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Jul 20 2011 09:34pm
Quote (alteredmind420 @ Jul 20 2011 10:27pm)
you can beat most shitty pub sins that don't know what they are doing. this is why i said any "good" sin

and just because you've never heard of me means you couldn't lose to me? ROFL...


actually thats exactly what it means, ppl that ive never dueled donno my strategy and they cannot win unless they pick up on shit fast :P
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Jul 20 2011 09:40pm
Quote (kakashi_1337 @ Jul 20 2011 10:34pm)
actually thats exactly what it means, ppl that ive never dueled donno my strategy and they cannot win unless they pick up on shit fast :P


? just because you don't know someone's strategy doesn't mean you can't be them. if that was true, i could say the same for you then, couldn't i?

you've never dueled me before and you don't know my strategy, thus you cannot beat me.

now tell me how stupid that sounds when i turn around and say it to you?
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Jul 20 2011 09:48pm
Quote (alteredmind420 @ Jul 20 2011 10:40pm)
? just because you don't know someone's strategy doesn't mean you can't be them. if that was true, i could say the same for you then, couldn't i?

you've never dueled me before and you don't know my strategy, thus you cannot beat me.

now tell me how stupid that sounds when i turn around and say it to you?


yea ur right, but im pritty confident lmk if you wanna ft5 dvd gm 1v1
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Jul 20 2011 09:51pm
looking at some of your dueling strats, they are sort of dry and not completely accurate... i'd like to make a couple points. there's so many errors and stuff you left out in both gear and dueling strats, but i'm not going to bother getting into everything. i'm not going to tell you the whole of my strategies either; i'm going to make this as short as possible

vs hammerdins, you don't even mention the use of blindspotting and if you teleport on a hammerdin who is "stacking" hammers, you may die instantly. you have to draw them out of their field then stomp them while they are running/charging away

vs smiters, the "divebombing" technique doesn't always work. if they can namelock well (or are gmodding) your wolves will not tank hits for you, and if they are sitting in one spot smiting then teleporting *directly* on them at all would be stupid. you have to force them to retreat and "divebomb" while they are running away. if they are offensive, you cannot out tank them and you must play slightly defensive. you also have to constantly be on the move and utilize ponds and such if they are trying to desynch charge you (if they get a namelock, your summons won't tank a charge).

vs bowazons, you failed to mention that bear should be the summon of choice. also if they are using multi, you don't just teleport through it expecting your summons to tank, teleport around it (make sure you aren't namelocked) then close in on them and go for the stomp

vs a fcer, you are 99% going to die without sorb, unless they are terrible. i can fc you faster than you can namelock and teleport on me.

vs bone necs, you should mention that they can desynch, and when they r/w you should try to teleport in front of them and hopefully they will run into your nados (obviously teleporting away and recasting if you lose summons, but you mentioned that) and of course you should chase a nec if he is teleporting, just avoid his teeth/spears/spirits and resummon if you need to (in your guide you said never chase a nec)

vs blizzers, if your druid dies to a facet you need to respec asap. also a circlet with a lot of resist and a raven frost may be useful (especially vs good es blizzers) in case you do happen to get hit by a blizz without cyclone...98% of the time you won't need to, but it should've been mentioned

vs fbers, you don't even mention that you should use +max resist or a circlet/dwarf. s branch> wizzy vs fbers, since they are not usually loaded up on facets and good es sorcs don't usually use any facets at all. stacking your resists only helps if they have something that lowers your resistance.

vs trappers, wizzy is absolutely useless. also, you need to have max resist on your cta switch if you're going to wsg, again making the resist on your main weapon useless. with your strategy you are never going to get a kill on a decent sin.

vs ghost/hybrids. you say use a wizzy? useless. dr can also be useful here..

do you use bear vs anything you duel? a good druid should know when to use bear over wolves

circlet build has other uses besides for dueling sins. i'm not going to tell you what they are, but many good druids use circlets all around, and have a couple different circlets in stash (not just a lo lo)

i'll stop there since it's already an essay, but you have much to learn...

