Quote (Tails chao @ 20 Apr 2012 12:30)
ww does the same thing as south walk vs hammer, I know some people like to ww away from charging smiters but I don't really see why you would compromise mobility, commit to an action and risk getting hit when you're already in a safe position. Circle teleporting is a lot harder to hit with charge anyway. it does garbage damage and you lose block/dr/sentry damage.
smiters
they will want to follow you and you can lure them into the right angle to get the traps hit them
also you do land some hits actually
once u wirl u are save if you straight counter ww their direction
hdong
when he stomps you when you did not expect it i always feel like the ww gets me out of the block/fhr animation and leave the small area of actual dmg output faster than walking would
i dont know if thats the case so i guess its preferance
but vs smiter its a musthave imo
This post was edited by MoXeR on Apr 20 2012 05:38am