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Jun 3 2008 01:27am
Auradins are bad and even worse if you add it to hybrid build. This particular build has a low DR%, auras(meh they just tickle) and a weak smiter. I dont really see how any decent player with a decent build could be killed by this.


This post was edited by izez on Jun 3 2008 01:32am
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Jun 3 2008 02:45pm
Quote (izez @ Mon, Jun 2 2008, 11:27pm)
Auradins are bad and even worse if you add it to hybrid build. This particular build has a low DR%, auras(meh they just tickle) and a weak smiter. I dont really see how any decent player with a decent build could be killed by this.


i guess the bottom line is simply
either u go full smite/less aura damage = which is useless i would say... might as well make a v/t or pure smiter in this case

or go high aura damage and less/smite to sorta just to finish them of with...
- if they stacked like hell pray they are not a melee char that is gg ex: pure smiter + stacked light resist or salv or else it will be hard for this build i guess.
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Jun 8 2008 10:16am
Quote (sfw @ Thu, Jan 24 2008, 12:02pm)
It's not cynical, it's practical. Anything to do with an aura will not hurt any good duelers. Now I will agree with you that it rapes the shit out of noobs who can't afford to have their resists stacked. But why build a character that rapes noobs? A punch necro in the right hands will rape noobs.

I see this as maybe a "fun" build, or something to mess around with. But it certainly isn't something that anyone should make if they want to do well vs good players. If they want to do well they should just stick to a smiter / charger, or at most a V/T.


lol this guy stfu alrdy because if i were to have this build and lose to you i'd just brg my hdin to slam u and ur smiter or nec or w/e u got
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Jun 14 2008 05:40pm
Quote

Hey Bud,

Thanks for replying back.
So to clarify holy shock doesnt need a point due to the "Dream" helm + shield.

I was thinking of ....

maxing light resistant.
one point in salvation ill let the + skill item do the wonders here.
max smite
one point in holy shield
27 fanatism
25 conviction
- those without any offensive/defensive charms...

im going to use pcombats 9x so that my smite damage will be strong and aura's will be good also.
im not planning on investing any points in charge other than 1 skill point...
do you think vigor is really a must?  because i was going to charge and conviction most of the the... desync i would hardly do and im not good at it lolz.



Correct, holy shock is granted by the dreams and you don't benefit by putting any points in the aura. No matter what your +skills are, you will have a level 30 holy shock with 2 dreams on.

For your skill allocation:

I recommend maxing holy shield. With your setup (a total of +19 combat skills if you're using arach) you'll get a level 20 smite off of 1 point invested and a total of around 930ed (with fanaticism, smite, and strength bonus ed%). 19 more points in holy shield will add 72 more base damage to your shield which would be 666 overall damage. If you instead put those 19 points in smite, you will instead get 270% more ed. Elite paladin shield with level 20 holy shield (off 1 pt invested) will have about 104 base damage. With a perfect grief, that will be 504 base damage. So, maxing smite instead of holy shield will give you 1360 damage vs 666 damage. Put another way:

1 pt smite, max hs: 5932 smite damage
max smite, 1 pt hs: 6552 smite damage

I don't remember exactly how much defense the max holy shield adds overall, but you gain another 270 edefense from maxing it vs 1 pt, which works out to about 5k more defense. So,

1 pt smite, max hs: 5932 smite damage, 15k defense
max smite, 1 pt hs: 6552 smite damage, 10k defense

Overall I think the char does better with 50% more defense and 10% less smite damage.

As far as putting 1 point in salvation, that's not a bad idea as maxing salvation only boots your overall aura damage by about 20% (if i remember correctly). Putting those points in smite (if you also have hs maxed) will give you another 1.5k smite damage (a 25% damage boost). The +skills you have don't boost synergy damage, and you rarely use salvation as your main aura, all that it really does is grant synergy damage so only hard points matter.

