Quote (Vansonbee @ Jan 18 2012 07:05pm)
He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics
24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass
High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost
It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury
This post was edited by Habakkuk22 on Jan 19 2012 10:43pm