Quote (Trae8 @ Tue, 17 Jul 2007, 20:41)
I was going to save this comparison for my guide, but I don't know if i'll even post it or not. Very few people play the game anymore so it would probably last a few days and then get buried forever anyway. Diablo = dead game. But anyway, here is a comparison of the 2 sins we are talking about Rain:
Standard Greater Talon using Ghost sin:
Chaos hand damage (non pre buffed) 2809 - 3454 (average of 3132)
Chaos hand damage (perfect pre-buff) 4791 - 5457 (average of 5124)
Fury hand damage (non pre buffed) 2451 - 2757 (average of 2601)
Fury hand damage (perfect pre-buff) 4433 - 4754 (average of 4594)
Chaos attack rating: 5904
Fury attack rating: 6113
Life: 4032
added deadly strike: 0%
65% Fcr, 48% Fhr, 50% dr, 61% weapon block
One of my actual realm Ghost sins using my own unique build (i'll post a guide for it when I get around to it)
Chaos hand damage (non pre buffed) 3119 - 4101 (average of 3614)
Chaos hand damage (my non perfect pre-buff) 5334 - 6433 (average of 5884)
Fury hand damage (non pre buffed) 2624 - 3145 (average of 2885)
Fury hand damage (my non perfect pre-buff) 4680 - 5326 (average of 5003)
Chaos attack rating: 6885
Fury attack rating: 7109
Life: 4157
added deadly strike: 34%
65% Fcr, 48% Fhr, 50% dr, 60% weapon block
So my sin has 16% more average chaos damage and 10% more fury damage. Thats not even factoring in the extra 34% deadly strike I have, plus the fact that my claws and charms are not perfect and neither is my pre-buff.
my sin has 125 more life, and that's with my sins non perfect charms. With perfect charms I would gain 45 more life making the difference 170 life.
I have about 17% more attack rating, and again my charms and gear are not perfect.
I lose 1% weapon block and I lose 10% mind blast damage. (this is of course compared to a sin that has 2 x 3 venom / 3 weapon block / 3 mind blast claws) Compared to real realm sins, it won't be much at all.
So I guess this is why I feel comfortable saying my build is better overall. I'll gladly make the small sacrifice to gain what I do. Plus my build is unique so I get cool points for that
![smile.gif](http://forums.d2jsp.org/html/emoticons/smile.gif)
I can just as well say this:
My actual realm sin:
Chaos hand damage (non pre buffed) 3809 - 4454 (average of 4132)
Chaos hand damage (perfect pre-buff) 5791 - 6457 (average of 6124)
Fury hand damage (non pre buffed) 3451 - 3757 (average of 3601)
Fury hand damage (perfect pre-buff) 5433 - 5754 (average of 5594)
Chaos attack rating: 15904
Fury attack rating: 16113
Life: 4432
added deadly strike: 90%
65% Fcr, 86% Fhr, 50% dr, 63% weapon block
and it would mean shit. You go by the numbers but yet, you've proven NOTHING. Ever heard of pvp penalty? dr? resis? The actual difference in PHYSICAL DAMAGE to your favor is MUCH MUCH less. I, on the other hand, will have higher mb + sm + traps + venom + cb + fade and whatnot.
You talk shit like no else. Please, refrain from shitty calculations and actually GRASP the game mechanichs
you, are also talking of "standard greater talon using sin"
wtf is that? You decide what standard is? It might be common, but in no way it is standard. I use elite claws. Preferably high damage fools with kb and whatnot.
You keep THEORYCRAFTING but so far you have proven nothing.
This post was edited by The Rain on Jul 17 2007 12:04pm