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Apr 20 2012 05:02am
Quote (Jeebus666 @ Apr 20 2012 06:57am)
?? Trap people say chaos is an interesting asset in the traps arsenal.


Tails must be a noob or somethin
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Apr 20 2012 05:11am
Quote (ranorn @ Apr 20 2012 12:02pm)
Tails must be a noob or somethin


yy, both him and tudey need to stop theorycrafting and get some sin experience
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Apr 20 2012 05:12am
Quote (Jeebus666 @ 20 Apr 2012 12:11)
yy, both him and tudey need to stop theorycrafting and get some sin experience


vouse!!
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Apr 20 2012 05:13am
Quote (Jeebus666 @ Apr 20 2012 07:11am)
yy, both him and tudey need to stop theorycrafting and get some sin experience


Srsly. All they do is QQ about everything without ever trying it. They think d flight is bad l o l
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Apr 20 2012 05:14am
Quote (ranorn @ 20 Apr 2012 12:13)
Srsly. All they do is QQ about everything without ever trying it. They think d flight is bad l o l


it is bad
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Apr 20 2012 05:17am
Quote (Tails chao @ 20 Apr 2012 12:01)
Whirl to infinity and beyond!


south wirl from hdong stomps
ww away from a smiter charge

ww is a nice toolbox ability
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Apr 20 2012 05:22am
Quote (MoXeR @ Apr 20 2012 11:17am)
south wirl from hdong stomps
ww away from a smiter charge

ww is a nice toolbox ability


This.+ww keeps claw block unlike walking
Others keep on spamming.
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Apr 20 2012 05:23am
Quote (monSt4r @ 20 Apr 2012 12:22)
This.+ww keeps claw block unlike walking
Others keep on spamming.


:rofl:
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Apr 20 2012 05:30am
Quote (MoXeR @ 20 Apr 2012 12:17)
south wirl from hdong stomps
ww away from a smiter charge

ww is a nice toolbox ability


ww does the same thing as south walk vs hammer, I know some people like to ww away from charging smiters but I don't really see why you would compromise mobility, commit to an action and risk getting hit when you're already in a safe position. Circle teleporting is a lot harder to hit with charge anyway. it does garbage damage and you lose block/dr/sentry damage.

This post was edited by Tails chao on Apr 20 2012 05:30am
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Apr 20 2012 05:36am
Quote (Tails chao @ 20 Apr 2012 12:30)
ww does the same thing as south walk vs hammer, I know some people like to ww away from charging smiters but I don't really see why you would compromise mobility, commit to an action and risk getting hit when you're already in a safe position. Circle teleporting is a lot harder to hit with charge anyway. it does garbage damage and you lose block/dr/sentry damage.


smiters
they will want to follow you and you can lure them into the right angle to get the traps hit them
also you do land some hits actually
once u wirl u are save if you straight counter ww their direction

hdong
when he stomps you when you did not expect it i always feel like the ww gets me out of the block/fhr animation and leave the small area of actual dmg output faster than walking would
i dont know if thats the case so i guess its preferance

but vs smiter its a musthave imo

This post was edited by MoXeR on Apr 20 2012 05:38am
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