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Feb 24 2023 12:52am
Ty for the guide, I refer anyone I hear thinking about a horker here.

It doesn't seem to be well documented but I think the physical sunder makes Amp/Decrep work at 100% effectiveness vs immunes. This is from 2.5 PTR everything working at 100% effectiveness but only conviction and lower res getting the 1/5 nerf when it moved to live patch notes which means that amp and decrep should still be 100% effective vs sundered enemies. From my testing on my fishymancer this seems to be true, would like to get your take on this. If this is true, this is a 5x improvement (80 vs -5) vs before when breaking physical immunes which earns a spot on my charms imo.

I also have an experimental setup that I'm liking even more than grief a5 (AR problems, overwrites amp) or Eth ariocs needle. Infinity in an Eth GT, Cham Andy, and CoH. From char planner, if one of the council members gets conviction, they only get a lvl 10 one so infinity overrides with the 12, the -def% on conviction also works on elite without needing demon limb buff and prevent monster heal seems to prevent them from healing each other. The FRW on it is just icing on the cake. It's been a blast so far so I'd like your take on it, it's possible that I'm just mistaken. It's by no means a budget build but I wonder if it may outperform on the high end. My horker is only 89 so maybe that's the problem.
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Feb 24 2023 05:07am
Quote (ArchaicHonor @ 24 Feb 2023 01:52)
Ty for the guide, I refer anyone I hear thinking about a horker here.

It doesn't seem to be well documented but I think the physical sunder makes Amp/Decrep work at 100% effectiveness vs immunes. This is from 2.5 PTR everything working at 100% effectiveness but only conviction and lower res getting the 1/5 nerf when it moved to live patch notes which means that amp and decrep should still be 100% effective vs sundered enemies. From my testing on my fishymancer this seems to be true, would like to get your take on this. If this is true, this is a 5x improvement (80 vs -5) vs before when breaking physical immunes which earns a spot on my charms imo.

I also have an experimental setup that I'm liking even more than grief a5 (AR problems, overwrites amp) or Eth ariocs needle. Infinity in an Eth GT, Cham Andy, and CoH. From char planner, if one of the council members gets conviction, they only get a lvl 10 one so infinity overrides with the 12, the -def% on conviction also works on elite without needing demon limb buff and prevent monster heal seems to prevent them from healing each other. The FRW on it is just icing on the cake. It's been a blast so far so I'd like your take on it, it's possible that I'm just mistaken. It's by no means a budget build but I wonder if it may outperform on the high end. My horker is only 89 so maybe that's the problem.


Nah Infinity is fine. Only issue is the kill speed is noticeably lower than with eBOTD etc, and no leech. It's definitely up there as a weapon option.
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Feb 24 2023 05:26am
Quote (ArchaicHonor @ Feb 24 2023 01:52am)
Ty for the guide, I refer anyone I hear thinking about a horker here.

It doesn't seem to be well documented but I think the physical sunder makes Amp/Decrep work at 100% effectiveness vs immunes. This is from 2.5 PTR everything working at 100% effectiveness but only conviction and lower res getting the 1/5 nerf when it moved to live patch notes which means that amp and decrep should still be 100% effective vs sundered enemies. From my testing on my fishymancer this seems to be true, would like to get your take on this. If this is true, this is a 5x improvement (80 vs -5) vs before when breaking physical immunes which earns a spot on my charms imo.

I also have an experimental setup that I'm liking even more than grief a5 (AR problems, overwrites amp) or Eth ariocs needle. Infinity in an Eth GT, Cham Andy, and CoH. From char planner, if one of the council members gets conviction, they only get a lvl 10 one so infinity overrides with the 12, the -def% on conviction also works on elite without needing demon limb buff and prevent monster heal seems to prevent them from healing each other. The FRW on it is just icing on the cake. It's been a blast so far so I'd like your take on it, it's possible that I'm just mistaken. It's by no means a budget build but I wonder if it may outperform on the high end. My horker is only 89 so maybe that's the problem.


Equipping a sunder doesn't sunder for your merc, only yourself and pets (merc is coded as hireling). Amp should still work at 1/5 for your merc.
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Feb 24 2023 05:40am
Quote (daanno2 @ 24 Feb 2023 06:26)
Equipping a sunder doesn't sunder for your merc, only yourself and pets (merc is coded as hireling). Amp should still work at 1/5 for your merc.


Really? That's tragic. It working for pets but not hirelings is big sad.
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Mar 1 2023 04:51am
Dont see the common/best
Ebotd wp
Treachery
G helm

Set up

e/ also idk why everyone has a hard on for teleport charges

walk into durance>walk out> free tp for merc

This post was edited by Aztec209 on Mar 1 2023 05:01am
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Mar 1 2023 05:35am
would you make any changes for HC? Especially pre BIS items
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Mar 1 2023 06:14am
Quote (Aztec209 @ 1 Mar 2023 05:51)
Dont see the common/best
Ebotd wp
Treachery
G helm

Set up

e/ also idk why everyone has a hard on for teleport charges

walk into durance>walk out> free tp for merc


Treachery is trash though.
You mean as a budget option?

This post was edited by Exokek on Mar 1 2023 06:15am
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Mar 1 2023 06:55am
Quote (Exokek @ Mar 1 2023 04:14am)
Treachery is trash though.
You mean as a budget option?


Hmm? the 45ias so you dont have to go andys and can also run Gull for both CB and DS(even add a cham or w/e you want)

and if the fade procs 15% DR and 60 All res

also hits the 42fhr bp

50% extra gold is a bonus

This post was edited by Aztec209 on Mar 1 2023 07:06am
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Mar 1 2023 07:19am
Quote (Aztec209 @ Mar 1 2023 07:55am)
Hmm? the 45ias so you dont have to go andys and can also run Gull for both CB and DS(even add a cham or w/e you want)

and if the fade procs 15% DR and 60 All res

also hits the 42fhr bp

50% extra gold is a bonus


there's no time for fade to proc in a sub 1 min run.

a2 mercs are starved for %ed; coh is a much bigger dps boost than hitting a slightly higher ias bp

gface should be better than andys though just due to the 15% ds






Quote (Aztec209 @ Mar 1 2023 05:51am)
Dont see the common/best
Ebotd wp
Treachery
G helm

Set up

e/ also idk why everyone has a hard on for teleport charges

walk into durance>walk out> free tp for merc


tele charges save you like 10s per game through optimal pathing (no need to run around to the entrance) and ability telestomp troublesome aura spawns. not to mention council spawns split like half the time.
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Mar 1 2023 07:39am
Quote (daanno2 @ Mar 1 2023 05:19am)
there's no time for fade to proc in a sub 1 min run.

a2 mercs are starved for %ed; coh is a much bigger dps boost than hitting a slightly higher ias bp

gface should be better than andys though just due to the 15% ds








tele charges save you like 10s per game through optimal pathing (no need to run around to the entrance) and ability telestomp troublesome aura spawns. not to mention council spawns split like half the time.


And ebotd wp might merc isint really starved for much ed

Teleport saving 10s is a bit of a stretch especially since u can simply let the trav chase you before applying the cc
The fade proc isint the selling point u shouldnt need it, it is a nice bonus when it does proc
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