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Jan 18 2026 12:43pm
apparently he has 2534 defense in hell, which isnt absurdly high

but he has a fairly high level, so leveling up ur barb will get you a better hit chance aswell

with 15.0k ar you should have 85,55% chance to hit him

with 25.0k ar you should have 90,78% chance to hit him

^ assuming youre the same lvl as him

another pretty good thing for defense is an act1 merc, her inner sight is very high level and will reduce enemies base defense (before stone skin in pvm or shout and such are applied in pvp)

so it reduces pretty much anything to near 0 defense

but then you'd have to give up your act2 merc, which is also imo not worth it

tbh i think you should just stick to 15k ar, its a lot of ar needed for a pretty small extra hit chance


ya ive been toying around with an a5 merq atm just for funz and giggles and really fullly buffed + demon limb enchant etc i hit what 21-23k ar but its just tedious doing the enchant every game for a few bosses i farm XD either way thnx for all the help so far ! just trying to understand and gear up the best i can on my trusted baba i love playin
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Jan 18 2026 12:46pm
ya ive been toying around with an a5 merq atm just for funz and giggles and really fullly buffed + demon limb enchant etc i hit what 21-23k ar but its just tedious doing the enchant every game for a few bosses i farm XD either way thnx for all the help so far ! just trying to understand and gear up the best i can on my trusted baba i love playin


thats not too bad tbh with the demonlimb

i have an act3 merc on my pvp barb for fun, if you give it an enchant ormus, hexfire 5-5 facet, flickering flame and an eth spirit monarch it will reach lvl 48 enchant

gives you quite a lof of ar, but its not a very strong merc other than that
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Jan 18 2026 01:54pm
yes i am using highlords and gores combined. the dex ring i mentioned i made a mistake in. thats not the main build. its for when i do actually WW but ya i run 2x ravens most of the time as there isnt anything better i can think of to run.

havent used travs on a baba before but does the 15-25 dmg actually do that much diff ?

the ss is pretty simple it has nothing to do with def but all to do with actual block chances and the all res. i get phoenix would get me what up to 400% ed and some extra max res but id lose the actual blocking part wich is what saves.


Added Damage ... basically the same as you using Grief right, for the Added damage, so that is how I perceive War Travs and the 10 Strength is roughly 10% enhanced damage. You are most likely need to test it for personal preference.

Read up on the pro's / con's of the Berserk skill. 0 Defense and a high chance of Block LOCK, which means you are stuck blocking and not attacking. HOWEVER, this may have been fixed in D2R, hence why I leave it to you to check up on.

As for WW, not a fan of it, thus not aware if you get block during WW'ing, which I assume it doesn't.

You have been given some decent advice already by Stef. During my climbs I found Angelics (Armor / Ammy & 2x Rings) to be phenomenal to use... attack rating, leech and 100% MF... :P

block still blocks dumb af lmao how much ar guided arrow have?

dont listen to this and tldr


You need to research Berserk pro's & con's as well, that is why most berserk barbs use a second weapon and not use shields, or two(2) handed weapons because of Block Lock. What does Guided Arrow have to do with a Berserk Barb and PvM?

Now if he uses 1 base point Conc vs Magic Immunes, it would be ideal to use, however he wants to use WW.
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Jan 18 2026 01:56pm
wait a3 merqs can enchant now >? wtf did i miss
thats not too bad tbh with the demonlimb

i have an act3 merc on my pvp barb for fun, if you give it an enchant ormus, hexfire 5-5 facet, flickering flame and an eth spirit monarch it will reach lvl 48 enchant

gives you quite a lof of ar, but its not a very strong merc other than that



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Jan 18 2026 02:00pm
Added Damage ... basically the same as you using Grief right, for the Added damage, so that is how I perceive War Travs and the 10 Strength is roughly 10% enhanced damage. You are most likely need to test it for personal preference.

Read up on the pro's / con's of the Berserk skill. 0 Defense and a high chance of Block LOCK, which means you are stuck blocking and not attacking. HOWEVER, this may have been fixed in D2R, hence why I leave it to you to check up on.

As for WW, not a fan of it, thus not aware if you get block during WW'ing, which I assume it doesn't.

