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Aug 11 2009 07:41pm
Quote (Ziecheik @ Tue, Aug 11 2009, 08:38pm)
of course setting up wof is good, but what are you gonna do, set up a fort of wof and sit in it? that gives druid priority since they can choose when to pounce on you, and they can wsg walk/tele out before your wof shoots.


take a lesson from the joders

spam your wake of fires around the map, keep moving constantly, let your shadow mind blast the fuck out of him, and eventually he'll end up in one.
Going on the offense against a wind druid means you have to namelock him when neither of you are locked. Which means that you have equal opportunity to namelock each other. And that means he can tele/nado you if hes faster, and you can mb/trap him if you're faster. This 'lancing' kind of dueling is counterproductive. You have traps, which remain on the ground after you cast them, which allows you the advantage by avoiding ever letting them namelock you in the first place.


In order to really benefit from the startup time of LS and 'straight line unwalkability' compared to WoF, you have to:
1) be chasing them across the map, as having traps already on the ground would favor wof
2) be trying to namelock them at the same moment they are trying to namelock you, giving rise to the possibility of getting telestomped.


I don't duel fair. I don't like giving my opponents even a *chance* to win.

This post was edited by deathwinger on Aug 11 2009 07:44pm
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Aug 11 2009 07:45pm
Quote (deathwinger @ Wed, Aug 12 2009, 01:41am)
take a lesson from the joders

spam your wake of fires around the map, keep moving constantly, let your shadow mind blast the fuck out of him, and eventually he'll end up in one.
Going on the offense against a wind druid means you have to namelock him when neither of you are locked. Which means that you have equal opportunity to namelock each other. And that means he can tele/nado you if hes faster, and you can mb/trap him if you're faster. This 'lancing' kind of dueling is counterproductive. You have traps, which remain on the ground after you cast them, which allows you the advantage by avoiding ever letting them namelock you in the first place.


And I still maintain that you can do this easier using LS than wof. because the delay on wof is really a disadvantage to trying to use the skill, even if it does lock them down nice once they are caught in it. Also nothing wrong with combining trap types to stunlock while running around and waiting for the druid to slip up for the hardlock.
Trappers do of course have their own bag of tricks they can use to trap down a druid, same as the druid has cheap tricks. But wof kinda sucks in some aspects compared to using more LS style trapping.

edit: also I don't think the bolded is true, given the druid is teleporting in on you he has priority of where his position will be prior to his teleport on you, meaning he can preposition his mouse while you have to react to his position or predict it. druid chooses when he goes in, he should have priority given the players have similar skill in namelocking. (of course shadow mb can always get involved..)

There are also some ways to get a lock on your opponent without giving your opponent as good of a chance to lock back, such as using corners properly. Also there is char/skill tree casting although that usually doesn't come into play here since its rediculously hard to get a telestomp from that on a walking trapper.

This post was edited by Ziecheik on Aug 11 2009 07:55pm
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Aug 11 2009 07:47pm
Quote (Ziecheik @ Tue, Aug 11 2009, 08:45pm)
And I still maintain that you can do this easier using LS than wof. because the delay on wof is really a disadvantage to trying to use the skill, even if it does lock them down nice once they are caught in it. Also nothing wrong with combining trap types to stunlock while running around and waiting for the druid to slip up for the hardlock.
Trappers do of course have their own bag of tricks they can use to trap down a druid, same as the druid has cheap tricks. But wof kinda sucks in some aspects compared to using more LS style trapping.


No I definitely perfectly agree with that; its better to use LS on the offense to try to initiate a lock, while its better to use wof on the ground to try to get random "ahaha you activated my trap card" sorts of locks when they teleport into it. I think that a good sin should use both of them. I've really been meaning to add a skill point to LS for my trapper so she can deal with absorbers better, anyway.
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Aug 11 2009 07:56pm
But how do you counter farcasted hammers!?!
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Aug 11 2009 07:57pm
Quote (deathwinger @ Wed, Aug 12 2009, 01:47am)
No I definitely perfectly agree with that; its better to use LS on the offense to try to initiate a lock, while its better to use wof on the ground to try to get random "ahaha you activated my trap card" sorts of locks when they teleport into it. I think that a good sin should use both of them. I've really been meaning to add a skill point to LS for my trapper so she can deal with absorbers better, anyway.


rofl, you best be trollin on that last part. :p

thought you were a fan of mbing sorbers. remember, you don't have to kill the absorbers, just stunlock them down hard enough so that they want to quit d2 after the game.
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Aug 11 2009 08:05pm
Quote (Ziecheik @ Wed, Aug 12 2009, 01:41am)
Usually no.
but this is srs thread.


this r srs shaman
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Aug 11 2009 08:07pm
lol ima tl;dr this thread and just say it srs build.
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Aug 11 2009 08:31pm
in after shitstorm
inb4 further shitstorm
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Aug 11 2009 09:11pm
Volcano versatility has nothing on this move :O

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Aug 11 2009 10:33pm
Quote (Ziecheik @ Tue, Aug 11 2009, 08:57pm)
rofl, you best be trollin on that last part. :p


yea but it would be easier to MB them with a few traps adding to the stun >.>
right now I literally just mb them against a wall with 0 traps. Some level 1 LS's could make it a little more hellish
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