d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Skibum's Ghost Sin Guide > Yar, Test
Prev1161718192021Next
Add Reply New Topic New Poll
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Apr 20 2012 05:47am
Quote (MoXeR @ 20 Apr 2012 12:36)
smiters
they will want to follow you and you can lure them into the right angle to get the traps hit them
also you do land some hits actually
once u wirl u are save if you straight counter ww their direction

hdong
when he stomps you when you did not expect it i always feel like the ww gets me out of the block/fhr animation and leave the small area of actual dmg output faster than walking would
i dont know if thats the case so i guess its preferance

but vs smiter its a musthave imo


You could just wsg if the hammer's fhring you, I don't really find it an issue myself though.

Regarding smiters: Why can't you just lure with teleport patterns? Also I think you're safer when teleporting than whirling since you commit less, whirl isn't really a move that automatically stops smiters hitting you. Also I think saying it's a "must have" is a little excessive, it's not going to change the fact that trap>smiters regardless of whether you use whirl or not.

Meh anyway this is meant to be a ghost topic, went a little off topic lol.
Member
Posts: 96,748
Joined: Aug 30 2008
Gold: 159,425.00
Apr 20 2012 05:57am
Quote (Tails chao @ 20 Apr 2012 12:47)
You could just wsg if the hammer's fhring you, I don't really find it an issue myself though.

Regarding smiters: Why can't you just lure with teleport patterns? Also I think you're safer when teleporting than whirling since you commit less, whirl isn't really a move that automatically stops smiters hitting you. Also I think saying it's a "must have" is a little excessive, it's not going to change the fact that trap>smiters regardless of whether you use whirl or not.

Meh anyway this is meant to be a ghost topic, went a little off topic lol.


well y
guess different stuff works for different ppl

i stated as a hybrid and a dont wanna cut this last piece that gave me the actual impuls to play a sin in the first place :D
i wsm so wsg isnt an option

either way i dont have a hard time vs palys usually

y lets let the ghosts talk again how they go vs hdong :P

This post was edited by MoXeR on Apr 20 2012 05:58am
Member
Posts: 9,256
Joined: Feb 15 2011
Gold: 1,536.53
Apr 20 2012 06:07am
Quote (MoXeR @ Apr 20 2012 12:57pm)
well y
guess different stuff works for different ppl

i stated as a hybrid and a dont wanna cut this last piece that gave me the actual impuls to play a sin in the first place :D
i wsm so wsg isnt an option

either way i dont have a hard time vs palys usually

y lets let the ghosts talk again how they go vs hdong :P


why would u wsm bug on a trapper?
Member
Posts: 96,748
Joined: Aug 30 2008
Gold: 159,425.00
Apr 20 2012 07:11am
Quote (Jeebus666 @ 20 Apr 2012 13:07)
why would u wsm bug on a trapper?




Quote (reyrol @ 20 Apr 2012 14:11)
and why would yo wsm bug as a hybrid vs hamer when using Bos?


good question ^^
anyways i just prefure to dodge with ww rather than wsg

This post was edited by MoXeR on Apr 20 2012 07:18am
Member
Posts: 36,277
Joined: Aug 3 2007
Gold: 463.40
Apr 20 2012 07:11am
Quote (Jeebus666 @ 20 Apr 2012 13:07)
why would u wsm bug on a trapper?


and why would yo wsm bug as a hybrid vs hamer when using Bos?
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Apr 20 2012 10:27am
Quote (monSt4r @ 20 Apr 2012 12:20)
Non teleporting = non teleporting. Chosen by them or just cause of the fact its hard to tele out from traps.
Your statement is true: "trappers don't need to be in melee range to do damage", but it has no relative consequence in the real duel. Hammer will come close and there is not way to dodge that. Also, I've heard a lot of trappers use chaos for movement benefits, so I'll just take it that you don't actually duel (since you theorycraft with 50% of conditions).


wow you're thick. THE POINT IS THAT HAVING TO BE IN HAMMER RANGE IS VERY RISKY VS GOOD HAMMERS and you don't need that to do damage with a trapper but you do with a ghost. but of course there's more to the duel than just that, but this whole argument was about trappers being better than ghosts at dueling hammers and I think it's pretty safe to say it's true. do you ever duel vs good hammers (not that many left anymore though)? and yes, i do duel.
Member
Posts: 8,842
Joined: Jul 23 2008
Gold: 959.00
Apr 20 2012 10:43am
Quote (tudey @ Apr 20 2012 04:27pm)
wow you're thick. THE POINT IS THAT HAVING TO BE IN HAMMER RANGE IS VERY RISKY VS GOOD HAMMERS and you don't need that to do damage with a trapper but you do with a ghost. but of course there's more to the duel than just that, but this whole argument was about trappers being better than ghosts at dueling hammers and I think it's pretty safe to say it's true. do you ever duel vs good hammers (not that many left anymore though)? and yes, i do duel.


