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Jan 20 2012 12:27pm
?????????? Why wouldn't you use multi vs hdin with oak?
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Jan 20 2012 12:28pm
Quote
Theorycraft?

I've been bowing for 10+ years on Diablo 2
Public games, team PKs, ft5 wagers, ladders, tournaments, Amazon BowaPK Ladders
You name it

Everything I'm telling you is just the way it is
Argue with me if you must
But Multi-shot beyond base lvl 1 is a waste of points
this guy..... :)
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Jan 20 2012 12:35pm
Quote (Habakkuk22 @ 20 Jan 2012 19:06)
Theorycraft?

I've been bowing for 10+ years on Diablo 2
Public games, team PKs,  ft5 wagers, ladders, tournaments, Amazon BowaPK Ladders
You name it

Everything I'm telling you is just the way it is
Argue with me if you must
But Multi-shot beyond base lvl 1 is a waste of points





Yes, I understand this

But it doesn't  change the fact that base lvl 1 Multi-shot is all you need


You're theorycrafting because you're trying to suggest that he changes his gameplay in a situation that you never duel in. Unless you extensively duel vs oaking hdins (which I can tell you don't from your response), that's what you're doing.

This post was edited by Tails chao on Jan 20 2012 12:38pm
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Jan 20 2012 12:36pm
Quote (Habakkuk22 @ 20 Jan 2012 06:39)
He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics

24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass

High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost

It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury
vouch the amazon is so shitty
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Jan 20 2012 01:47pm
Quote (Tails chao @ Jan 20 2012 01:35pm)
You're theorycrafting because you're trying to suggest that he changes his gameplay in a situation that you never duel in. Unless you extensively duel vs oaking hdins (which I can tell you don't from your response), that's what you're doing.


lol

Surely I have dueled against plenty of Oaking Paladins
But Oak Sage is static hp, it isn't real hp
Killing an Oak Sage 30 times before focusing on the Paladins HP is plain bad tactic
It only takes 1 kill on the Oak Sage once the Paladin is down low enough
By focusing on the Paladin more than the Oak, you'll kill it faster
You need to use Guided Arrow for frame lock stack when they arc in at him all at once for a faster kill
Not to mention the fact tha vs any *good* paladin, he'll be charging/smiting you along with hammer spams
Which demands the use of Lightning Fury as well
Fucking around with Multi is a waste of time, just my opinion

You guys need to use common sense rather than JsV's recordings


I'm sure he's a great player but that doesn't mean other effective strategies don't exist

This post was edited by Habakkuk22 on Jan 20 2012 01:51pm
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Jan 20 2012 01:53pm
????????????????
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Jan 20 2012 01:59pm
Quote (young2093 @ Jan 20 2012 01:25pm)
Doesn't really matter how long you've been dueling, you're saying MA isn't useful for killing an Oak stack.
It's fucking stupid.


You don't need a 180 degree spread to aim at something that is easily enough namelocked with GA in the same amount of time

The base lvl 1 + skill spread which is about 45 degrees is plenty

And beyond that, any good duelist can target/namelock just as fast with something like GA as with Multi

You guys need to learn how to aim :sniper:
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Jan 20 2012 02:44pm
Quote (Habakkuk22 @ Jan 20 2012 09:59pm)
You don't need a 180 degree spread to aim at something that is easily enough namelocked with GA in the same amount of time

The base lvl 1 + skill spread which is about 45 degrees is plenty


how much degrees spread is your multi depends on how close to your char is your mouse
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Jan 20 2012 03:21pm
but minion stack?
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Jan 20 2012 10:28pm
Quote (kozadupa @ Jan 20 2012 03:44pm)
how much degrees spread is your multi depends on how close to your char is your mouse


Base lvl 1 is about 90 degrees while still being accurate 2 screens off
This places the cursor between the edge of the screen and your amazon

Quote (franek @ Jan 20 2012 04:21pm)
but minion stack?


Oaks cast by classes other than druid are just weak and have no durability
This is what I was trying to point out (I figured everyone would have commen sense to notice this but apparently not)
The Paladin isn't going to stop and re-BO his oak sage and he doesn't have any synergizing skills to grant it more hp
The Oak sage dies in 1 GA guys, there is no reason to pew pew it with 3/4th dmg multi, just take it out when the Paladin lands and gets smacked around with Guided
Whiiel you maintain the namelock/framelock trap with the GA

The only reason I can see that he was using multi is because that paladin was stupid enough to worry about recasting Oak Sage vs. a Bowazon :bonk:
He wasted a tremendous amount of time and gold, trying to maintain that Oak and it just wasting working (this is turn keeps the Paladin from being aggressive)

The Paladin should have been using charge/smite in conjunction with the hammers and he should have been desynching
With all 4 of these in place, the zon wouldn't be concerned with multi shot as much as defending with Lightning Fury
And that Paladin wouldn't have time to worry about recasting a low hp Oak Sage that dies in 1 second of being summoned

A normal plain v1.10 teleport only hammerdin, is the easiest thing for a Bowazon to kill
Even JsV would agree with me on that

This post was edited by Habakkuk22 on Jan 20 2012 10:29pm
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