I think you're on the right track, and probably doing what I would do if I came back to d2 and rebuilt my char. I recommend you level to 94 and skill like this (you will have just enough to max hs and smite):

1 pt Prayer, Defiance, Cleansing, Vigor
20 pt Resist Lightning
1 pt Might, Blessed Aim, Concentration, Holy Fire, Holy Freeze, Thorns, Sanctuary
17 pt Fanaticism (lvl 27 after 10 +skill from anni, torch, arach, bk ring, mara, enigma)
15 pt Conviction (lvl 25 after +skill)
1 pt Holy Bolt, Blessed Hammer, Charge
20 pt Smite
20 pt Holy Shield


That's a total of 106 skills which would get from lvl 94 and all skill quests. If you want to pvp along the way, I'd say keep 1 pt in smite until you finish everything else and then max it. Notice this doesn't include any points in Salvation, since it's not a prerequisite and as I mentioned above it doesn't add that much aura damage.

Alternatively, max Fanaticism (so you'll keep lvl 27 without arach and bk ring on) and put whatever you can into smite. If you manage to get to lvl 97 (hehe) you can have smite, fanaticism, and holy shield all maxed. So, in conclusion:

1 pt Prayer, Defiance, Cleansing, Vigor
20 pt Resist Lightning
1 pt Might, Blessed Aim, Concentration, Holy Fire, Holy Freeze, Thorns, Sanctuary
20 pt Fanaticism (lvl 30 after 10 +skill from anni, torch, arach, bk ring, mara, enigma)
15 pt Conviction (lvl 25 after +skill)
1 pt Holy Bolt, Blessed Hammer, Charge
20 pt Holy Shield
rest into smite (maxed at char lvl 97)

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hey bud for the shield i guess elite paladin shield to make dream in it?
- which type of shield do u suggest for this build.

thx


Elite paladin shield is a near-must. A good 3os elite paladin shield with 40+ resists is hard to find. Ideally you want it to be a sacred targe so you will hit max block with lower dex. Dex isn't a complete waste but you want to avoid putting too much in it because you want maximum life. The build still works with a crappy pally dream shield so don't worry about it too much to start. Just grab the best one you can find at a good price to start and then keep an eye out for that perfect 65res/30fhr sacred targe dream wink.gif. The best shield I ever had was 61res/27fhr sacred targe dream. I was lucky to have a perfect bone visage dream with 20res/30fhr. Just make sure you get at least 56fhr combined from helm and shield so you can hit 86 fhr with 30 fhr from boots/belt/gloves etc. My dreams had combined 57 fhr so with bloodfists on I hit 86fhr breakpoint.

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Jun 14 2008 05:48pm
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hey bud
when you say > 20ias gloves (or 10ias if you have lvl 27+ fana and 40ias zerker)
To confirm I should aim for 27+ fanat not just 27.  because currently i got 27 and im using bloodfist 10ias or do i need 20ias glove if i'm only @ 27 fanat.


Level 27 is the breakpoint where, with the aura active, you only need 50ias more to hit max smite speed on a berserker axe. That's part of the reason I recommended with my second stat suggestion that you max fanaticism and put the rest in smite (as opposed to putting just enough in fana).

Level 27 + bloodfists + 40ias griefz = fastest smite. If you're facing someone who's using holy freeze or slow or anything like that then go ahead and put on a phase blade grief instead, but in general the zerker is your best bet vs all.

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you guide is nice im actually making it now so is it better to have al 20's sc's in inventory then pcombs? or a good combo of both like 5x pcombs rest 20's


pcombs vs p offensive gc vs 20 life sc is very debatable, and which one is best depends on who you're fighting. 37x 20 life sc would be the cheapest, fastest way to get going with the char and you'd be able to easily hit 4.6k+ life. The last setup I had was 4x offensive lifers, 2x pcomb lifers, about 12 single resist 20 life sc, a 20/5 sc, and 6 life/ar sc. I was just going for the well-balanced approach. The ultimate (if you can afford it) is 9x 45life pcomb + 10x 20/5 sc. You lose about 200 life vs all 20 life sc but you gain about 1k smite and charge damage and 3k defense

