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Mar 17 2010 03:39pm
Quote (HotCoffee @ Mar 17 2010 09:36pm)
Guess i did forget that in the guide too :)

Characters that are hard for a mage to kill:

1. Wind Druid, with the wolves and the ability to recast really fast, makes them super hard for Mage.

2. Necros with good resist and know how to move/walk a hdin. The average necro doesn't have tons of resist, so foh usually kills them quick. If you get against a necro who has good stack, you are in for a long fight. Hammers don't often hit necros if they know what they are doing. If they know how to walk a hdin and use spirits properly then the mage has a difficult time dueling a pnb necro.


Somebody posted that trappers would be a problem. They are only a problem if you don't have your resist setup on and you try to tank them.
If Foh isn't killing them, or they are blocking it ( i think they can block foh with claw block iirc) I like to put on my 95% LR setup. Even with this setup on, lightning still hurts me a little because i'm not "absorbing". If i were to put dual whisps on then they wouldn't do anything to me. The Mind Blast would hurt more then the lightning.
Sometimes i charge them with grief and the resist setup.
Other times i can jump on them and cast a couple hammers and move away quick. Drive by hammers :)

But to recap, Wind druids and Good Necros are the most challenging for a Mage to duel.


well if you are to improve the guide you really should get advice for dueling most of all chars etc
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Mar 17 2010 03:42pm
Quote (haloneya @ Mar 17 2010 09:39pm)
well if you are to improve the guide you really should get advice for dueling most of all chars etc


Yeah, ive had a very large section before which outlines each possible battle you could have, including vs each type of dueler (wind druid, zons, other paladins, barbs etc...)Team PK and even in situations where you are 1v4, 1v5

I decided to remove it for my last two updates because it seems like its a huge long body of text, words are sometimes hard to write to describe a specific dueling strategy.

I shortened it up a little for easy reading.

If you got any questions about how i duel a particular character, by all means pm me or post it here and i'll try and answer it.

This post was edited by HotCoffee on Mar 17 2010 03:43pm
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Mar 17 2010 03:43pm
Quote (HotCoffee @ Mar 17 2010 09:42pm)
Yeah, ive had a very large section before which outlines each possible battle you could have, including Team PK and even in situations where you are 1v4, 1v5 (etc..)

I decided to remove it for my last two updates because it seems like its a huge long body of text, words are sometimes hard to write to describe a specific dueling strategy.

I shortened it up a little for easy reading.

If you got any questions about how i duel a particular character, by all means pm me or post it here and i'll try and answer it.


oh trust me more text the better... we have a gude for a trap sin thats like a 1page... lol
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Mar 17 2010 03:50pm
Quote (haloneya @ Mar 17 2010 09:43pm)
oh trust me more text the better... we have a gude for a trap sin thats like a 1page... lol


Well thanks for the good comments and ideas

The original guide i made for this had the following dueling strategies (to give you some idea how long it was...)

Vita Fire Sorc
Es Fire Sorc
Vita Bliz Sorc
Vita Orb
ES Orb
Vita Light
ES Light
Nova

Wind Druid
Fire Druid
Bear Druid
Wolf Druid

Pure Hdin
Mage
Liberator
V/T
T/V
Smite
Zeal
Vanquisher
Pure Foh

BvC
BvB
Singer

Bow zon Vita
Bow zon Glass
CS Zon
Poison Zon

Light Trapper
Fire Trapper
WW Sin
Hybrid WW Sin (ww + traps)
Ghost

PnB Necro
Poison Necro
Summoner
PnB necro with Summons

Let me just say, it was HUGE :)


This post was edited by HotCoffee on Mar 17 2010 03:51pm
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Mar 17 2010 06:32pm
Quote (tudey @ 17 Mar 2010 14:02)
foh is just pure garbage vs anyone with stack, mage is just pure pubbuild really, 15k hammer is way better than 10k hammer in 1v1, killing chars in 2 hammers instead of 3 or even perhaps 4 is a huge huge advantage


noob, foh helps u piss people off mostly and cut away at their life and it helps a hell of alot to bring them to your hammer fields.

u ever played hammer vs hammer? fkn boring if they both play defensive.
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Mar 17 2010 06:35pm
Mages are all wonderful and good for pubs, but it's really just awful in privs since it's effectively a gimped Hammerdin, which isn't necessarily a good char to begin with.

