Quote (Ziecheik @ Tue, Aug 11 2009, 08:30pm)
the longer startup delay means the druid has more time to land a quick nado and wsg walk out. wof is ridiculously easy to walk.
the startup matters a lot. teleporting into wof doesnt mean the druid has to stand there for the wof to be active.
spread out wofs and namelock spam wofs are not easy to walk O_o
lightning sentries which shoot in straight lines and always miss against a moving target, are easy to walk.
yes the startup matters, but only on the offense. Once you've got a wof already shooting (they teleport into it), it shoots twice as fast and hits in a gigantic aoe, instead of a skinny little linear path
one of the great advantages of WoF is that it can stunlock someone down with only a couple traps, since it affects an aoe and overlaps, compared to ls which shoots slowly and can be walked from. Its a lot easier to stun someone with 2 wake of fires than 2 lightning sentries. Because its pretty rare in a pvp spot to get someone to land on 5 traps all at the same time. I'd rather have wake of fires, which are much easier to initiate a trap lock on someone once they hit them, then lightning sentries, which have a minute advantage in speed on the offensive trying to namelock/mb/trap someone into a lock
This post was edited by deathwinger on Aug 11 2009 07:36pm