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5. Items


Circlet

1. 3PC 20fcr 2 sox, with x2 28-30ed 8-9str, 8-9dex jewels. Simple, yet highly effective. In order to beat this your rare would typically need to be 2pc/20fcr/30life/52mana/2sox open
2. 2pc/20fcr/30life/52mana/2sox open, or better. Realistically everyone will be using a magic one (above 3/20/2sox). (Only saw 3 better ones since the start of D2r)

Amulet
1. 3pc 10fcr - The basic starter amulet
2. 3pc 100 life Amulet - for when you don't need FCR (vs a Trapper or Bowa)
3. 2pc 10fcr 40-60life 70-90mana (or better)

Weapon(s)

1. Spirit Long Sword / Broad Sword or Crystal Sword. Casters have Spirit, Melee have Oath...(you have both!). Use this and play as a Liberator until you have a Hammer Scepter, a FoH Scepter or a Hammer/FoH Scepter
2. A Hammer Scepter - 2Pala 3Hammer 3Conc
3. A Foh Scepter - 2Pala 3FOH 3Conv
4. The amalgamation of #2 and #3 - a Scepter 2Pala 3Hammer 3Conc 3Foh with 2soc. You use x2 5/5 Light Die Facets in this. You can also use 3PC instead of 2Pala
5. In TvT you may sometimes consider using Suicide Branch as it enables 125% FCR while maintaining 45% DR. Suicide (50), Spirit Shield (35), Circ (20), Amulet (10), Ring (10)

Switch (2nd Slot Charge weapon)

3. Eth Oath Small Crescent. Aim for at least 350ed (max is 355% with 15ed base). The best 1-handed base for MLD charging with
4. Eth Rep Small Crescent 400-450%ed. The natural upgrade from Oath

A Note on charge weapons: You don't need IAS. The aim here is to find a weapon with the str requirements to fit your build that does the most amount of damage. You would only look for IAS if you want to fit Smite into the build but a weapon better then Oath with IAS will cost a lot. I do not recommended 2 handers as the Str Req is too high and you lose the Mana from Spirit Shield

Armour

1. Shaftstop, best socket would be 30ed 9str 9dex + adds or a 5/5 Light Die Facet
1. Vipermagi, same as above, you can use either a 30/9/9 jewel or a Facet
3. Peace Runeword. This can be used vs Sorc, Assassin & Necro giving you the chance to do serious damage
4. Hustle. This is more of a V/T armor but it can work in certain 1v1 matchups when walking/running alot

Shield(s)

1. Spirit ST. Spirit is pretty much unbeatable. It comes in two forms, +45 res or +65%ed. Try to have a 45res one on Spirit Sword / Scepter side and a 65%ed one on Charge side. When you need the resistances have a +45Res Spirit on both slots
2. Herald of Zakarum on charge side switch. While you will do more damage in certain match-ups, I do not recommend Zaka as you are losing FCR and alot of Mana

Gloves

1. Frostburns, Mass mana means you can run around that little bit longer
2. Magefist. Not really used, the entire build relies on a healthy mana pool

Rings

1. Ravenfrost
2. Soj (or x2 soj when you dont need Max Block)
3. Rare 10fcr, 100-120ar, 10-15 str, 10-15dex, 70-90mana mana and resistance (fire resistance ideally ideally, or go for a trio of Fire/Light/Cold for whenever you need a specific resistance)

Belt

1. String of ears. The Go-To Belt, impossible to beat
2. FCR belt, for when you need to get to 125FCR
4. Thundergods Vigor, for dueling vs Assassins

Boots

1. WWS frw, 15dex, 65life, 5max fire res. all in all some very good mods here
2. Inferno Stride. I use these 1v1 when vs a FB Sorc
3. War Travs. These can boost your charge damage in 1v1 vs Assa in particular (not used in Team Duels)
4. Craft Mana Boots. More mana in case you need it. I dont use these, but if you can get a good pair they can solve alot of resistance and mana problems (if any problems)


This post was edited by ferdia on Jul 26 2024 11:45am
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Posts: 51,687
Joined: Jan 19 2007
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Jul 26 2024 11:48am


6. Charms


For charms you are using Grand Charms 1PC 30 Life and small charms 20life/17mana, or 20life/16mana (if on a budget)

There are two basic setups:

1. 7 Skillers + 19 small charms 20/17 - for 1v1 ( reduces alot of mana issues )
2.10 Skillers + 10 small charms 20/17 - for TvT - where you have an ally (Barb or Druid) to BO you

Offensive Skillers and Circ/Amulet are great in Team Duels and definitely worth considering if Team Duels (with no FOH) is your thing

7. Stash Items


At a basic level your stash does not need a lot of stuff:

1. A 2nd 45res Spirit, in case you need 45res both sides
2. 3 Grand Charms +1 Skill Tab (PC or OFF) + 30 Life (swapping between 1v1 and team duels)
3. Viper (or Shaft, whichever you are not wearing)
4. Inferno Stride Boots
5. a 2nd SOJ
6. Thundergods Vigor
7. Suicide Branch
8. Peace Runeword
9. 3PC 100life 2sox Circlet (you would use this in conjunction with Peace, War Travs and Thundergods vs an Assassin. x2 30ed/9str/9dex here.
10. War Travs (for charge)


8. Stats

Stat Placement:

STR: enough for gear
DEX: enough for max-block
ENERGY: None
VITA: All remaining points here


9. Skills


1 Point in prereq's.

Prayer
Defiance
Meditiation
Cleansing
Might
fanaticism
Holy bolt
Charge
Holy Shield
Smite
Blessed Aim

In terms of skill distribution, it is best to use the max-roll website to determine optimal skill distribution to maximise your Hammer Damage. i.e. +1 amulet, +2 Skill tab items work differently for this Build in terms of Hammer Damage

Vigor - Max
Blessed Hammer - 15 Points
Blessed Aim - 5 Points
Concentration - All Remaining Points here




This post was edited by ferdia on Jul 26 2024 11:48am
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