You have been given some decent advice already by Stef. During my climbs I found Angelics (Armor / Ammy & 2x Rings) to be phenomenal to use... attack rating, leech and 100% MF... :P



You need to research Berserk pro's & con's as well, that is why most berserk barbs use a second weapon and not use shields, or two(2) handed weapons because of Block Lock. What does Guided Arrow have to do with a Berserk Barb and PvM?

Now if he uses 1 base point Conc vs Magic Immunes, it would be ideal to use, however he wants to use WW.


dont have to get snarky at each other guys , my woman does that enough for every1 already XD

i was trying out ww but didnt like it so i went back to full zerk with 1 point in conc ya tho the leech ring was purely for when in ww
the whole block lock is a new thing to me and havent heard about it. i looked up block with ww and it works as it only refers to u not being able to block while running but since ww is a skill animation it works appearently
still its not like im out there thinking im missing a ton of ar or am doing something wrong. was jut wondering in the widest of sense if i was missing something or if this was a common issue still greatfull for this whole convo . im learing things every day !
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Jan 18 2026 02:30pm
dont have to get snarky at each other guys , my woman does that enough for every1 already XD

i was trying out ww but didnt like it so i went back to full zerk with 1 point in conc ya tho the leech ring was purely for when in ww
the whole block lock is a new thing to me and havent heard about it. i looked up block with ww and it works as it only refers to u not being able to block while running but since ww is a skill animation it works appearently
still its not like im out there thinking im missing a ton of ar or am doing something wrong. was jut wondering in the widest of sense if i was missing something or if this was a common issue still greatfull for this whole convo . im learing things every day !


Sorry, didn't think my comment was snarky at all.

Nice to know that block works with WW. Oh, the 1 Base Conc skill also increases your Defense if you didn't already know.

Have you tried a second weapon? I normally use Phoenix Shield for more damage and don't need to worry too much about Leech.

Not sure if a second weapon with like 20% Bonus To Attack Rating applies to main hand, so you could use some strange weapons:

Common is Beast & EBOTD
... Passion has 50-80% Bonus To Attack Rating (varies) & other weird ones
... Crescent Moon for the Static / Chain Lightning & 25% Open Wounds just for giggles.

Kingslayer
4 Socket Swords/Axes
Mal + Um + Gul + Fal

+30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds

+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters

Sorry going off on a tangent, hope you get what you want for your build.
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Jan 18 2026 02:34pm
Sorry, didn't think my comment was snarky at all.

Nice to know that block works with WW. Oh, the 1 Base Conc skill also increases your Defense if you didn't already know.

Have you tried a second weapon? I normally use Phoenix Shield for more damage and don't need to worry too much about Leech.

Not sure if a second weapon with like 20% Bonus To Attack Rating applies to main hand, so you could use some strange weapons:

Common is Beast & EBOTD
... Passion has 50-80% Bonus To Attack Rating (varies) & other weird ones
... Crescent Moon for the Static / Chain Lightning & 25% Open Wounds just for giggles.

Kingslayer
4 Socket Swords/Axes
Mal + Um + Gul + Fal

+30% Increased Attack Speed
+230-270% Enhanced Damage (varies)
-25% Target Defense
20% Bonus To Attack Rating
33% Chance of Crushing Blow
50% Chance of Open Wounds

+1 To Vengeance
Prevent Monster Heal
+10 To Strength
40% Extra Gold From Monsters

Sorry going off on a tangent, hope you get what you want for your build.


oh it wasnt you . felt like people were getting snarky at each other for things that work/dont work etc XD all good aslong as its friendly banter :)

i get ur point , never really thought about a second weapon and indeed i dont know if offhand stats like ar % + would add to your main hand / both hands etc
pretty sure some1 can give us a headsup on how that works hehehe
i dont have to worry about leech thing is i play hc/hcl only so i preffer some form of def over more dmg
in general adds / elites etc die fast anyway and i can hold my own ez in p8 , just felt like in p8 doing bosses while others are tz running etc i was missing too much hits so ya hence why i asked here :)
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Jan 18 2026 07:47pm
oh it wasnt you . felt like people were getting snarky at each other for things that work/dont work etc XD all good aslong as its friendly banter :)

i get ur point , never really thought about a second weapon and indeed i dont know if offhand stats like ar % + would add to your main hand / both hands etc
pretty sure some1 can give us a headsup on how that works hehehe
i dont have to worry about leech thing is i play hc/hcl only so i preffer some form of def over more dmg
in general adds / elites etc die fast anyway and i can hold my own ez in p8 , just felt like in p8 doing bosses while others are tz running etc i was missing too much hits so ya hence why i asked here :)


Well we know that CbF from Cham works in a Helm or Shield, this also applies with weapons like Runemaster, I would think (never assume) that the +XX % Bonus to Attack rating works the same since Rings & Amulets also have that Modifier, it is a % Bonus to AR all round.

