Quote (Ziecheik @ Tue, Aug 11 2009, 08:38pm)
of course setting up wof is good, but what are you gonna do, set up a fort of wof and sit in it? that gives druid priority since they can choose when to pounce on you, and they can wsg walk/tele out before your wof shoots.
take a lesson from the joders
spam your wake of fires around the map, keep moving constantly, let your shadow mind blast the fuck out of him, and eventually he'll end up in one.
Going on the offense against a wind druid means you have to namelock him when neither of you are locked. Which means that you have equal opportunity to namelock each other. And that means he can tele/nado you if hes faster, and you can mb/trap him if you're faster. This 'lancing' kind of dueling is counterproductive. You have
traps, which remain on the ground after you cast them, which allows you the advantage by avoiding ever letting them namelock you in the first place.
In order to really benefit from the startup time of LS and 'straight line unwalkability' compared to WoF, you have to:
1) be chasing them across the map, as having traps already on the ground would favor wof
2) be trying to namelock them at the same moment they are trying to namelock you, giving rise to the possibility of getting telestomped.
I don't duel fair. I don't like giving my opponents even a *chance* to win.
This post was edited by deathwinger on Aug 11 2009 07:44pm