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Apr 3 2008 12:31am
FC druids double as TG fissure druids with the proper stash gear. wink.gif lol.

heart.gif this guide.
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Apr 3 2008 05:23pm
Quote (inkanddagger @ Wed, Apr 2 2008, 11:31pm)
FC druids double as TG fissure druids with the proper stash gear. wink.gif lol.

heart.gif this guide.


lol biggrin.gif heart.gif
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Apr 4 2008 04:17pm
im going to try this out smile.gif good guide, well written and somewhat creative so gj
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Apr 4 2008 10:50pm
Quote (Wispers @ Fri, Apr 4 2008, 03:17pm)
im going to try this out smile.gif good guide, well written and somewhat creative so gj


Thanks, pm me with any problems you encounter with the build
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Apr 6 2008 09:11pm
bump
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bump
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Apr 8 2008 04:23pm
no mention of duress or blood belt? What about gore riders? is there really a better choice vs melee than gores?
Also not exactly sure for a fireclaws but on a werewolf p rubys add more life than jah.
nice guide
edit-
really though, for this to be stickied i think you should talk about open wounds, sure it's not the best in pubs probobly but if you are gm dueling ft 5 etc vs melee or ww or hammers... open wounds is going to help you more than ias, resistance, a little bit more life or even in some cases additional fire damage. I don't really know but i bet that draculs adds more damage than mage fists.

This post was edited by Pacoquerak on Apr 8 2008 04:45pm
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Apr 8 2008 10:17pm
I didn't read anything about a 20-20 fire monarch vs. stormshield.

Vs. anything non-melee I have had great success with the monarch.
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Apr 8 2008 10:54pm
Quote (mantaphor @ Tue, Apr 8 2008, 11:17pm)
I didn't read anything about a 20-20 fire monarch vs. stormshield.

Vs. anything non-melee I have had great success with the monarch.


nb but it's hard to hit stuff with a pb, i would not want to sacrafice insane melee range of the giant thresher. The range helps with desynch it appears to me.
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Apr 9 2008 08:40am
Quote (Pacoquerak @ Tue, Apr 8 2008, 03:23pm)
no mention of duress or blood belt? What about gore riders? is there really a better choice vs melee than gores?
Also not exactly sure for a fireclaws but on a werewolf p rubys add more life than jah.
nice guide
edit-
really though, for this to be stickied i think you should talk about open wounds, sure it's not the best in pubs probobly but if you are gm dueling ft 5 etc vs melee or ww or hammers... open wounds is going to help you more than ias, resistance, a little bit more life or even in some cases additional fire damage. I don't really know but i bet that draculs adds more damage than mage fists.


Tbh I think duress is a complete waste unless you're very poor :/ the only way it can be viable is if you have a complete ow switch of gear to make up for the loss of strength from un-equipping enigma. Only then would I ever talk about using a duress, this being said it's actually a viable switch of gear since you can gain a large amount of strength with an ow switch, but to me it wouldn't really be worth it since I never like to run away from my opponents with my bear.. It's just not my playstyle and I do it enough on my rabies druid :/

HOWEVER, I would recommend and OW belt 100%, but it's going to really be hard to find one that has all the str/fhr/life that is easily obtainable on a rare belt. Dracs are another story though, normally I would recommend them but in my experience when using dracs 60% of the people you duel will complain about lifetap, and that gets very annoying for me.

Basically OW to me just isn't worth it unless your going to be using a whole ow setup, I don't ever plan my duels to last long tongue.gif

~This isn't saying not to have an OW switch, hell I might incorporate one into my own build. but since it's my personal opinion :/

secondly

Prubies do add more than a jah but in shields Jah gives 50 life, Prubies give fire res wink.gif AND prubies only give 38 life even when in helms so its a really good socket choice
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