Quote (Master_Zappy @ 17 Mar 2010 22:08)
Very nice guide and good balance between Hammers and Foh.

9K hammers is not low damage at all for pvp. This build might take one-two extra hammer to kill a high life build compared to a pure hammer, big whoopie...It adds a ton more flexiblity with the foh damage.

1440 pvp damage
15K hammers in a pure build,  2400

extreme life comparison
7K life bvc  = 5 hammers on the 9k build. 2 hammers at 75 fcr = 20fpa , less then 1 second.
7K life bvc =  3 hammers on the 15.

Since most chars have much less life then 7K, its a difference of 1-2 hammers.
  (really only barbs and shifters get up here)


1 extra hammer is a BIG difference, 2 is immense, a zon is a prime example of that.

Quote (HotCoffee @ 17 Mar 2010 22:36)
Guess i did forget that in the guide too :)

Characters that are hard for a mage to kill:

1. Wind Druid, with the wolves and the ability to recast really fast, makes them super hard for Mage.

2. Necros with good resist and know how to move/walk a hdin. The average necro doesn't have tons of resist, so foh usually kills them quick. If you get against a necro who has good stack, you are in for a long fight. Hammers don't often hit necros if they know what they are doing. If they know how to walk a hdin and use spirits properly then the mage has a difficult time dueling a pnb necro.


Somebody posted that trappers would be a problem. They are only a problem if you don't have your resist setup on and you try to tank them.
If Foh isn't killing them, or they are blocking it ( i think they can block foh with claw block iirc) I like to put on my 95% LR setup. Even with this setup on, lightning still hurts me a little because i'm not "absorbing". If i were to put dual whisps on then they wouldn't do anything to me. The Mind Blast would hurt more then the lightning.
Sometimes i charge them with grief and the resist setup.
Other times i can jump on them and cast a couple hammers and move away quick. Drive by hammers :)

But to recap, Wind druids and Good Necros are the most challenging for a Mage to duel.


LR stack zons are waaay harder than necs.

This post was edited by Tails chao on Mar 17 2010 06:41pm
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Mar 17 2010 06:38pm
a mage is just a weaker version of a pure hammerdin ok

but this guide hits everything, goes in my top 3 of most worse guides of the month
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Mar 17 2010 07:44pm
Quote (Tails chao @ Mar 18 2010 12:35am)
Mages are all wonderful and good for pubs, but it's really just awful in privs since it's effectively a gimped Hammerdin, which isn't necessarily a good char to begin with.



1 extra hammer is a BIG difference, 2 is immense, a zon is a prime example of that.



LR stack zons are waaay harder than necs.


It depends i suppose, i find that at least with zons, they don't teleport and i can usually desy up to them easier to hammer them. Compared to a necro who is always moving.

Whats your opinion on why a LR Stack zon is harder?
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Mar 17 2010 07:58pm
Quote (HotCoffee @ 18 Mar 2010 02:44)
It depends i suppose, i find that at least with zons, they don't teleport and i can usually desy up to them easier to hammer them. Compared to a necro who is always moving.


Good zons can read desynch hammers well and more importantly will simply not take the kind of risks that gets them hit by invisible hammers in the first place.

Quote
Whats your opinion on why a LR Stack zon is harder?


Pretty much all good players nowadays are very adept at avoiding Bone Spirit, therefore pressuring with Guided Arrow+Multishot is a lot easier. Spear requires aim, which isn't terribly significant but it's a lot to be said when compared to a fast lock-on projectile. The only thing that would make me think twice is Bone Prison+Spirit set-ups.
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Mar 18 2010 04:26am
Quote (HotCoffee @ 17 Mar 2010 22:36)

Somebody posted that trappers would be a problem. They are only a problem if you don't have your resist setup on and you try to tank them.
If Foh isn't killing them, or they are blocking it ( i think they can block foh with claw block iirc) I like to put on my 95% LR setup. Even with this setup on, lightning still hurts me a little because i'm not "absorbing". If i were to put dual whisps on then they wouldn't do anything to me. The Mind Blast would hurt more then the lightning.
Sometimes i charge them with grief and the resist setup.
Other times i can jump on them and cast a couple hammers and move away quick. Drive by hammers :)


You better be trolling
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