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Jun 17 2021 09:31am
Quote (cmo39 @ Jun 17 2021 10:57pm)
I’ve tested multiple weapons on the left and right. What makes this glitch so interesting is that it seems to draw from both the glove side and boot side wsm. In general considering the damage of the boot side doesn’t apply to the final attack anyways, you will want a pb at all times since it’s the fastest.

Then you can put whatever weapon you want on the glove side as long as you’re dex or stre glitching it correctly. The ias breakpoints will be different depending on the weapon you choose. We don’t yet know them yet since the calculation is different. For example:

35% or more ias + 100% ias = 3 fpa
0% ias + 100% ias = 4 or 5 fpa (I’d have to look back at my data to confirm)

These are NOT the normal breakpoints for pbs and are totally alien to me and I think most of us here.



Is it average of the 2 weapons wsm or total?
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Jun 17 2021 10:25am
Quote (cmo39 @ Jun 17 2021 07:57am)
I’ve tested multiple weapons on the left and right. What makes this glitch so interesting is that it seems to draw from both the glove side and boot side wsm. In general considering the damage of the boot side doesn’t apply to the final attack anyways, you will want a pb at all times since it’s the fastest.

Then you can put whatever weapon you want on the glove side as long as you’re dex or stre glitching it correctly. The ias breakpoints will be different depending on the weapon you choose. We don’t yet know them yet since the calculation is different. For example:

35% or more ias + 100% ias = 3 fpa
0% ias + 100% ias = 4 or 5 fpa (I’d have to look back at my data to confirm)

These are NOT the normal breakpoints for pbs and are totally alien to me and I think most of us here.


I wish we can get a Grief from 5/7F to 3/3F or 3/4F so that would be one of the craziest build, would get one of the highest per frame dmg in game,
but u can see after informal and formal tests, it basically still obey the normal Feral Rage bp, and acts like +1F (if main wp ias is at some level already)
(i mean 0~15 is 7F bp, 16~30 is 6F bp, 31~70 is 5F bp,71+ is 4F bp)

basically, if I could use short sentence to conclude the speed result, it's like "improve 1F", or "brg main wp to the next bp".

This is the real 3F speed, in my opinion Grief (31~40ias roll with glitch) no way gets this speed, I almost tested each group above 50 times for making sure there're no coincidence even tho I got no element, CB, CS, or DS, and the result is really stable, no matter how I test 35 & 40 PB groups, no hope to reach even the slowest record of 3F group.

............................................................5xShael PB (for pure 3F)
............................................................00:43:53..... = 43.883 sec
............................................................00:42:56..... = 42.933 sec
............................................................00:43:10..... = 43.167 sec
............................................................00:42:57..... = 42.950 sec
............................................................00:43:55..... = 43.917 sec
............................................................00:44:04..... = 44.067 sec
............................................................00:44:26..... = 44.433 sec
............................................................00:42:38..... = 42.633 sec
............................................................00:43:36..... = 43.600 sec
............................................................00:44:05..... = 44.083 sec
............................................................Average 43.567 sec


This post was edited by Ironboar on Jun 17 2021 10:32am
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Jun 17 2021 11:38am
And 's link is still useful for this speed breakpoints confirmation stage,

the last pages he said, for hit / no-hit attack speed, we can write in that form like that too for more accuracy,
https://www.diabloii.net/forums/threads/wolfbarbs-the-ultimate-guide-revised-verson.169907/page-54

Quote
If this were the case, the Counter-rise value is doubled, making the final part of the animation (the part between actual impact and animation end) runs faster.


and like s1 there said, in calculator, adjust the Skill from "Feral" to "Normal" (aka. standard) can get the speed for if it didn't hit the opponent".

here's what's the PB attack speed with Feral Rage on different wp (and representatives)
0~15ias --- 7/9 F - representatives: LW
16~30ias -- 6/8 F - representatives: CM, Silence, 30 Grief
31~48ias -- 5/7 F - representatives: Grief
49~70ias -- 5/6 F -
71~98ias -- 4/5 F - representatives: godly rare PB
99~120ias - 3/4 F - representatives: 100ias white pb


4xShael'd Griswold weapon - 3/4 F

From my formal test, the 31~40 roll PB Grief "hit opponent attack speed" result is between non-glitch group's "4F 75ias" and "real 3F", its 48.6 sec approx. result is close to but little higher than 51.84 sec of non-glitch "4F 75ias", but got a long way from 43.567 sec of "real 3F",

Inference:
    1. I chose the most average and stable test result, (tested 5 groups for each object, 10 times each group, in some times, 40ias Grief can be averagely only 49.5 seconds, which is almost same as non-glitch 4F PB speed)
    2. non-glitch 75ias PB is slower on a very tiny level, can be because of the 4/5 F speed, glitch 35 or 40 could reach 4/4F, so that 5F could drag down some speed at the beginning.

    Glitch 31-40 PB can be 10.3% ~ 15% slower than real 3F (3/4F) attack speed (the number is big enough for 1F difference)
    Glitch 31-40 PB can be 4% ~ 6% faster than non-glitch 4/5F attack speed (due to 4/4 & 4/5 diff, and other factors).

Therefore so far I think 31~40ias roll Grief w/ dex glitch actual attack speed is 4/4F


probably I will do another test like this big one in the future for str glitch topic,
But from current things I can assume that 40ias CB Grief would be from 7/9F to 6/8F,
and rare godly (w/ 40ias) 75-80 CB / CS would be from 5/7F to 5/6F

or Legend Sword (-15ias base speed), erep 40ias 2os (15-40 jewel + Lo) itself is 5/7 F, might be improved to 5/6,
or 2x 15-40, or 2xShael 40ias rare Legend Sword, 5/6, -> 4/5F

This post was edited by Ironboar on Jun 17 2021 12:01pm
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Jun 18 2021 08:57am
Does WSM bug work with werewolf and feral rage?

