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Sep 16 2010 06:33am
Arreats
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Sep 16 2010 06:51am
Quote (Azn Masta @ Sep 16 2010 06:27am)
i dunno about hdins cuz no one serious ever uses them in pvp but as a max block max dr necro player, i find good DOD barbs with guillaimes more dangerous than those that use arreats.
maybe such a high cb over short amount of frames does make a difference?


only advantage there is that cb goes through bone armor but that won't help you since it never fhr's nor does it deal significantly more damage
it only helps if you plan on a long duel with open wounds / cb widdling down their HP

and in either case, its better to just use a FCR helm vs necros.
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Sep 16 2010 06:52am
There is no situation that would warrant guilli on a bvc.

Use circlets, arreat/coa... or a fucking gaze if you're poor. Anything is better than a guilli.
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Sep 16 2010 06:54am
interestingly, a giant skull would be better than a guillaimes against necros O_o
unless you had serious fhr problems or something. but then its 10% short if you shael it anywa
but having knockback vs a block necro would be more important than extra damage

obviously fcr helm + kb gloves would be superior

This post was edited by Goomshill on Sep 16 2010 06:55am
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Sep 16 2010 07:11am
Quote (Goomshill @ Sep 16 2010 08:23am)
Against a normal hammerdin, guillaimes nets you (including crushing blow, ar/defense calculations): +2.5% overall damage


lmk where you get this math
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Sep 16 2010 07:14am
Quote (Scar @ Sep 16 2010 07:11am)
lmk where you get this math


http://forums.d2jsp.org/topic.php?t=47111528&f=21&o=50
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Sep 16 2010 07:18am
Depends how much res from scs etc...
But Either Lo for 5max lr or 30ed, 9str, 10@ duped jool :)

anyway, only duell i use gullui is vs fb/light soso and necs.

The crushing blow helps a lot vs sosos with dr and block!

This post was edited by gel87 on Sep 16 2010 07:22am
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Sep 16 2010 07:24am
Quote (Goomshill @ 16 Sep 2010 15:23)
you are incorrect. DS is factored in, CB is not.
Against a normal hammerdin, guillaimes nets you (including crushing blow, ar/defense calculations): +2.5% overall damage

comparatively, arreats gives you:
+2.5% overall life*
+2.5% overall mana*
+29% overall defense*
+34% all resistances
+3% faster run/walk
+9% overall stamina
+6% life leech
+12.5% leap range
+20 second duration to all warcries
slightly better chance of putting enemy onto FHR each attack


2.5% overall damage>these vs hammer and nec too :huh:
def, leech, stamina, leap, resists, longer warcries useless vs hammer
and the life and mana boost are null if you use bo cube, and I get just 1-2% more frw from inc speed
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Sep 16 2010 07:27am
Quote (tudey @ Sep 16 2010 07:24am)
2.5% overall damage>these vs hammer and nec too :huh:
def, leech, stamina, leap, resists, longer warcries useless vs hammer
and the life and mana boost are null if you use bo cube, and I get just 1-2% more frw from inc speed


higher avg distribution of damage = higher chance to fhr
2.5% life = 2.5% damage anyway

everything else is just gravy on top. But having a better chance to hit = higher chance to open wounds, in addition.

and arreats means not having to swap items to BO, which is bm anyway
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Sep 16 2010 07:29am
Quote (Goomshill @ 16 Sep 2010 16:27)
higher avg distribution of damage = higher chance to fhr
2.5% life = 2.5% damage anyway

everything else is just gravy on top. But having a better chance to hit = higher chance to open wounds, in addition.

and arreats means not having to swap items to BO, which is bm anyway


Well 2k-2,5k hammer pretty much puts you in fhr motion always, same for 1k spirit/spear.
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