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Quote

Sorry to take your time again. Just would like to know if you would like the skilling of my paladin.
I have thought about this skilling :

Defensive Aura:
Resist Lightning - 20
Salvation - 18

Offensive Aura:
Conv - 16
Fana - 18

HS - 20
Smite - 1
Charge - 1

What do you think? Should I put more in Smite and Charge? Should I take points away?
Thanks in advance smile.gif

Regards


That seems like a pretty strong balance. You might even want to take 8 out of salv (and maybe 1 out of fana) and put it into smite (for lvl 10).
Quote

Thanks for so far. I have skilled him now. I looked for a good variability of him. So I skilled him without my skillers and without arach, to keep the possibility to take verdungos, what I must say works pretty good...
Also I tried to keep a variability in the boots, so I am with dex also allowed to use Sands, and Gores.
I must say the char owns pretty nice and I thank you for the guide. Its really fun to play with him smile.gif

The wonderful thing at this char is the possibility to change equipment and inventory without losing important skills and stats smile.gif

Thank you very much for your help smile.gif

Regards
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Jun 14 2008 05:51pm
Quote (darcanegel @ Sun, Apr 20 2008, 08:16pm)
ofc you realize that best smite/aura pvp on ladder doesn't really mean as much as nl =/


Yes, I do realize that smile.gif. I could make wild claims that I'm the #1 auradin on east (or even #1 auradin period) but I don't because I haven't dueled against East NL, West, or Europe. So I'll just say that as far as the last year on East ladder, it wasn't even close.

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Quote (SnapShoot @ Sun, Apr 20 2008, 08:27pm)
Definitely vouch Adj

Very Intelligent, know's what he's talkin about. Never needed to hack

gg man


Doesn't need to be cocky and arrogant, because his aurasmiter was the best I've seen//dueled and he knew it smile.gif

ty John smile.gif

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Quote (DayandNight @ Thu, May 15 2008, 12:22pm)
what do you think is the best way to obtain DR when facing BvCs, I guess one solution is to switch to DR Smite normal gear and put Auradin gears switch back in stash maybe?

Or Griefz/Dream/Dream/Shaftstop maybe to keep aura/smite/dr in tact against bvcs?

very nice guide btw.


Ty. In order to increase DR there are a few options:
1. Keep your CTA on one switch with the Dream shield and have a Ber'd Stormshield on the other switch with Grief.
2. Same as option #1 but use Ber'd Hoz instead of Stormshield and Verdungos instead of Arach
3. Keep a 31 DR CoA stashed and use this + Verdungos
4. Swap out Enigma for a Ber'd or eth Zod'd Shafstop (or btal if you're on NL) and use Verdungo's

Option 1 cuts your smite damage a bit but keeps your teleport ability. You lose 1/2 your aura damage but that's not really your M.O. vs good BvC's
Option 2 doesn't max DR (only 31%) but you'll boost your smite damage and defense considerably. You can ditch the auras and toss on a CoA or Shako if you want to go pure smite.
Option 3 is probably the easiest but you lose the ability to kill with pulses. Other than that it's a good quick fix that will make it hard for a BvC to kill you
Option 4 is great for 1v1 gm vs physical damage chars but requires you to stat a lot more into Strength to compensate for not having Enigma. It's also a good pub setup with a lot of smiters running around.

Most BvC's aren't that hard if you have a grief zerker and shift+smite. Another option (though generally bm) is to use Grief+Exile on main. Your defense will be in the 25k range and you'll have lifetap.

If the BvC switches to Widow quickly namelock charge but be prepared to stop as soon as he switches back so you can shift+smite again.

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Quote (Fallen_Photos @ Thu, May 15 2008, 03:30pm)
I'm confused as to how you're going to hit max dr for barbs. shift smiting sucks I don't care what anyone says. And if you trade in nigma you lose teleport. You could trade a dream out for a berber coa and slap on a dungos.

You won't be charging a barb anyway so theres no real advantage to having the dreams on anyway.