Thanks, I used to get thick compliment on totally different thing.
The point of hammer range and everything, I know what you are trying to say.
But that sentence in my head means that trappers beat hammer 100% of the duels. Cause you know, I don't need to be in hammer range. Also necro, ama and similar, EZ vs hammer, cause you know, you have attack that hits from afar and you don't have to be in range while he has to be. Also widowmaker on every char, and hammers go down EZ, I don't know what's the problem here.

All I'm saying as you can see, that I dislike that single argument. Cause it's fucking tarded to presume if you don't have to be in the melee range, that you won't be. All I'm saying. And also I just made note on time (seconds) to beat a hammer. With a trapper and with a ghost, I don't think there is much of a difference. Sure, ghost is not as strong char as trapper, but there isn't such a big difference. The only big difference is that in a barb duel the ghost is fucked.

I just like to argue on the arguments. You are generalizing at some point and I'm pointing where is that place.
And I might not know a lot about trappers, but this WW movement is cool for me, maybe trappers should try it. I could be wrong here tho.
Member
Posts: 8,721
Joined: May 5 2005
Gold: 17.53
Apr 20 2012 10:52am
Quote (tudey @ Apr 20 2012 04:27pm)
wow you're thick. THE POINT IS THAT HAVING TO BE IN HAMMER RANGE IS VERY RISKY VS GOOD HAMMERS and you don't need that to do damage with a trapper but you do with a ghost. but of course there's more to the duel than just that, but this whole argument was about trappers being better than ghosts at dueling hammers and I think it's pretty safe to say it's true. do you ever duel vs good hammers (not that many left anymore though)? and yes, i do duel.


mindblast away 2k+ health. hammerdins will come at you.

but yes vrooming around hammers while not getting hit is an art.
if they are good at desync you have to read it and get unanswered hits and get out of "danger: desync hammers here" zones.
if they telehammer a lot you can always go davestyle on them or just whirl to dodge telehammer and whirl yourself into blindspot. extra points for dclawing from blindspot. does not work well on hammerdins that combine good telehammer + good desync. but then you just mix up your gameplay and adjust to how your opponent plays.

I don't think its a bad matchup, just one that takes experience in knowing how hammers work. it definitely does take more finesse than trapper vs hammer imho.
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Apr 20 2012 10:54am
Quote (monSt4r @ 20 Apr 2012 19:43)
Thanks, I used to get thick compliment on totally different thing.
The point of hammer range and everything, I know what you are trying to say.
But that sentence in my head means that trappers beat hammer 100% of the duels. Cause you know, I don't need to be in hammer range. Also necro, ama and similar, EZ vs hammer, cause you know, you have attack that hits from afar and you don't have to be in range while he has to be. Also widowmaker on every char, and hammers go down EZ, I don't know what's the problem here.

All I'm saying as you can see, that I dislike that single argument. Cause it's fucking tarded to presume if you don't have to be in the melee range, that you won't be. All I'm saying. And also I just made note on time (seconds) to beat a hammer. With a trapper and with a ghost, I don't think there is much of a difference. Sure, ghost is not as strong char as trapper, but there isn't such a big difference. The only big difference is that in a barb duel the ghost is fucked.

I just like to argue on the arguments. You are generalizing at some point and I'm pointing where is that place.
And I might not know a lot about trappers, but this WW movement is cool for me, maybe trappers should  try it. I could be wrong here tho.


no that's not what im saying. trappers surely don't beat good hammers 100% and of course shit happens and hammers get in range with you, but you want to be in hammer range for as little as possible.

but yea well, maybe a ghost with a certain setup for this matchup (something that I have never seen a ghost actually use vs hammers, but barely any of the "known" eu guys are playing ghost anyway) could actually do pretty decently vs even a good hammer
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Apr 20 2012 11:02am
Quote (Ziecheik @ 20 Apr 2012 19:52)
mindblast away 2k+ health. hammerdins will come at you.

but yes vrooming around hammers while not getting hit is an art.
if they are good at desync you have to read it and get unanswered hits and get out of "danger: desync hammers here" zones.
if they telehammer a lot you can always go davestyle on them or just whirl to dodge telehammer and whirl yourself into blindspot. extra points for dclawing from blindspot. does not work well on hammerdins that combine good telehammer + good desync. but then you just mix up your gameplay and adjust to how your opponent plays.

I don't think its a bad matchup, just one that takes experience in knowing how hammers work. it definitely does take more finesse than trapper vs hammer imho.


well yea that depends on the kind of hammerdin you're dueling i guess
don't think normal hammers would really be a huge issue but i would be suprised if these 1-2 euro hammers who can win basically everything (druids, trappers, bowas, sorcs, necs, whatever) vs even good players would lose to a ghost. but yea well who knows, i think oak using ghost might have a chance if they were very good. but i don't know of any very good ghosts playing in eu (just like there's no very good hammers in east) so its kinda hard to say
Go Back To Strategy & Guides Topic List
Prev1161718192021Next
Add Reply New Topic New Poll