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Poll > ~damach Zon Guide~ > Holy Shi Damach Zon Sex
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Jan 21 2011 07:01am
10000000 / 10

lol'ed hard
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Jan 21 2011 03:36pm
Quote (sorowfulhatred @ Jan 21 2011 05:42am)
The telezon was vita. No doubt that glass zons should be reserved for strict phys dmg builds.

Psn dmg small charms:
Psn/Life: 175/20 x 37 = 6457/740 (1079 psn dmg/second)
vs plague:
Psn/sec: 83,000/20 (4150/second)

*3.85 times the damage per second between the two. Not a terribly huge difference when taking into account the versatility of a ranged attack [ga/multi] vs a limited range/cool down timer attack.
I also pair it with open wounds --[25x(45xcLvL-1319)/256]/8-- = 34.436 dmg/second caused by open wounds. Or, 275.5 total ow (including pvp and missile penalties).
Now, with pvp penalties and an opponent with 75 psn resists, the psn dmg small charms average 45.86 psn/second
For the sake of me not having to do more math we'll say my faith mat bow will average 2k (this is including the 60% crit). With pvp penalty and 35% dr (average ammount?) = average phys dmg from arrow being 221
Plague with the same penalties: 176.38 psn/second
Total plague damage done over 20 seconds = 3527.6
Total rough average damage done by a single arrow = 496.16 over 6 seconds without ow. WITH ow each arrow will do a rough average damage of 771.66 over 8 seconds.
In order to compare the damage done by arrows over 20 seconds we'll assume 4 arrows, if not more, have landed (6 second poison intervals would hit 18 or 24). Thus, I've taken dmg/second and multiplied by 20. The comparable damage is 2469.92, roughly
3527.6 plague and 2469.92+ arrow---the damage difference isn't that astronomical (and let's not forget the life bonus gained from small charms, +135 life if you use 9x 45 life java gcs)
Couple this with the fact that you can pair the arrows with a 4914 dmg cs with 11 bolts, 7fps guided, kb, 63 fcr bp, 39-50% dr, max res... and I think you have yet another viable variation of this build.
Lemme know what you think.



The damage per second change might not be astronomical- only say four-fold, but do bear in mind that beyond the "losing 50% resists & 9 java skills" from the charms, you're dealing that much shorter duration. It might seem easy on paper to just reapply poison with a single arrow each time the poison is over, but the reality is that its not. One of the glories of Plague Javelin is that once someone is touched by it, they will drain to 1 hp, and not only do you know that- but they know that. You can play defensive with plague javelins before they get hit by them once, and they'll be so busy trying to avoid plagues (especially if you're standing in them and they are a hammerdin/smiter) that you can score *free hits* with your bow and javelins. Once someone IS poisoned, they will universally either kamikaze you or run to akara. They won't stick around and play normally- maybe some ultra good conditioned duelers who understand psychology, but normal players and people like you and me and tudey- we go balls out after knowing we're poisoned. And when someone is trying to suicide you, its much easier to play against them, as they are predictable. Running with javelins out, just throwing in occasional hits while WSGing and teleporting around, dodging attacks. Not l8zing with poison, but muting their offensive with dodging their hyperaggressiveness, until they are dead. Playing matador.

You won't get that from poison on arrows. Taking 4x as long to widdle someone down, and giving them absolutely no reason to not just go aggressive on you from the start- you'll wind up in situations where someone is putting you under constant pressure, and either your poison will wear off with them still at high HP, or you didn't poison them at all and taking out your bow would be suicide- they can just continue to pressure you. With plague javelin, as they pressure you they are constantly losing HP until they eventually just die to 1 hit of fury or even by hitting you (damage to attacker).



I'm not saying its not possible. Poison bowas are decent, but they are much easier to kill than osamas or damach zons. Most characters in PvP can simply pressure you down without worrying about the poison. Lets face it, you're dealing one twelth of the total poison damage a plague can do with the poison on your charms per arrow. And a plague based build gets that same physical damage in there to widdle someone down, so you can't include the physical in your math against it. Its really orders of magnitude in difference. A BvC hit a plague cloud and slowly widdles to 1 hp- a BvC hits a poison arrow and only loses 1/10 of his hp.


Its a viable build, but I wouldn't recommend it, but if bow and bow only is your style, roll with it

Quote (tudey @ Jan 21 2011 06:21am)
I will be lvl 99 (private realm) but yea, its probably not worth it
basicly immune valk would be good vs trappers but not really vs other classes, and yea the recast timer sucks with plague-using zon


I'd skip the valk. I don't even use it against trappers- getting hit by stray traps that it procs when they go defensive is more of a liability than its worth at all
On the offense you're basically just WSGing around while poison drains them so its not like it exactly helps there either (since wsging with an immune valk means the traps will be hitting you at random, whereas if they just had a NL and you had no minions, the bolts would all miss)

Quote
what about taking a bit points out from psn skills and adding those into jav skills to boost your damage against tg? (and using 1p valk as well)
yea id get rid of strafe


its a possibility, but I'd keep every point in poison that I could since its the bulk of your damage
I'd be more interested in dropping valk, decoy, slow missiles & inner sight, and even potentially pierce & penetrate than ever pulling a point out of poison.
Valk is mostly useless and decoy is useless but fun for messing around, and inner sight is godly when in BM duels (any necro that casts bone prison), inner sight does nothing, pierce might supposedly be good against druids but your multi isn't ever going to do anything in those duels (better to have javas and blocking out if they're anywhere close and multi just clears the wolves either way, and its not like it dealt enough damage to the druid to justify using it) and penetrate again only helps multi, and not terribly much since faith has +300% ar




I figure at 99 and dropping strafe, all passives but dodge & crit I could hit 1-5430 x 11 on charged strike
Remember that tgods shaves off 1600 average (3200 max) so thats like 1115 x 11 = 306 life lost per CS
frankly, its not all that impressive even then against tgods chars. Remember that you can't put them into FHR with that since its 11 hits of ~30 damage each, and FHR only works per big individual attacks

This post was edited by Goomshill on Jan 21 2011 03:41pm
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Jan 25 2011 05:07pm
bump really cool build would like to try it but i dont really see it as viable enough to be a hc dueler
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Jan 25 2011 05:19pm
iz srs?
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Jan 25 2011 05:29pm
Quote (JebusMonster @ Jan 25 2011 05:07pm)
bump really cool build would like to try it but i dont really see it as viable enough to be a hc dueler


theres no such thing as hardcore dueling
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Jan 26 2011 08:12am
useless but fun + i dont get why u wrote a guide for dat t,t
ps. CH

This post was edited by hihorob on Jan 26 2011 08:13am
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Jan 26 2011 10:49am
Quote (hihorob @ Jan 26 2011 08:12am)
useless but fun + i dont get why u wrote a guide for dat t,t
ps. CH


because it outperforms every other zon that has a guide
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Jan 26 2011 02:46pm
Quote (Goomshill @ Jan 26 2011 04:49pm)
because it outperforms every other zon that has a guide


this
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Feb 2 2011 03:54am
[x] TURBO
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Feb 2 2011 04:06am
Thank you for this, always makes me laugh every time someone bumps it.
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