Quote (tudey @ Apr 20 2012 04:27pm)
wow you're thick. THE POINT IS THAT HAVING TO BE IN HAMMER RANGE IS VERY RISKY VS GOOD HAMMERS and you don't need that to do damage with a trapper but you do with a ghost. but of course there's more to the duel than just that, but this whole argument was about trappers being better than ghosts at dueling hammers and I think it's pretty safe to say it's true. do you ever duel vs good hammers (not that many left anymore though)? and yes, i do duel.
Thanks, I used to get thick compliment on totally different thing.
The point of hammer range and everything, I know what you are trying to say.
But that sentence in my head means that trappers beat hammer 100% of the duels. Cause you know, I don't need to be in hammer range. Also necro, ama and similar, EZ vs hammer, cause you know, you have attack that hits from afar and you don't have to be in range while he has to be. Also widowmaker on every char, and hammers go down EZ, I don't know what's the problem here.
All I'm saying as you can see, that I dislike that single argument. Cause it's fucking tarded to presume if you don't have to be in the melee range, that you won't be. All I'm saying. And also I just made note on time (seconds) to beat a hammer. With a trapper and with a ghost, I don't think there is much of a difference. Sure, ghost is not as strong char as trapper, but there isn't such a big difference. The only big difference is that in a barb duel the ghost is fucked.
I just like to argue on the arguments. You are generalizing at some point and I'm pointing where is that place.
And I might not know a lot about trappers, but this WW movement is cool for me, maybe trappers should try it. I could be wrong here tho.