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Feb 18 2010 03:36am
Quote (Neutralman @ Feb 18 2010 01:28am)
Hmm I have a question.  Is this how Damage reduction % works? 

Say I crit someone for 1000 damage (after pvp reductions).  If the opponent has 50% dr, he takes 500 damage.  If the opponent has 45% dr, he takes 550 damage.    let me know if this is accurate, thanks!


yes that's correct.

Damage is done in this order:

1) 17% penalty for player vs. player
2) Bone Armor, Cyclone Armor, and Energy Shield absorbs the damage before resistances.
3) - damage from items (such as sol rune socketed into armor)
4) Resistances (Damage Reduce % , elemental resists, absorb, -resists)
5) Absorb % (heals)
6) Numerical absorb (example: tgod's)
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Feb 18 2010 03:38am
Quote (sylvannos @ Feb 18 2010 04:36am)
yes that's correct.

6) Numerical absorb (example: tgod's)


Thanks sir!
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Feb 18 2010 01:26pm
Quote (reyrol @ Feb 16 2010 08:01pm)
Ok, my pally is working now :)
he can go either exile or nontap (vs other classes gm melee)
Inventory ( all max ar lifers + torch + anni )
switch: atm cta6 3hs + hoz

Exile setup:

Exile 1818/65/121/16
Shako141 cham
280edc
23xx eshaft
gelics
12Xdef / 20 ias / 15str / 15dex / 16ar gloves
gores

Nontap setup

SS ( no sox atm ) probably cham
32Xdef (eth-selfrep :D ) 2X life VISIO shako > 80ed / 30ias
280edc
Armor ?
Gelics
steelrends
Gores

About the armor for nontap:

Should I CHAM the SS so i can switch betwen Prudence (45kdef / 6,5kdmg ) and Forti ( 28kdef / 8kdmg / morelife ) ????
Or should i go with eth CBF armor ( Zoded eGbane / Zoded eDuriels ) + 30MAX Jwl on SS for example ???


The price for Tap / Nontap hability is = 65stat points wich convert into ar/def (dex) or ed% (12 extra str)

Iso some opinions about the nontap setup please !


I'd go cham ss since that opens a lot of different options. I always like higher def armors for non tap like eprud and tmight which always worked very well.
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Feb 18 2010 01:32pm
gg
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Feb 18 2010 07:22pm
Quote (Snags420 @ Feb 18 2010 02:32pm)
gg


Mhm :)
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Feb 18 2010 07:35pm
Quote (LaCoKaNoStRa @ Feb 18 2010 08:07pm)
lol clueless rand

7/10, needs fhr or 5%bonus Ar


Someone asked me to explain further why this kids a retard. :)

He said that you need fhr on a visionary for gm melee (since he's clueless)

Reasons why you don't need fhr on a zealot for gm melee is:

Zeal is uninterpretable

Now fhr does come into play between zeals and if you have a setup that has very low fhr like most shaft setups you will occasionally get caught up after getting hit between zeal volleys.

But this very rarely happens and majority of the time makes no difference to a duel at all even if it does happen. Which is why fhr = useless on a zealot in gm melee

Hope no one else is confused by randoms ^_^

This post was edited by dark-soul on Feb 18 2010 07:36pm
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Feb 18 2010 09:39pm
Quote (dark-soul @ Feb 18 2010 09:35pm)
Someone asked me to explain further why this kids a retard. :)

He said that you need fhr on a visionary for gm melee (since he's clueless)

Reasons why you don't need fhr on a zealot for gm melee is:

Zeal is uninterpretable

Now fhr does come into play between zeals and if you have a setup that has very low fhr like most shaft setups you will occasionally get caught up after getting hit between zeal volleys.

But this very rarely happens and majority of the time makes no difference to a duel at all even if it does happen. Which is why fhr = useless on a zealot in gm melee

Hope no one else is confused by randoms ^_^


ya lol i hate when they spawn w/ Fhr and not Sun MOd wtf is FHR 4 some noobs ass Concs or Furys
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Feb 19 2010 12:07am
Quote (iskandar09 @ Feb 18 2010 10:39pm)
ya lol i hate when they spawn w/ Fhr and not Sun MOd wtf is FHR 4 some noobs ass Concs or Furys


Iknorite xD
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Feb 19 2010 03:28am
is phoenix shield badmannered
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Feb 19 2010 04:23am
Quote (Neutralman @ Feb 19 2010 05:28pm)
is phoenix shield badmannered


yes, reason being the chance to cast firestorm, which weirdly is also found on torches, but torches are fine -_-
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