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Jan 18 2012 11:38am
Quote (Habakkuk22 @ Jan 18 2012 01:15pm)
Telezons are in themselves, a waste of fg
11 frame fcr just doesn't work in high-end PvP

We've been all through this earlier in this guide and all have to say is this:
There are strong reasons why telebowas do not compete in world ladders

Tele with CS and Plague on the other hand, works great

But 11 frame tele as a defense mechanism is terrible against seasoned fpk stompers

Honestly if you're trying to make a telebowa with GA
Just make a necromancer with bone spirit
It's faster tele, spirits cannot be blocked and linger in the area cast to arc back in at chasers



and I was talking about Dracul's with GSkull/Rare alike. IT would be preferable with GSkull though (Knockback is a must in most situations)
being able to front OW and still wear Stormshield would be an amazing PvP advantage vs Barbarians/Smiters/Assassins


i mean if u wanna get technical, the only chars that work in serious competitive pvp are:

trapper
bone necro
druid

even a barb wont make it because 1v1, they have issue vs good nec and trap and druid (keep in mind that well build chars have counters to everything - vs a barb = match block switch)
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Jan 18 2012 11:41am
Euro lamer rules allow shit hybridrws...
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Jan 18 2012 11:41am
you forgot a very good lort aZn_MaSta

This post was edited by franek on Jan 18 2012 11:41am
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Jan 18 2012 11:43am
i had a ww sin that killed ww barbs. claw block > than shield.
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Jan 18 2012 11:46am
Quote (Death_Lives13 @ 18 Jan 2012 19:43)
i had a ww sin that killed ww barbs. claw block > than shield.
vouch! there is almost no difference from 75% (shield) to 65% (clawblock) but the 65% blocks EVERYTHING even the hidden hitchecks in ww that shield dont block^^ i laugh at new players who claim shield is better xD
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Jan 18 2012 06:05pm
What you think of this person duel style and method? It might be kind of old (2010), because I don't see the hammer din desyn, but relies on teleport mostly.
http://www.youtube.com/watch?v=ej1v5BWab6U&feature=player_embedded

He also recommends 24 arrows for multiple, what you think?
http://d2cmp.forumprofi.de/showthread.php?tid=17
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Jan 18 2012 06:36pm
technical @_@
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Jan 19 2012 10:39pm
Quote (Vansonbee @ Jan 18 2012 07:05pm)
What you think of this person duel style and method? It might be kind of old (2010), because I don't see the hammer din desyn, but relies on teleport mostly.
http://www.youtube.com/watch?v=ej1v5BWab6U&feature=playerembedded

He also recommends 24 arrows for multiple, what you think?
http://d2cmp.forumprofi.de/showthread.php?tid=17


He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics

24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass

High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost

It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury

This post was edited by Habakkuk22 on Jan 19 2012 10:43pm
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Jan 19 2012 11:18pm
Quote (Habakkuk22 @ Jan 20 2012 12:39am)
He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics

24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass

High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost

It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury



LOLOLOLOLOL..And I guess you also use magic arrow as a means of long-range fighting?!
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Jan 20 2012 01:14am
Quote (Habakkuk22 @ Jan 20 2012 05:39am)
He's not bad with his footwork but I don't see why he's using multi-shot against a hammerdin
He should be trying to interpret where the hammerdin will land next and spam GA's into that area
It helps lay down as many frames as possible to lock up the paly when he lands
And yes, this paly isn't synching or using charge/smite against the bowa
Things are more complicated against a paly that can switch up tactics

24 arrows into multi-shot is a waste of points and causes energy drain in my opinion
Adding points to multi does not raise it's damage, it only raises the amount of arrows and it's energy cost
Only 1 arrow of multi during a single volley (or a single spray) will hit an opponent as they pass

High leveled multi is great for opponents who are very far away (ZvZ as example)
But against most opponents, they are generally very close to you and when this happens, high level or low level multi is the same thing
Example: A druid is trying to stomp you
Multi is great vs druids to drop the summons or even against a necromancer on their approach
But lvl 10 or 24 multi makes no difference when the opponent is so close that the extra arrows just don't matter
The smaller spray of a level 10 multi is going to do the same exact thing as a level 24 multi
The only difference is that the level 10 has far less mana cost

It's important to preserve mana in extended PvP matches
Multi is expensive to begin with as is Lightning Fury


zon is using multi to get rid of hammer's oak, and mana is stackable where he plays.

edit: about the duel style he's #1 ama so i guess it must be decent.

This post was edited by Jeebus666 on Jan 20 2012 01:16am
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