This goes with other things like Deadly Strike, open wounds etc, so, I would think (not assume) CtC items like Chain Lightning or Static also applies with your main weapon instead of your off hand weapon... I could be wrong, but would be helpful to clarify.

Find Item Skill has diminishing returns starting @ Slvl 14 = 47% Chance, however it is 48% with 1 base point with Find Potion for D2R correct?

Now, if you have 3 items with +2 All Skills (or Warcries), you would have 51% Find Item chance (52% with 1 base point Find Potion) ... so my question is, how do you get 70%? Aren't Synergies based on Hard Points? Are there diminishing returns with Find Potion and the 1% to Find Item skill?

I don't see how you can get 70% Find Item without having a minimum of 14 hard points to Find Item Skill and 20 to Find Potion.


EDIT: let me put it this way, with synergies, you only get this with Hard Points, any +X Skill items do NOT apply, so to get 20% from Find Potion you have to put in 20 hard skill points, whereas you are better off with adding to the Main Skill that DOES increase with +skill items.

This post was edited by izParagonzi on Jan 18 2026 07:52pm
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Jan 19 2026 01:18am
Well we know that CbF from Cham works in a Helm or Shield, this also applies with weapons like Runemaster, I would think (never assume) that the +XX % Bonus to Attack rating works the same since Rings & Amulets also have that Modifier, it is a % Bonus to AR all round.

This goes with other things like Deadly Strike, open wounds etc, so, I would think (not assume) CtC items like Chain Lightning or Static also applies with your main weapon instead of your off hand weapon... I could be wrong, but would be helpful to clarify.

Find Item Skill has diminishing returns starting @ Slvl 14 = 47% Chance, however it is 48% with 1 base point with Find Potion for D2R correct?

Now, if you have 3 items with +2 All Skills (or Warcries), you would have 51% Find Item chance (52% with 1 base point Find Potion) ... so my question is, how do you get 70%? Aren't Synergies based on Hard Points? Are there diminishing returns with Find Potion and the 1% to Find Item skill?

I don't see how you can get 70% Find Item without having a minimum of 14 hard points to Find Item Skill and 20 to Find Potion.


EDIT: let me put it this way, with synergies, you only get this with Hard Points, any +X Skill items do NOT apply, so to get 20% from Find Potion you have to put in 20 hard skill points, whereas you are better off with adding to the Main Skill that DOES increase with +skill items.


i mean i dont know but i will have to test it out while getting more weapons to test it with. the find item i know a little about. i know 20 hard points in the find item skill itself doesnt give u 20% cuz of diminished returns after x lvls , the find potion skill however does give u +1% per lvl non the less per every hard point. as far as ive tried myself if i get 20 hard points in find potion + get find item up to 17+ by having x plus skills/warcries etc u should hit up 70%
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Jan 19 2026 04:06pm
i mean i dont know but i will have to test it out while getting more weapons to test it with. the find item i know a little about. i know 20 hard points in the find item skill itself doesnt give u 20% cuz of diminished returns after x lvls , the find potion skill however does give u +1% per lvl non the less per every hard point. as far as ive tried myself if i get 20 hard points in find potion + get find item up to 17+ by having x plus skills/warcries etc u should hit up 70%


All good.

14 Hard Points to "Find Item" = 47%
20 Hard Points to "Find Potion" = 20%
... Total 67%
Add +6 All Skills from items will ensure "Find Item" reaches 51% and 20% from "Find Potion"

14 (47) 15 (47) 16 (49) 17 (49) 18 (50) 19 (50) 20 (51)

Above is "Find Item" Slvl from 14 to 20, in brackets are the % Chance to find based on LoD, not sure about D2R changes if any.

https://classic.battle.net/diablo2exp/skills/barbarian-warcries.shtml#finditem
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