Quote (Spectre_187 @ 8 Nov 2009 01:27)
Well I've only been playing this build for a few hours now and the only chars that give me really any trouble is viving bone necs.. or any char that sorbs lighting.. my ww just doesn't seem to be dishing out much dmg vs sorbers, I'm pretty sure it's my too hit ratio though. Does ww on sin work just like barb? Does each weapon use this independant "hit rolls"? If so, I don't see how offhand onhand makes a difference when it coems to whirlwind breakpoints. I don't really have a problem casting traps super fast, unless I take a hit from a clay golem in which case my trapspeed goes to shit
Oh and another class that's been giving me trouble is super defensive synch hammerdins..
offhand does not make difference for ww hitchecks
however, i was refering to the ar from fools, that you would rather have it at mainhand
viving necs are simple, just dclaw through their minions
or you can stun them and separate them and dclaw