This post was edited by alteredmind420 on Jul 20 2011 09:55pm
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Jul 20 2011 09:57pm
Quote (alteredmind420 @ Jul 20 2011 10:51pm)
looking at some of your dueling strats, they are sort of dry and not completely accurate... i'd like to make a couple points. there's so many errors and stuff you left out in both gear and dueling strats, but i'm not going to bother getting into everything. i'm not going to tell you the whole of my strategies either; i'm going to make this as short as possible)

vs hammerdins, you don't even mention the use of blindspotting and if you teleport on a hammerdin who is "stacking" hammers, you may die instantly. you have to draw them out of their field then stomp them while they are running/charging away

vs smiters, the "divebombing" technique doesn't always work. if they can namelock well (or are gmodding) your wolves will not tank hits for you, and if they are sitting in one spot smiting then teleporting *directly* on them at all would be stupid. you have to force them to retreat and "divebomb" while they are running away. if they are offensive, you cannot out tank them and you must play slightly defensive. you also have to constantly be on the move and utilize ponds and such if they are trying to desynch charge you (if they get a namelock, your summons won't tank a charge).

vs bowazons, you failed to mention that bear should be the summon of choice. also if they are using multi, you don't just teleport through it expecting your summons to tank, teleport around it (make sure you aren't namelocked) then close in on them and go for the stomp

vs a fcer, you are 99% going to die without sorb, unless they are terrible. i can fc you faster than you can namelock and teleport on me.

vs bone necs, you should mention that they can desynch, and when they r/w you should try to teleport in front of them and hopefully they will run into your nados (obviously teleporting away and recasting if you lose summons, but you mentioned that) and of course you should chase a nec if he is teleporting, just avoid his teeth/spears/spirits and resummon if you need to (in your guide you said never chase a nec)

vs blizzers, if your druid dies to a facet you need to respec asap. also a circlet with a lot of resist and a raven frost may be useful (especially vs good es blizzers) in case you do happen to get hit by a blizz without cyclone...98% of the time you won't need to, but it should've been mentioned

vs fbers, you don't even mention that you should use +max resist or a circlet/dwarf. s branch> wizzy vs fbers, since they are not usually loaded up on facets and good es sorcs don't usually use any facets at all. stacking your resists only helps if they have something that lowers your resistance.

vs trappers, wizzy is absolutely useless. also, you need to have max resist on your cta switch if you're going to wsg, again making the resist on your main weapon useless. with your strategy you are never going to get a kill on a decent sin.

vs ghost/hybrids. you say use a wizzy? dr can also be useful here..

do you use bear vs anything you duel? a good druid should know when to use bear over wolves

circlet build has other uses besides when dueling sins. i'm not going to tell you what they are, but many good druids use circlets all around, and have a couple different circlets in stash (not just a lo lo)

i'll stop there since it's already an essay, but you have much to learn...


lol i dont have much to learn, i just didnt tell everything
you missed the object of this guide and thats to inspire more ppl to make druids along with giving them good ideas on how to duel and what to use
obviously everything strat and build wise is subjective to all critisim

but like i said, if you wanna duel lmk
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Jul 20 2011 10:06pm
Quote (kakashi_1337 @ Jul 20 2011 10:57pm)
lol i dont have much to learn, i just didnt tell everything
you missed the object of this guide and thats to inspire more ppl to make druids along with giving them good ideas on how to duel and what to use
obviously everything strat and build wise is subjective to all critisim

but like i said, if you wanna duel lmk


obviously you're going to leave some stuff out, but you're giving out inaccurate information, such as telling people to use wizzy vs chars that don't have any -resist (i guess if your resists aren't max with s branch or hoto [lol] wizzy might be an option) and saying circlet builds are useless etc...

and sadly i haven't gm'd since the middle of 1.12 so...

