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Poll > ~damach Zon Guide~ > Holy Shi Damach Zon Sex
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Feb 16 2011 06:44pm
Quote (Goomshill @ Oct 19 2010 12:04am)
well lets see

it rolls over smiters like a joke, because plague java / teleport >
this build was made specifically with hammerdins in mind and completely utterly destroys them like no other build in the entire game
fohers just sorb them duh
zealer? wtf kind of joke
charger? vs 75% block, 61% dodge, max dr vita build with 1-hit kill CS?
plague / bow > ww barb bvc included
zerk barb? joke
cryer? who knows, none exist. wsg > anyway. hell, mana pool >
fury dudu? joke
rabies druid? joke, esp vs bow
fc? huuuuge joke?
windy? raped by plague clouds
fissure? bow >
hybrid? plague + bow + desync wsg + tgods ofc
ghost? lol
trapper? same as above
fc zon? sorb them ofc
aa zon? telestomp cs ofc
desync bowa? telestomp cs ofc
boner? plague -> bow -> telestomp


100/100 beats them all


was gds, rmk please. here have a token


:rofl:
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Feb 16 2011 07:32pm
surprised I don't see many of these zons tbh..
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Feb 17 2011 03:12am
very nice guide,
maybe i'll make one of these someday when i have the funds and get better at chaining with cs haha

curious to know, whats your bow dmg with a matri faith?
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Feb 17 2011 03:22am
crap. but lol
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Feb 17 2011 06:25am
Best zon EVAR
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Feb 18 2011 02:06am
you know, maybe you should try stating in plague til you get around 40-50k dmg
and dump the remaining points for your cs.

i find 40k plague does more then enough to cause massive dmg. ( personal opinion tho :) )
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Feb 18 2011 03:18am
i dunno about that
ive found myself using trangs gloves in many, many matchups simply for the +25% skill damage, at least against good players

for example against good barbs, paladins, assassins & druids, you often spend a good chunk of the duel just watching their HP drain to 1, making it into a damage/evasion race.
yeah kb gloves might come in handy against some of those matchups, but the point is that your plague DPS and total damage is absolutely pivotal, in more than a majority of the duels you have


I'd say maybe 80% of duels are based on plague javelin being the decided factor. CS & bow just pressures them, often being very unnecessary. For example, I basically never use CS unless my opponent is driven into berserk or defwhore by plague
its the plague that puts them into such a ridiculous position (for example, casting from out of range and refusing to stomp, and giving me ample chance to namelock for chainlock cs).

plague matters more than anything on this build, and I don't think I'd cut a single spot of it if I could. I'd even be tempted to run a poison over light facet, if I had any room for facets (I don't).




I mean, yeah, cs is a handy backup, but its just that- a backup. Its like zerk on a BvC. In fact, its used in almost the exact same capacity as zerk on a BvC on this build.
You might use 10 plagues (remember, cd), 20 lightning furies and 30 guided arrows to every 1 charged strike. But would I give up cs entirely? Heck naw. Its clutched in many duels, gives me a chainlock option, forces tgods, annihilates ES, stops many melee chars dead. I wouldn't sacrifice whirlwind damage for berserk damage, just as I wouldn't sacrifice plague damage for charged strike damage. But I'd certainly focus on zerk over say iron skin, which is the kind of choice you have between CS and passives/garrow, which gives you basically 0 marginal utility per skill point. And seeing as lightning fury is one of your main attacks and you should have 20 points into it to start with, cs makes perfect sense.


Just don't think of it as a "CS zon". Theres nothing that CS kills on its own. No build dies to cs afaik. Well real builds. Most can just teleport on a cs zon and lock her, or kill her from a distance, or avoid her stomps, etc.
But then again- theres very little that berserk kills on its own. Ok not the best comparison as zerk is better than CS thanks to barbs casting much faster and not being as easy to lock, so pure zerk can work, whereas cs just plain blows on its own

but as a backup attack, as something that you spring on people off a chainlock as they go to resummon or wsg away from you- that is when CS shines.





If this zon is a triple threat, I'd say 60% plague java, 15% lightning fury, 15% bow, 10% cs
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Feb 18 2011 03:22am
I mean theres a lot of duels where for example, a trapper stomps on top of me, spams namelocked mb/ls and constantly tries to telestomp+fb.
You wsg away, spam a single plague java backwards that connects, and then continue to wsg away and occasionally teleport when you get a break to give some space, chucking fury/garrow behind you once in a while

but really, for all the spectacle of furys & arrows flying around, ur basically just trying to survive until they hit 1 hp, then finish them off. If they stopped being aggressive, then yeah you could start stomping with CS or fury spam or w/e


but in such duels, which really applies to trappers, ghosts, hybrids, windies, bvcs, smiters, hammers-
you're basically relying on your plague javelin to shave off 95%+ of their HP

any bit you skimp on plague is either longer they have to live, or means it wears off without bringing them to 1
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Feb 25 2011 07:04pm
crump
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Mar 1 2011 08:41pm
Deserves a bump because i've been looking for any of these guides/considerations on the build.

Over a long period i've been playing socalled Light/Psn builds without the bow. However seeing that some ranged chars took me out i've been thinking out the bow options.
At first i tried out Ice bow (Big range freeze, last hit, frustrations). I liked it but generally thought out the ias to be too low. Then came in Faith (Matri), and for now it seems to be working beautifully, for some damage as well!

However after reading (yes actually reading) the 19 pages inhere with nice replies and calculations on different stuff, i'm still kinda curious about your choice of gear.
- Like most other people inhere, your beloved trangs kinda annoys me! The common ias/java/kb is prefered to me as well. I get your point in psn dmg being boosted alot, but isnt it for the fcr gain as well? If so, there is an additional (yet more expensive) option for you, in which you dont need to loose too much damage.

Trang + Highlords VS 2java/ias/kb + 2ama/20fcr amu.
25% psn + 20 fcr + 1 skill + 20ias VS 20fcr + 3 skills + 20ias + KB

Since these gloves and amulet would have the possibility of additional stats, you would be able to obtain the fire res you've been requesting earlier in the topic as well.

Also, i find you to be underrestimating the use of CS (Yes, i know you've been defending CS for like 80% of your posts). But really, if you decided to lay off the valk+lower (as you pointed out being slightly useless) + whatever bow/passive skills + choose some more +skill based gear, you could really get a nice CS dmg up and running.

However, obviously this would require some more expensive gear, but my experience comes down to actually being able to play as an ordinary javazon (5,5k CS / cant remember LF). Taking down people without actually needing to even use plague nor bow <-- Now that's showoff, for a "tri-hyb".

Ending note: I'm eurotrash :<
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