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Jul 26 2011 02:14pm
Quote (Skibum @ Jul 26 2011 07:49pm)
this is my old sin with gores on all the time and 400+ ed claws instead of fools.  It did pretty well, trying to remake her but hard to find the claws again :madface:  I still dink around with shitty claws though
http://i277.photobucket.com/albums/kk41/skibumologist/Screenshot274-1.jpg


Auch....that damage
I want such claws too.
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Jul 26 2011 02:18pm
Quote (Bryant @ 26 Jul 2011 22:10)
Well you talked about all ghost builds. Full shadows is still a ghost build.


o.o

nvm

o.o


btw,
another thing you azn could explain is why physical dmg > psn dmg, double psn lenght bug, venom timer, etc.
if its written ive missed it :S
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Jul 26 2011 02:19pm
Quote (Bryant @ 26 Jul 2011 20:59)
Gores not really worth it for full shadow ghosts o.o


why?
shadows also add dmg via claw mastery
the reason why u use 322's is because you want the ar fixed and want some extra life in case u have enough sks
besides shadows also add venom dmg and mb

1.5 average dmg / sc isnt really that much of a deal
didnt test it but i doubt it does even compansade the lose of 1 shadow sks only looking at the dmg boost of clawmastery

This post was edited by MoXeR on Jul 26 2011 02:25pm
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Jul 26 2011 02:26pm
Quote (MoXeR @ 26 Jul 2011 22:19)
why?
shadows also add dmg via claw mastery
the reason why u use 322's is because you want the ar fixed and want some extra life but only if u have enough sks
besides shadows also add venom dmg and mb

1.5 average dmg / sc isnt really that much of a deal
didnt test it but i doubt it does even compansade the loose of 1 shadow sks only looking at the dmg boost of clawmastery


you are right

the amount of sks depends on taste.

100phys dmg > 100psn dmg due to crit + 50%phys resists VS double pl bug + 75%res = 100 phys dmg = 200psn dmg when crit strikes

but i can compensate, for example, the use of 4GC's + 4 hardpoints in fade INSTEAD of BER rune VS a Damage jool, and need less hardpoint in clawblock to reach the %block wit same Phys dmg
GC's also add AR via mastery


>think

/e

10 points in clawmastery = 40%ed

by the way ^^^^^^

This post was edited by reyrol on Jul 26 2011 02:30pm
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Jul 26 2011 02:31pm
Quote (reyrol @ 26 Jul 2011 21:26)
you are right

the amount of sks depends on taste.

100phys dmg > 100psn dmg due to crit + 50%phys resists VS double pl bug + 75%res = 100 phys dmg = 200psn dmg when crit strikes

but i can compensate, for example, the use of 4GC's + 4 hardpoints in fade INSTEAD of BER rune VS a Damage jool, and need less hardpoint in clawblock to reach the %block wit same Phys dmg

GC's also add AR via mastery

think

/e

10 points in clawmastery = 40%ed

by the way ^^^^^^


yes

E: imo this hole 322's on ghost thing came up because ppl think that a ghost is a baba but fakt is that a baba can not only stat mastery but also ww which means that the scs get a higher % boost while a sin only has mastery to push the dmg ahead
hmm
might even be that 20/36's > 3/22's here when it comes to actuall performance
but shadows still > all --> though they dont give that much life :3
anyways a visi fixes the ar problem so i dont see why the scs should be any better

This post was edited by MoXeR on Jul 26 2011 02:45pm
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Jul 26 2011 04:14pm
Quote (MoXeR @ 26 Jul 2011 22:31)
yes

