Nice guide man, i have a sword ww barb built just like this, uses dual eth botd cb or cham ss vs really good melee or zons. Telekill ww is fukin uber, anyone who says different doesnt know how to use it correctly. My barb uses mostly 3/20s with a few 5/20s thrown in for max res. Max res is VERY important, and having a t-gods in your stash is the difference between owning a trap asn and being owned. Vs casters, dual botd cb + tele make your life easy. I cant stress how much dual wielding cb or zerkers helps vs casters. In caster setup, my barb does 5k dam on each hand, has 5k+ life, max res all, 17k def, and 20k ar or so. If you really really need ar, use demon limb. Oh yeah, if youre like me, 90% of the characters are running from you and using hit and run tactics. SO tele+ww is like all you do. I got so sick of not having mana, i popped on a SOJ, helped tremendously. Trying to out tele a sorc is damn hard.
Wanted to ask: I heard that CB and zerk axe are both range 3, is this true?? if so, what the hell is the point of using cb? zerk=more dam 1h or duel wielded, and its faster (dunno if its faster in ww, but if you ever get an annoying pally who wants to melee, this is a plus). Also, poles can be fun too. People understimate the importance of range in dueling. Since its usually hard to hit the person (as they are running away, damn pussys) having an a additional 2 range is awesome (good pole/spears are range 5, compared to 3 on zerk or cb). Not only do poles do a ton of dam, but they also have greater range, which makes it easier for you to hit opponents, and you will hit them more times per pass. But no shield freakin blows, so i go for dual cb or zerks, much more versatility.