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Jan 20 2012 01:16am
GG guide i use this in Nl softcorce west and owns
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Jan 20 2012 01:20am
Quote (deehoC @ Jan 20 2012 12:18am)
LOLOLOLOLOL..And I guess you also use magic arrow as a means of long-range fighting?!


Rofl? :huh:
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Jan 20 2012 01:26am
Quote (deehoC @ Jan 20 2012 12:18am)
LOLOLOLOLOL..And I guess you also use magic arrow as a means of long-range fighting?!


you often have problems with ppl trying to out-range your zon and not coming to you?
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Jan 20 2012 01:52am
Quote (Habakkuk22 @ 19 Jan 2012 22:39)
He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics

24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass

High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost

It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury


He's using MA for Oak..
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Jan 20 2012 07:00am
Oak's set themselves up for elimination everytime the user teleports

Just use GA in my opinion, spamming multi is a waste of time against Paladins

If anything, I'm glad this Paladin was appreciate the relief from the pressure of GA


The more Multi that is spammed, is less time that GA is being spammed

This is a huge difference in damage output being dished by the end of the match
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Jan 20 2012 09:58am
Quote (Habakkuk22 @ 20 Jan 2012 05:39)
He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics

24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass

High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost

It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury


Quote (Habakkuk22 @ 20 Jan 2012 14:00)
Oak's set themselves up for elimination everytime the user teleports

Just use GA in my opinion, spamming multi is a waste of time against Paladins

If anything, I'm glad this Paladin was appreciate the relief from the pressure of GA


The more Multi that is spammed, is less time that GA is being spammed

This is a huge difference in damage output being dished by the end of the match


you really enjoy theorycrafting a lot.

This post was edited by Tails chao on Jan 20 2012 09:58am
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Jan 20 2012 11:02am
He is using a dmg build zon multi can reach 4k dmg 24k ar. More level, more possibilty to hit not to mention the damage he reach when supported by a din in tvt. I'm referring to JsV build.
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Jan 20 2012 11:58am
3 User(s) are reading this topic (0 Guests and 0 Anonymous): SmokeIsDaMan, Habakkuk22, Ohhhh

plz dont use multi man, its bad
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Jan 20 2012 12:06pm
Quote (Tails chao @ Jan 20 2012 10:58am)
you really enjoy theorycrafting a lot.


Theorycraft?

I've been bowing for 10+ years on Diablo 2
Public games, team PKs, ft5 wagers, ladders, tournaments, Amazon BowaPK Ladders
You name it

Everything I'm telling you is just the way it is
Argue with me if you must
But Multi-shot beyond base lvl 1 is a waste of points



Quote (HlebII @ Jan 20 2012 12:02pm)
He is using a dmg build zon multi can reach 4k dmg 24k ar. More level, more possibilty to hit not to mention the damage he reach when supported by a din in tvt. I'm referring to JsV build.


Yes, I understand this

But it doesn't change the fact that base lvl 1 Multi-shot is all you need
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Jan 20 2012 12:25pm
Doesn't really matter how long you've been dueling, you're saying MA isn't useful for killing an Oak stack.
It's fucking stupid.
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