E: imo this hole 322's on ghost thing came up because ppl think that a ghost is a baba but fakt is that a baba can not only stat mastery but also ww which means that the scs get a higher % boost while a sin only has mastery to push the dmg ahead
hmm
might even be that 20/36's > 3/22's here when it comes to actuall performance
but shadows still > all --> though they dont give that much life :3
anyways a visi fixes the ar problem so i dont see why the scs should be any better


cuz 1 phys dmg > 1 venom skills dmg, in every single aspect if its only about substituting ss vs Gc's
but if you do something like what ive posted like subittuting ber vvs dmg jools, gcs can be comparable

e/ and ofc depends on damage from claws

you know i play with high dmg like you and %ed from jool works ;)

and max dmg from charms have less %damage increase than %ed

This post was edited by reyrol on Jul 26 2011 04:15pm
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Jul 26 2011 04:14pm
Quote (MoXeR @ Jul 26 2011 01:19pm)
why?
shadows also add dmg via claw mastery
the reason why u use 322's is because you want the ar fixed and want some extra life in case u have enough sks
besides shadows also add venom dmg and mb

1.5 average dmg / sc isnt really that much of a deal
didnt test it but i doubt it does even compansade the lose of 1 shadow sks only looking at the dmg boost of clawmastery


Mastery ED does not give as much damage as raw +damage, which is still boosted by any ED sources including mastery. Shadow ghosts don't do enough physical damage for it to be worth it.
Ghost's don't use 32020s because of AR, they use it because it gives more damage and life.
Yes it compensates for the loss of shadow skills.

Quote (MoXeR @ Jul 26 2011 01:31pm)
yes

E: imo this hole 322's on ghost thing came up because ppl think that a ghost is a baba but fakt is that a baba can not only stat mastery but also ww which means that the scs get a higher % boost while a sin only has mastery to push the dmg ahead
hmm
might even be that 20/36's > 3/22's here when it comes to actuall performance
but shadows still > all --> though they dont give that much life :3
anyways a visi fixes the ar problem so i dont see why the scs should be any better


No, it did not come up because people think ghosts are like barbs. Ghosts are nothing like barbs, and only idiots ever make that comparison. You should probably refrain from saying that again.
Once again, it's not an AR problem, so 36/20s are not better than 32020s on a ghost. They're not even close. They're viable on a barb because a barb already does enough damage without needing any additional +damage from his charms.
Visionary does not add that much AR. It's a highly overrated mod.
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Jul 26 2011 04:19pm


Quote (Skibum @ 26 Jul 2011 22:49)
this is my old sin with gores on all the time and 400+ ed claws instead of fools.  It did pretty well, trying to remake her but hard to find the claws again :madface:  I still dink around with shitty claws though
http://i277.photobucket.com/albums/kk41/skibumologist/Screenshot274-1.jpg


that ar is pretty cool lol
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Jul 26 2011 04:23pm
Quote (tudey @ Jul 26 2011 03:19pm)
that ar is pretty cool lol


What's cool about 11034???
You just nooben IRL...
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Jul 26 2011 04:29pm
Quote (reyrol @ 26 Jul 2011 23:14)
cuz 1 phys dmg > 1 venom skills dmg, in every single aspect if its only about substituting ss vs Gc's
but if you do something like what ive posted like subittuting ber vvs dmg jools, gcs can be comparable

e/ and ofc depends on damage from claws

you know i play with high dmg like you and %ed from jool works ;)

and max dmg from charms have less %damage increase than %ed


hrrhrr nice ideas here

Quote (Bryant @ 26 Jul 2011 23:14)
Mastery ED does not give as much damage as raw +damage, which is still boosted by any ED sources including mastery. Shadow ghosts don't do enough physical damage for it to be worth it.
Ghost's don't use 32020s because of AR, they use it because it gives more damage and life.
Yes it compensates for the loss of shadow skills.



No, it did not come up because people think ghosts are like barbs. Ghosts are nothing like barbs, and only idiots ever make that comparison. You should probably refrain from saying that again.
Once again, it's not an AR problem, so 36/20s are not better than 32020s on a ghost. They're not even close. They're viable on a barb because a barb already does enough damage without needing any additional +damage from his charms.
Visionary does not add that much AR. It's a highly overrated mod.


and raging midgets there
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