Quote (Jeebus666 @ Mar 16 2011 02:32pm)
Looks decent, although i dunno how many people play sorcs against just melee

One question thou.. Where did this number come from
"60% ES needs 100%dtgm"
The way I'm seeing it atm ( assuming, is if you have a 1000dmg attack after pvp pen ), it'll do 400 damage to life and 450 to mana ( after telek ), so wouldn't you need (450/400)*100 = 112.5% DTM at 60? ( I agree with the number on 50% btw ).
That of course is a minimum, as if you have damage reduce on the number will increase. This also makes you a bit buggered vs elemental characters as you cant use resistance gear.
Overall I like the concept tho!
lol I bet thats what they said when people made the first BvC

Good catch! you are correct sir, it is 112.5%, dunno how I missed that one, but again this is easily made up for by base warmth mana regen and the fact that you dont want full mana with 0 life when dead. Thanks tho!
Also about the res gear, the listed gear is obviously only a suggestion (although the pieces ive suggest give both life and decent res as well as dtgm) and can be improved upon. For example, as tommyvv stated up to 12% dtgm can spawn on jewels and 'ith' gives 15% in armor/shields/helms. So you could easily swap gear and socket items with any needed dtgm.
The miniguide isnt about a specific character build, I'm hoping the use of dtgm will take off in a variety of builds, for example an infinity carrying nova sorc usually has problems with taking melee damage. Its hard to get enough mana to go full ES and almost impossible to get full DR%. By going vita/es hybrid it would give approx 60-70% dr vs melee and almost all points could be dumped in vita! Same with blizz sorcs who have terrible precasts and are short on skill points! Just trying to contribute something new that can be used across builds.
This post was edited by hankspimpin on Mar 16 2011 09:33am