Quote (alteredmind420 @ Jul 20 2011 10:51pm)
looking at some of your dueling strats, they are sort of dry and not completely accurate... i'd like to make a couple points. there's so many errors and stuff you left out in both gear and dueling strats, but i'm not going to bother getting into everything. i'm not going to tell you the whole of my strategies either; i'm going to make this as short as possible)
vs hammerdins, you don't even mention the use of blindspotting and if you teleport on a hammerdin who is "stacking" hammers, you may die instantly. you have to draw them out of their field then stomp them while they are running/charging away
vs smiters, the "divebombing" technique doesn't always work. if they can namelock well (or are gmodding) your wolves will not tank hits for you, and if they are sitting in one spot smiting then teleporting *directly* on them at all would be stupid. you have to force them to retreat and "divebomb" while they are running away. if they are offensive, you cannot out tank them and you must play slightly defensive. you also have to constantly be on the move and utilize ponds and such if they are trying to desynch charge you (if they get a namelock, your summons won't tank a charge).
vs bowazons, you failed to mention that bear should be the summon of choice. also if they are using multi, you don't just teleport through it expecting your summons to tank, teleport around it (make sure you aren't namelocked) then close in on them and go for the stomp
vs a fcer, you are 99% going to die without sorb, unless they are terrible. i can fc you faster than you can namelock and teleport on me.
vs bone necs, you should mention that they can desynch, and when they r/w you should try to teleport in front of them and hopefully they will run into your nados (obviously teleporting away and recasting if you lose summons, but you mentioned that) and of course you should chase a nec if he is teleporting, just avoid his teeth/spears/spirits and resummon if you need to (in your guide you said never chase a nec)
vs blizzers, if your druid dies to a facet you need to respec asap. also a circlet with a lot of resist and a raven frost may be useful (especially vs good es blizzers) in case you do happen to get hit by a blizz without cyclone...98% of the time you won't need to, but it should've been mentioned
vs fbers, you don't even mention that you should use +max resist or a circlet/dwarf. s branch> wizzy vs fbers, since they are not usually loaded up on facets and good es sorcs don't usually use any facets at all. stacking your resists only helps if they have something that lowers your resistance.
vs trappers, wizzy is absolutely useless. also, you need to have max resist on your cta switch if you're going to wsg, again making the resist on your main weapon useless. with your strategy you are never going to get a kill on a decent sin.
vs ghost/hybrids. you say use a wizzy? dr can also be useful here..
do you use bear vs anything you duel? a good druid should know when to use bear over wolves
circlet build has other uses besides when dueling sins. i'm not going to tell you what they are, but many good druids use circlets all around, and have a couple different circlets in stash (not just a lo lo)
i'll stop there since it's already an essay, but you have much to learn...
lol i dont have much to learn, i just didnt tell everything
you missed the object of this guide and thats to inspire more ppl to make druids along with giving them good ideas on how to duel and what to use
obviously everything strat and build wise is subjective to all critisim
but like i said, if you wanna duel lmk