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Mar 4 2007 01:55pm
Quote (YoUseeDA_Light @ Sun, Mar 4 2007, 02:26pm)
1-Helm : Shako ...Are you sure that you don't needany 2 Skill 20 fcr mods helm ? You had never wish to have 1 in stash in any situations ?
2-Es: You reach 94% just putting 20 on ES right ? So does it really help have 20 in telek too ? Is not 16 ok ?
3-Dmg: Will be 16k enough to duel eve in pub games without getut down by 1 dwarf ?
4-Duel Q: All chars when NL does teleport in NORTH direction ?
5-Run Q: I have see only yestarday a Necro that know how to avoid namelock of my hammrdin by simple walk 2 step and pk me with spear...Does this will work fine even if a Druid tele on my Sorc ? Will not wolf/bear stun me before?
6-Life/Mana: I rly like have 1k/5k mana but what the goals in do it instead a 2k/3k mana ?
7-Foh Duel: With 1k/5 k mana will the foh an izi opponent or u need stack for take 2-3 hits ?
Thank you for your patience


1- u need fcr circlet only in case, if u use 20 fcr orb, instead of hoto/eschuta... shako overall provides better bonuses than most circ's
2- yes, u reach 94 with 20 points in es and u need 20 points of tk.. read some faq about tk bonuses, its a long story
3- 16-17k as much as i reach with eschuta is completely enought for all duels... but in pub games,full of 95 resi palas u will suffer..
4- yes
5- yes it works, but not as good as vs hammer, cus there is probabilty of gettin hit, cus tornados spawn in your direction, not north as hammers
6- 2/3 wont work, cause u rely on mass mana and 3k will go down rly fast and some extra life wont really help u then... mana > life on this char... but feel free to get some vita after u break 5k mana.. imo u nn more
7- foh doesnt do much dmg to mana/life even with convi on and u rly take shitload of hits... duel might not be izi though if he does very def style + ow scepter
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Mar 6 2007 07:01am
yes
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Mar 6 2007 08:39am
And sry last question what about Bow Amazon ? Are them free kill or u need tele around avoid and try hit ?
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Mar 6 2007 08:48am
Thought I'd post this:



Just to show YoUseeDA_Light the difference between 16 TK, and 20 TK.

However, people tend to believe TK is in breakpoints that goes up in 4's.

0/4/8/12/16/20
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Mar 6 2007 08:50am
Quote (AdzMod @ Tue, Mar 6 2007, 02:48pm)
Thought I'd post this:


Just to show YoUseeDA_Light the difference between 16 TK, and 20 TK.

However, people tend to believe TK is in breakpoints that goes up in 4's.

0/4/8/12/16/20


Thank you ^
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Mar 8 2007 04:16am
Quote (AdzMod @ Tue, 6 Mar 2007, 15:48)
Thought I'd post this:



Just to show YoUseeDA_Light the difference between 16 TK, and 20 TK.

However, people tend to believe TK is in breakpoints that goes up in 4's.

0/4/8/12/16/20


i dont understand!

can u explain the table?

exp: tk lvl 20 and es 95 is 36, 36 of what? life or mana? and is it dmg taken to mana 36?

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Mar 8 2007 04:16am
Is the mana you are going to lose from 50 dmg of hit
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Mar 8 2007 07:05am
with 16 tk, u lose 1 mana per 1 dmg
with 20 tk, u lose 0.75 per 1 dmg
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Mar 8 2007 09:20am
Quote (lopov @ Thu, Mar 8 2007, 01:05pm)
with 16 tk, u lose 1 mana per 1 dmg
with 20 tk, u lose 0.75 per 1 dmg


4 points in telekinesis actually boost your mana for 25% total
worth it?
i guess so wink.gif
ty adam for table
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Mar 8 2007 05:36pm
1st of all i would like to start out saying ... awesome guide ... i would like to criticize a few of your opinions tho wink.gif

Quote
Sands vs Mana Boots
Main disadvantage of Mana boots is their price. 30 frw 10 fhr (at least aim for fhr) 5x mana 5% max mana and some adds as life replenish push price to ~3k fg for a pair and if u r not able to afford them, i would recommend sands over mana boots. Sands gives 10% more fhr, which enables u to replace fhr skiller with 4x lifer,15 vita equalls to 15 hp without bo, 15 strg equalls to 30 mana and 70 poison resi is useful in very limited situations. So overall, mana boots gives ~75 mana while sands giving 55 life, 30 mana and poison res (not including %'s from items and bo). If u can afford mana boots, go for them, but sands should also fit needs of every sorc.


1st off ... 15vita = 30hp not 15 ... second off ... y is frw important on a sorc ??? sorc's dont run/walk they tele 15str - 30life or mana ... which ever u put it in .. in my opinion Etreks are teh way to go no matter what ^^


Quote
Hoto vs Rare Orbs and Eschuta
After testing alot, i simply cant recommend anything over Hoto. Life replenish (on low hp char) just makes it real bad-ass. Hoto is wonder, which allowes sorc to fight 4v1, makes ppl cry, take down any1… 1k extra dmg from Rare orb or eschuta can be usefull in some instances, for example fast duels like svs. Notice, that u need godly jewel to put in eschuta/orb, cus u will suffer resists (try to get similar to mine: 9 strg 14 mana 8 all res 38 fire res). I own one of best ladder rare orbs 2 sorc 20 fcr 3 fb 2 es 7x mana 2x life with free socket which enables me to reach 95 es without precast and combined with godly circlet provides insane dmg/life/mana, but u will just miss life replenish in long duels. I suggest keeping few setups in inventory and find weapon which suits u best, but Hoto gets my vote.


2nd off ... if u are lacking res ... hoto is a good way to get your res up ... but if u have teh fg to get good gear ... u shouldnt be lacking res at all ... my fire sorc has max res ++ with a eschutas ... the dmg that eschutas or a magic/rare orb gives u is irreplacable ... especially with the -5 or -10 res that they also adds icing to the cake


other than these i thought ur guide was brilliant ^^
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