See above post for DR solutions. CoA is a good stash item but in general your standard setup + Verdungo's (23 DR) is enough to take down most BvC. 15k Defense, 4.5k life, range 3 smite makes it hard for the BvC.

Shift+smiting doesn't suck but I guess it's personal preference. Shift+smiting with a phase blade sucks but that's why I push the zerker so hard.

You won't typically be charging a barb, certainly not while he's WW'ing, but there are opportunities to land a hit that you need to be aware of. Namely, if they get sick of trying to clip you (which they can't do without getting hit by smite because you match their range) and use Widow, you'll have a chance to charge then before they switch back. Also, if they try to stunt leap just outside your smite range you can quickly charge them and resume shift+smiting.

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Quote (Kuronishen @ Thu, May 15 2008, 03:40pm)
Read through the build, overall I'm really impressed.

As was stated before, the only problem with this in PvP is the lack of DR. other than that i like this


Ty. See above for more DR discussion wink.gif

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Quote (Mizzy @ Mon, May 19 2008, 11:36pm)
pretty cool build. very easy to read. not sure how viable, but i may just test it out


Let me know how it goes

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Quote (LegoGad @ Mon, Jun 2 2008, 06:35pm)
Almost the same build as my auras/smite but i would like to suggest few things:
in weap#1 u should have a pb/ba with 6 sox socketed 6*the best light faccets u can get,
and in weap#2 u should use ur grief ba with a ber'd storm shield, and pre-cast the bo.
and imo u should have a grief pb/hl always ready in stash vs other smiters with holy freeze on, since with that eq ur smite is just too slow


This is an option but I don't recommend it for a few reasons:

1. If you charge someone with the 30/-30 sword on you lose about 3.5k physical damage vs Grief (7k if deadly strike triggers) and only add about 1k lightning damage
2. If you charge someone with Grief + Stormshield on you lose about 1.8k lightning damage vs Dream and don't add any physical damage
3. Precasting is not only a pain in the ass but also bm (and prohibited in almost all legit dueling rules)
4. Switch smiting is bugged in that you can't weapon switch while in the middle of a charge. This means you need time it perfectly after you land the charge to switch weapons and start smiting. Using Grief on main means you just have to hotkey from Charge to Smite which you can do while charging and come out of the charge already smiting.

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Quote (silent9 @ Tue, Jun 3 2008, 12:57am)
gfg.. nice guide..
ima gonna try it out
sound pretty interesting


Thanks, hope it goes well

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Quote (izez @ Tue, Jun 3 2008, 02:27am)
Auradins are bad and even worse if you add it to hybrid build. This particular build has a low DR%, auras(meh they just tickle) and a weak smiter. I dont really see how any decent player with a decent build could be killed by this.

You can tell an ostrich not to stick its head in the sand but it probably won't listen. Thanks for the feedback.

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Jun 14 2008 06:01pm
nice guide
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Jul 9 2008 09:06pm
Quote (SuperThing @ Sun, Jun 15 2008, 12:01am)
nice guide


If you knew anything you would know that is it not a nice guide. Horrible is the word you are looking for.
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Jul 10 2008 09:15am
ok having read through this build it is very interesting.

However you are underestimating ppl ability to stack, vs a good player i.e well built hammerdin u aura vs 1 wisp and stack will not even move hp and then ur left with a mediocre smite at best and we all know hammer>smite..

This build also lacks alot of dr now assuming ur on my realm with a bb u land ur self with 28% pdr which is low and ofc on other realms ur stuck at 23% pdr now vs a barb that has stacked ur aura and sorbing u fall short alot here i believe some kinda helm like coa vs serious mele chars same vs good smiters.

And as stated by someone when ppl see auradin they usually go and grab lot of abs becasue of so many bugged auradin which means alot more ppl will be aware of your build
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Jul 10 2008 09:23am
If ur useast sc nl, i'd like to duel this. For some reason i dont see the smite dmg being that good and u would have to rely on charge + aura dmg like a normal auradin =/
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