d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Bui's Hybrid Assassin Guide > East Nonladder Whirlwind Based Assassin
Prev1184185186187188407Next
Add Reply New Topic New Poll
Member
Posts: 4,943
Joined: Feb 20 2009
Gold: 4.20
Nov 7 2009 04:25pm
Quote (tudey @ Nov 7 2009 05:24pm)
yea i'd ww most of the time too but dclaw can be used as well in some situations


dclaw is fun you get to tell druids to sit and bow their heads in shame with dclaw kills.
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Nov 7 2009 04:27pm
Quote (myfryhole @ 8 Nov 2009 00:25)
dclaw is fun you get to tell druids to sit and bow their heads in shame with dclaw kills.


well i dunno if a ghost beating druid can really bow their heads in shame ^^
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Nov 7 2009 04:27pm
Quote (myfryhole @ Nov 7 2009 06:25pm)
dclaw is fun you get to tell druids to sit and bow their heads in shame with dclaw kills.


its worst then u can kill hdins with it lol. blind spot dclaw stomp
Member
Posts: 4,943
Joined: Feb 20 2009
Gold: 4.20
Nov 7 2009 04:28pm
Quote (Azn Masta @ Nov 7 2009 05:27pm)
its worst then u can kill hdins with it lol. blind spot dclaw stomp


lol right good times

and yeah tudey i agree sin>druid but still win with dclaw only= bad druid.
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Nov 7 2009 04:30pm
Quote (Azn Masta @ 8 Nov 2009 00:27)
its worst then u can kill hdins with it lol. blind spot dclaw stomp


haha thats actually really fun to do

you dont even have to blindspot, just stun him with wofs and dclaw away. Works really well with d2pk claws and maxed dclaw if the hdin doesnt charge away, you can pk them really fast if you have some luck ^^

This post was edited by tudey on Nov 7 2009 04:31pm
Member
Posts: 8,721
Joined: May 5 2005
Gold: 17.53
Nov 7 2009 04:46pm
Quote (Azn Masta @ Nov 7 2009 10:27pm)
its worst then u can kill hdins with it lol. blind spot dclaw stomp


yy many hammerdins have fallen to dclaw.
whirling into blindspot also works as opposed to trying to tele into blindspot, its a bit safer cause its everyone joders, used to be easier to blindspot tele when hammerdins used less charge tactics. also its nice you get to play mindgames on slow people, one moment it looks like you are doding them then you turn it into a blindspot dclaw.

but yeah this isn't something I attempted vs most hammerdins, just when I thought I could get away with it.
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Nov 7 2009 05:14pm
Quote (Ziecheik @ Nov 7 2009 06:46pm)
yy many hammerdins have fallen to dclaw.
whirling into blindspot also works as opposed to trying to tele into blindspot, its a bit safer cause its everyone joders, used to be easier to blindspot tele when hammerdins used less charge tactics. also its nice you get to play mindgames on slow people, one moment it looks like you are doding them then you turn it into a blindspot dclaw.

but yeah this isn't something I attempted vs most hammerdins, just when I thought I could get away with it.


ofc... but its funny as hell when it does work lol
Member
Posts: 10,977
Joined: Jan 1 2007
Gold: 0.00
Nov 7 2009 05:27pm
Well I've only been playing this build for a few hours now and the only chars that give me really any trouble is viving bone necs.. or any char that sorbs lighting.. my ww just doesn't seem to be dishing out much dmg vs sorbers, I'm pretty sure it's my too hit ratio though. Does ww on sin work just like barb? Does each weapon use this independant "hit rolls"? If so, I don't see how offhand onhand makes a difference when it coems to whirlwind breakpoints. I don't really have a problem casting traps super fast, unless I take a hit from a clay golem in which case my trapspeed goes to shit

Oh and another class that's been giving me trouble is super defensive synch hammerdins..

This post was edited by Spectre_187 on Nov 7 2009 05:29pm
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Nov 7 2009 05:31pm
Quote (Spectre_187 @ 8 Nov 2009 01:27)
Well I've only been playing this build for a few hours now and the only chars that give me really any trouble is viving bone necs.. or any char that sorbs lighting.. my ww just doesn't seem to be dishing out much dmg vs sorbers, I'm pretty sure it's my too hit ratio though. Does ww on sin work just like barb? Does each weapon use this independant "hit rolls"? If so, I don't see how offhand onhand makes a difference when it coems to whirlwind breakpoints. I don't really have a problem casting traps super fast, unless I take a hit from a clay golem in which case my trapspeed goes to shit

Oh and another class that's been giving me trouble is super defensive synch hammerdins..


offhand does not make difference for ww hitchecks
however, i was refering to the ar from fools, that you would rather have it at mainhand

viving necs are simple, just dclaw through their minions
or you can stun them and separate them and dclaw
Member
Posts: 4,943
Joined: Feb 20 2009
Gold: 4.20
Nov 7 2009 05:34pm
Quote (tudey @ Nov 7 2009 06:31pm)
offhand does not make difference for ww hitchecks
however, i was refering to the ar from fools, that you would rather have it at mainhand

viving necs are simple, just dclaw through their minions
or you can stun them and separate them and dclaw


don't underrate the value of cos vs summons/minions.
Go Back To Strategy & Guides Topic List
Prev1184185186187188407Next
Add Reply New Topic New Poll