Yeah I was sure I missed a few things. Re-editing to make it easier to read took a lot of time, and I overlooked some random stuff.
Anyhow: Against a nec that does that, you might find it in your interest to try teleing around and directly shooting him with a Widowmaker. People that do that are boring, might as well just ignore them though. If he chases you around trying to IM + bonewall you all over the moor, just draw him out and try to tele zerk him [or WW] if he's persistent enough. It's a thought to use gloves with IAS on them to try and counteract the golem slow. Having a 40/15IAS in your Arreats helps as well, though if you REALLY want to get good zerk speed just for this specific encounter, you can get like a 3 soc lifer helm and fill it up with 40/15's for an extra 45% IAS rather than the 15 you'd get with Arreats. Just a thought.
Trang + ravens are only really superior to dracs + fcr rings in pubs or against cold sorcs. Dracs and FCR rings give you AR [not as much as the ravens, but AR isn't an issue against casters anyways], life, mana, resists, and a huge amount of possible damage [OW]. Trangs and Ravens can't really compare to that in 1v1's.
The update itself has one or two new matchup breakdowns, items, and revised stat setups/reasonings. This isn't the final version, so I'm not too bothered by the size of the update itself.