference.

PS : my main question is after the second quote.
and sorry for my rusty english.

This post was edited by Cricri on Apr 1 2011 09:00am
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Apr 1 2011 09:18am
Quote (SpAz. @ Mar 31 2011 11:09pm)
some sick shit, and I am proud to be "first"-ing this :O
just when you thought all mysteries of d2 was solved / breaken down into science... you find this^^
some part of what amaze me with this game!

Don't know if all the calculations are perfect, but seems correct and I wouldn't know anyways. mad props dude! great job gg


Yes man, very good science :DDDD This guy so gosu^^ he solve all problems we have :DDD

I very proud of this also man :DDDDD
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Apr 1 2011 09:39am
"About 5% of each drops will be etheral (I didnt succeed to get a precise value)."

what exactly does this mean?
5% chance with eth base to stay eth?
5% chance for the item to turn eth, regardless of eth or noneth base?
5% chance for noneth to turn eth with eth base always staying eth?
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Apr 1 2011 09:55am
Quote (tudey @ Apr 1 2011 04:39pm)
"About 5% of each drops will be etheral (I didnt succeed to get a precise value)."

what exactly does this mean?
5% chance with eth base to stay eth?
5% chance for the item to turn eth, regardless of eth or noneth base?
5% chance for noneth to turn eth with eth base always staying eth?

It's not my guide bt I'll answer.

It's not about imbue here, but about drops.

If you imbue an etheral item, it will stay etheral.
If you imbue an non etheral item, il will stay non etheral.

For the drop, it's 7/128 chances to be etheral (for an item that can be etheral, then you exlude sets, indestructible items, low quality items, and bow/ring/...)
5 % then.
(source 2002 then it may have changed)
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