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10. 1v1 PvP Strategy & Videos


Barb vs Trapper


For Barb vs Trapper, the trick is to stay on the trapper at all times, and punish him when the traps expire.




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Ferdia's D2R MLD Barb Guide


1. Introduction to MLD & the Ruleset


2. Introduction to Barbarians and your Build


3. Breakpoints

4. Items

5. Charms

6. Stash Items

7. Stats

8. Skills

9. 1v1 PvP Strategy & Videos



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10. 1v1 PvP Strategy & Videos


Barb vs Hammer


For Barb vs Hammer, you want to be patient and not blindly change into a hammerfield, try to catch the paladin out.




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1. Introduction to MLD & the Ruleset


Mid-Level Dueling (MLD) is the Level 49 dueling bracket in Diablo II: Resurrected (D2R). This bracket features time limits, Faster Run/Walk (FRW), and skill/item limitations to ensure balanced competition in both 1v1 and team duels.
Sorceresses and Druids may teleport, while Paladins can passive charge, and other classes run. The format is similar to Euro PvP (early 2000s) and DCL (Polish HLD League in D2R).
The ruleset is designed to avoid hard counters. Instead of focusing on what counters what, players should focus on which class they play best.
While there are difficult match-ups, with practice, skill, and the right gear, any class can win. The best class to use is the one you are most proficient with.

The Core builds (in rough order of strength) are:

1. Light Trapper
2. Bowa
3. WW Barb
4. Windy
5. ESFB
6. Blizz
7. Nec
8. VitaLight
9. V/T
10. Mage



The Bridge Map, or H Map




As with HLD PvP, MLD Duels take place on what is known as a Bridge, or H, Map. This is where there is a bridge at town, and another bridge which splits the Blood Moor in half as outlined in the image above.
As the bracket is FRW orientated, this is the best map available whereby the aggressor can hunt down the slower opponent. Cornering your opponent, especially vs Bowa and Nec, is one of the strategies employed at this bracket.


The transition from D2LOD to D2R

The release of D2R presented an opportunity to address several issues that had existed in Diablo II: Lord of Destruction (D2LOD), including:

FRW limit adjustments due to the removal of desync.
Strengthened rules for Druids, who were the weakest MLD class in D2LOD - Windies may now level to 65.
Weakened Amazons, who were the strongest MLD class in D2LOD - Banned Decoy & Valk, Reduced Max Allowed Skill Points in Guided Arrow from 20 to 15.
Redesigned flawed builds, such as ESBlizz, which were too brittle in D2LOD - Reduced global Cold Resistance limits while re-orientated Cold Sorc skill distribution to Warmth.

D2R Patch 2.4 and 2.6 New Additions

The D2R patches also introduced significant changes:

(a) Necromancers and Assassins: Received a massive damage boost.
(b) Assassins: Recast delay on Dragon Flight and Shadow Master removed.
(c) Optimal FHR Breakpoint Limits reduced across the board.
(d) Armor Runeword "Hustle" Revolutionized the bracket by granting 65% FRW, 40% IAS, and +6 Evade in a single item. (virtually every class has a build that can use this armor, its the "Enigma" of MLD.

Time Limits

The Damage to Life ratio at MLD is such that it takes less hits to kill an opponent. i.e. 450% enhanced damage weapons and enough skill points to do serious damage, while only two classes have BO ( Druids and Barbarians ). This is optimal especially when noting the FHR changes. We have also adopted fixed time limits for duels and defined "Attackers" and "Defenders" which, in tandem with a fixed time limit of 3 minutes per round in 1v1 and 5 minutes per round in team duels, results in faster matches without protracted duels as seen in other brackets.

Current State of MLD

More than 30 MLD tournaments have been hosted in D2R, including a combination of 1v1 and team tournaments, with every class winning a tournament. We continue to make minor amendments to the rules, strengthening the weaker classes while weakening the stronger classes, addressing past imbalances, and incorporating new elements to maintain a competitive and enjoyable dueling environment.
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Jul 23 2024 09:39am


2. Introduction to Barbarians and your Build


Barbarians at MLD in D2R do more damage, have more life, and can tank more then their D2LOD brethren. How did this happen!?

(a) Whirlwind Damage has been increased per level
(b) The Introduction of a MLD specific rune-word "Hustle". It grants 40ias and Evade - solving alot of IAS-Weapon related issues while that the same time granting a double life boost, first from 65FRW and then from +Evade
(c) The availability of weapons, in particular erep Stygians and Hyperion Javs as a consequence of Cross-Realm trading, has made building GG Barbarians a formality.

As a consequence of all of the above Barbarians are now considered one of the best classes at MLD and the question is not how to buff barbarians, but rather how to nerf them.

There is basically only 1 type of Barbarian at MLD - The WW Barbarian. The only real difference is between the weapons they use. In D2LOD the weapons used were typically Highland Blades or Legend Swords. In D2R the Meta is either Stygians or Hyperion Javs (But Swords, Axes & Maces can also be used). Javs just enables both WW and Double Throw, which is a great utility to have.

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