This post was edited by Tarisus on Jun 18 2021 08:57am
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Jun 18 2021 11:02am
Quote (Tarisus @ Jun 18 2021 07:57am)
^Ironboar Does WSM bug work with werewolf and feral rage?


So far my attitude toward this still doesn't change, I mean my so far conclusion is still like my Supplement 2 said,
1st: the Feral skill only attack with single wp,
2nd:when I was testing unique Legendary Mallet + Grief PB WSM bug, use formula:
(( [RC] + [LC] ) / 2 ) + ( [RC] - [LC] ) or -0.5 x (gloves side base ias) + 1.5 x (boots side ias) (same actually, just different way to write) can explain what I got, but put 2x -30 base ias on our 2x wps in the formula, I think the result doesn't make sense,

what u think

This post was edited by Ironboar on Jun 18 2021 11:03am
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Jun 18 2021 11:04am
I don't any any idea of what is happening, really :rofl:
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Jun 19 2021 12:49am
Quote (Ironboar @ Jun 19 2021 01:02am)
So far my attitude toward this still doesn't change, I mean my so far conclusion is still like my Supplement 2 said,
1st: the Feral skill only attack with single wp,
2nd:when I was testing unique Legendary Mallet + Grief PB WSM bug, use formula:
(( [RC] + [LC] ) / 2 ) + ( [RC] - [LC] ) or -0.5 x (gloves side base ias) + 1.5 x (boots side ias) (same actually, just different way to write) can explain what I got, but put 2x -30 base ias on our 2x wps in the formula, I think the result doesn't make sense,

what u think ^Tarisus ^gel87 ^cantero



Two -30s do give a result of -30. Wouldn’t you want to use CS and PB? If WSM bug only uses base speed, then you wouldn’t be able to reach very high WSM speed.
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Jun 19 2021 11:41am

I will put that consideration in the on-going str glitch test.
it gonna take longer than last one, idk y, e Death glitch doesn't work on single player on my side, not matter how hard I tried, but it works on Battle net.

if it is wsm bug, then those useless no-ias fool's 280+%ed rare CS I botted would be useful along with e Death.
tho so far I don't think that gonna happen, still need to prove

This post was edited by Ironboar on Jun 19 2021 11:42am
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Jun 22 2021 09:25pm
Start preparing the test for proving it is or isn't WSM bug

basic plan: compare dex glitch (PB) & str glitch (CS)
1. use runes and jewels to make their dmg same,
2. both bases are normal non-sup, ezier for CS to make str bug
3. will set the entire dex & str same during 2x group test
4. no elemental dmg, no DS% CB% CS%, all gears & setting are similar as the last test.
5. opponents include towers, in multiple players (4x players) on Battle net

PB: 31~35, 6os, put 5xIth, 1xSol, so now 40~80 dmg, avg = 60
CS: 26~70, 4os, put 1xsol, then ith, junk max jewel, 40~80 dmg, avg = 60

so 2 same min & max & avg dmg 1-handed wps, one is -30, one is 10 base ias,
if the result showed dex glitch PB group killed target faster obviously, (base on previous result 0ias PB is slowest among PBs), then it's not WSM bug,
if the result showed str glitch CS group killed target faster obviously, then it might prove it's WSM bug,

(if this glitch really obey WSM bug formula, CS str glitch should be -0.5*(10)+1.5*(-30)= -50, and PB str glitch should be -0.5*(-30)+1.5*(-30)=-30, then in their guess, for this build Legendary Mallet as main wp would be -55 fastest speed then Grief PB, which I think is bullsht)

This post was edited by Ironboar on Jun 22 2021 09:45pm
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Jun 23 2021 09:47pm
Quote (Ironboar @ Jun 23 2021 11:25am)
Start preparing the test for proving it is or isn't WSM bug

basic plan: compare dex glitch (PB) & str glitch (CS)
1. use runes and jewels to make their dmg same,
2. both bases are normal non-sup, ezier for CS to make str bug
3. will set the entire dex & str same during 2x group test
4. no elemental dmg, no DS% CB% CS%, all gears & setting are similar as the last test.
5. opponents include towers, in multiple players (4x players) on Battle net

PB: 31~35, 6os, put 5xIth, 1xSol, so now 40~80 dmg, avg = 60
CS: 26~70, 4os, put 1xsol, then ith, junk max jewel, 40~80 dmg, avg = 60

so 2 same min & max & avg dmg 1-handed wps, one is -30, one is 10 base ias,
if the result showed dex glitch PB group killed target faster obviously, (base on previous result 0ias PB is slowest among PBs), then it's not WSM bug,
if the result showed str glitch CS group killed target faster obviously, then it might prove it's WSM bug,

(if this glitch really obey WSM bug formula, CS str glitch should be -0.5*(10)+1.5*(-30)= -50, and PB str glitch should be -0.5*(-30)+1.5*(-30)=-30, then in their guess, for this build Legendary Mallet as main wp would be -55 fastest speed then Grief PB, which I think is bullsht)



If this was WSM glitch, it would’ve been auto WSM. I’ve heard multiple cases where they patched auto WSM. Also if WSM bug worked, there would be wide range of speeds. I doubt that it is so it can only be the bug you discovered.

Ps. WSM difference is bigger than WIAS because WIAS has diminishing returns while WSM do not.

This post was edited by Tarisus on Jun 23 2021 09:48pm
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