Quote (Footspeedy @ 17 Nov 2021 20:16)
Noticed a Small Error in the guide:
The Arioc/CoH/Andys Helm Link (https://d2.maxroll.gg/d2planner/dp0106zf#7) shows a 40% Demon Dmg/15% IAS Jewel in the Arioc. If its swapped to a 40% ED/15% IAS Normal jewel the damage goes up ~2k (39,342 -> 41,666). Considering the guide already recommends 40%/15 Normal Jewels you might want to touch base on using a Normal Jewel in the weapon and a Demon Jewel in the helm as the ED jewel adds to weapon damage differently if applied to the weapon.
You give two "End Game" setups, but I'm wondering if one is objectively better than the other.
Assuming Perfect Gear (Not Counting the Rare War Pike)
Arioc 40/15 / CoH / Andy 40/15 = 41,666.
400% EBOTD Warpike/Fortitude/ RAL Andy: 40,249.
415% EBOTD Warpike/ Fortitude/ Perfect 30ED/40Demon Ed Jewel =44,429.
It seems like the EBOTD setup would be superior here if you can get a good jewel/pike roll. Are there other factors I'm not taking into account here? Is Arioc's speed more efficient? I'm curious as I noticed you using the Arioc setup and it seems that EBOTD is superior. Are you trying to account for conviction aura games by using CoH?
Also, did anyone ever confirm if Merc is effected by the armor type run speed penalty?
Arioc's vs. eBOTD at that point really comes down to how much you telestomp & pay attention to Stone Skin; the faster attack speed means the Merc springs into action a bit faster.
It's inconsequential mostly, but you should be able to notice it. eBOTD Merc will be visibly "beefier", with slower but more massive hits. It's completely irrelevant in the grand scheme of things.
I prefer Arioc's because it has a way of streaking Deadly Strikes, and the somewhat frequent burst can often kill Stone Skin enemies faster before they heal back up. It's especially frustrating vs. Immune to Physical Ismail with Stone Skin, since you can't override Amp Damage with Battle Cry.
And yes, I prefer CoH because it has more resists, but also because I ditched Andariel's Visage for a 3os of Wealth, which means the built-in life leech on CoH is a bare minimum.
I'd still use CoH over Fort either way; I wanted the guide to contain both options so people would be able to see both as valid choices.
And yes, the Arioc's jewel SHOULD be a flat 15/40 for the on-weapon buffs. Good catch. Will update.
Yes, Mercenaries are affected by armor movespeed penalty.
Technically, the ideal "non-impossible" helmet for the Merc would be a 3os Tiara of Wealth (80% Goldfind, 3 sockets), with 2x 15/40s and 1x 40ED/30Goldfind.
And if you're enough of a degenerate with impossible items, you can even push it to 3x rare jewels with 30ED/40Demons/30Goldfind, for 170% extra goldfind (effective 120~) and 210% ED.
I don't put in "impossible items" in the build, like 30ED/40Demons/30Fire Resist Rare Jewels in Andariel's Visage. These things are just not realistic for almost anyone. But if you have it, use it

I modified the eBOTD WP to show 415% just for the sake of it, but on paper it should still leave Arioc's veeeery slightly ahead.
The final build I recommend to most people that reach out in PMs is:
- eBOTD War Pike
- Chains of Honor
- Andy's Visage with a Cham.
The setup hits the 80IAS breakpoint, has Cannot Be Frozen & provides up to 33 Life Leech for super laid back runs. It's very "fire and forget".
If you want to see "The Impossible Mercenary", I made this profile:
https://d2.maxroll.gg/d2planner/dp0106zf#11This post was edited by Exokek on Nov 17 2021 07:41pm