/e you should also list options for people that aren't 'rich' and can't afford crafts and stuff like that

This post was edited by alteredmind420 on Jul 20 2011 10:07pm
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Jul 20 2011 10:09pm
Quote (alteredmind420 @ Jul 20 2011 09:51pm)
looking at some of your dueling strats, they are sort of dry and not completely accurate... i'd like to make a couple points. there's so many errors and stuff you left out in both gear and dueling strats, but i'm not going to bother getting into everything. i'm not going to tell you the whole of my strategies either; i'm going to make this as short as possible

vs hammerdins, you don't even mention the use of blindspotting and if you teleport on a hammerdin who is "stacking" hammers, you may die instantly. you have to draw them out of their field then stomp them while they are running/charging away

vs smiters, the "divebombing" technique doesn't always work. if they can namelock well (or are gmodding) your wolves will not tank hits for you, and if they are sitting in one spot smiting then teleporting *directly* on them at all would be stupid. you have to force them to retreat and "divebomb" while they are running away. if they are offensive, you cannot out tank them and you must play slightly defensive. you also have to constantly be on the move and utilize ponds and such if they are trying to desynch charge you (if they get a namelock, your summons won't tank a charge).

vs bowazons, you failed to mention that bear should be the summon of choice. also if they are using multi, you don't just teleport through it expecting your summons to tank, teleport around it (make sure you aren't namelocked) then close in on them and go for the stomp

vs a fcer, you are 99% going to die without sorb, unless they are terrible. i can fc you faster than you can namelock and teleport on me.

vs bone necs, you should mention that they can desynch, and when they r/w you should try to teleport in front of them and hopefully they will run into your nados (obviously teleporting away and recasting if you lose summons, but you mentioned that) and of course you should chase a nec if he is teleporting, just avoid his teeth/spears/spirits and resummon if you need to (in your guide you said never chase a nec)

vs blizzers, if your druid dies to a facet you need to respec asap. also a circlet with a lot of resist and a raven frost may be useful (especially vs good es blizzers) in case you do happen to get hit by a blizz without cyclone...98% of the time you won't need to, but it should've been mentioned

vs fbers, you don't even mention that you should use +max resist or a circlet/dwarf. s branch> wizzy vs fbers, since they are not usually loaded up on facets and good es sorcs don't usually use any facets at all. stacking your resists only helps if they have something that lowers your resistance.

vs trappers, wizzy is absolutely useless. also, you need to have max resist on your cta switch if you're going to wsg, again making the resist on your main weapon useless. with your strategy you are never going to get a kill on a decent sin.

vs ghost/hybrids. you say use a wizzy? useless. dr can also be useful here..

do you use bear vs anything you duel? a good druid should know when to use bear over wolves

circlet build has other uses besides for dueling sins. i'm not going to tell you what they are, but many good druids use circlets all around, and have a couple different circlets in stash (not just a lo lo)

i'll stop there since it's already an essay, but you have much to learn...


bro ive 5-d him already, and proved his guide wrong somewere on pages 14-17 or sumthin.His 77k fg windy vs 1k fg bioshocka barbarsaur 5-0d mercilessly
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Jul 20 2011 11:06pm
Quote (bioshocker @ Jul 20 2011 11:09pm)
bro ive 5-d him already, and proved his guide wrong somewere on pages 14-17 or sumthin.His 77k fg windy vs 1k fg bioshocka barbarsaur 5-0d mercilessly


lmk ft5 gm 1v1?
not kill me 5 times with a 4v1 bm

lmk when u get better
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Jul 21 2011 02:47am
Stay small unknown random there is way better druids then you on East. Dvd is one of the worst class vs class matchups ever, excelling in this area doesn't mean shit. Spent so much fg on your druid you could've bought a better name, now you're stuck with that trash at 99. Gl hf irl etc m9.

e: price doesn't mean shit either, a 10k fg druid will topple you easily.

This post was edited by TeamKorea on Jul 21 2011 02:49am
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Jul 21 2011 03:00am
Quote (kakashi_1337 @ Jul 21 2011 12:06am)
Druid vs Singer Barb
these barbs are rarly seen and even more so are rarely good, you want to L8Z them because they will fhr Lock you fast so if your hit WSG out of the cast and tele away, stomping them may work but not usually so stick with defensive (unless they suck)
my suggestion
use 163/99 with pelt, you will need damage over dr since there attack is magic, L8Z them and windwalk will also be good so try to switch it up


war cry is physical damage also...

looks like dvd (spam duels) is all you know how to do with a druid lol!
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