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Sep 17 2010 10:17am
Quote (Goomshill @ 17 Sep 2010 18:59)
no its about

"arreats is better than guillaimes in every single way"

hence there is no reason to ever use a guillaimes, besides trying to make urself look like a nab euro with no logic skills


you yourself said that you do more damage with guilli

and all other mods of arreat arent really useful vs hammer
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Sep 17 2010 10:26am
true all other mods of arreat suck, goomshill youre just using them to try make a point. definintely no need arreats extra AR vs other casters, but wonder whats more important vs high def hammer tho, if its the extra AR arreat or the extra ds gulli
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Sep 17 2010 10:34am
Quote (markilbaldacchino @ 17 Sep 2010 19:26)
true all other mods of arreat suck, goomshill youre just using them to try make a point. definintely no need arreats extra AR vs other casters, but wonder whats more important vs high def hammer tho, if its the extra AR arreat or the extra ds gulli


you _always_ benefit from extra ar (ok, if you got 95% to hit already then you dont, but this doesnt happen in reality)
he said guilli would do 2.5% more damage with cb and chance to hit included
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Sep 17 2010 10:47am
Quote (tudey @ Sep 17 2010 10:17am)
you yourself said that you do more damage with guilli

and all other mods of arreat arent really useful vs hammer


tudey sux at semantics
arreats does more damage than guillaimes

guillaimes just adds a little bit of crushing blow which is calculated and added separately from the damage :)
you could say it isn't better in every single way because it has more crushing blow but you didn't :)

Quote (tudey @ Sep 17 2010 10:34am)
you _always_ benefit from extra ar (ok, if you got 95% to hit already then you dont, but this doesnt happen in reality)
he said guilli would do 2.5% more damage with cb and chance to hit included


and arreats adds 2.5% more hp, 2.5% more mana, defense, frw, leap, resists, etc etc etc
more importantly, because your average damage is higher in the normal damage distribution and the AR higher, it has a higher chance to FHR your opponent
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Sep 17 2010 10:56am
Quote (Goomshill @ 17 Sep 2010 19:47)
tudey sux at semantics
arreats does more damage than guillaimes

guillaimes just adds a little bit of crushing blow which is calculated and added separately from the damage :)
you could say it isn't better in every single way because it has more crushing blow but you didn't :)



and arreats adds 2.5% more hp, 2.5% more mana, defense, frw, leap, resists, etc etc etc
more importantly, because your average damage is higher in the normal damage distribution and the AR higher, it has a higher chance to FHR your opponent


its still damage whatever you call it

and this 2.5% more hp probably doesnt change anything vs hammer (it certainly doesnt for me as I use cube with bo helm and some other stuff in it)
and def leap res useless vs hammer
and that fhr thingy doesnt really make a big difference either, no?
the extra 1 or 2% frw probably doesnt change anything either

This post was edited by tudey on Sep 17 2010 10:57am
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Sep 17 2010 11:09am
how do you propose that 2.5% more "damage" will change things more than 2.5% more life? you'd get more than "2.5% life" by replacing your "bo cube" with charms and not being a BM strumpet
the fhr thing certainly makes a difference.
having a higher chance to put your opponent into FHR on any given attack, because you deal more damage and have higher AR, makes a big difference
apply open wounds with higher AR certainly makes a difference.
leap has as much of a place vs hammerdin as a hammerdin's teleport has against a bvc
and the extra 3% frw makes a difference, too


what really makes a difference is not being ultra vulnerable to all casters in the game when you equip your gillhelms and lose 30% resists
because thats the difference between one stray fireball doing 800 damage and 1800 damage


thats the difference between your crappy barb being unable to fight a 1v2 and having to cry home "bm" instead of casting down your foes broken to the ground and feasting upon their innards
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Sep 17 2010 11:13am
2.5% more dmg will usually change things more than 2.5% more life vs. a hdin since the bonus won't change the number of hammers you will tank. Obviously if arreat's makes you break 7.5k life while gulli doesn't, then the 2.5% life is much more important than the extra 2.5% dmg, but that's rarely the case
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Sep 17 2010 11:13am
Quote (Goomshill @ Sep 17 2010 05:09pm)
how do you propose that 2.5% more "damage" will change things more than 2.5% more life? you'd get more than "2.5% life" by replacing your "bo cube" with charms and not being a BM strumpet
the fhr thing certainly makes a difference.
having a higher chance to put your opponent into FHR on any given attack, because you deal more damage and have higher AR, makes a big difference
apply open wounds with higher AR certainly makes a difference.
leap has as much of a place vs hammerdin as a hammerdin's teleport has against a bvc
and the extra 3% frw makes a difference, too


what really makes a difference is not being ultra vulnerable to all casters in the game when you equip your gillhelms and lose 30% resists
because thats the difference between one stray fireball doing 800 damage and 1800 damage


thats the difference between your crappy barb being unable to fight a 1v2 and having to cry home "bm" instead of casting down your foes broken to the ground and feasting upon their innards


..

vs hammer the extra life prob doesn abslutely nothing..try calc with 12k/17k hammer i bet its same number of hits with either helm

the extra dmg makes your chances of winning slightly more
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Sep 17 2010 11:14am
Quote (hue_two @ Sep 17 2010 05:13pm)
..

vs hammer the extra life prob doesn abslutely nothing..try calc with 12k/17k hammer i bet its same number of hits with either helm

the extra dmg makes your chances of winning slightly more


All good hdins use 9 pc build anyway, so just calc with 15k or if you wanna be "sure" do 14-16k




Anyway whether you use gulli or arreat's vs hdins is very close to irrelevant. If you're good on barb you'll beat 99% of hdins, and the last 1% you won't win nomatter what setup you use

cry cry cry

This post was edited by FnK on Sep 17 2010 11:16am
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Sep 17 2010 11:20am
Quote (Goomshill @ 17 Sep 2010 18:09)
how do you propose that 2.5% more "damage" will change things more than 2.5% more life? you'd get more than "2.5% life" by replacing your "bo cube" with charms and not being a BM strumpet
the fhr thing certainly makes a difference.
having a higher chance to put your opponent into FHR on any given attack, because you deal more damage and have higher AR, makes a big difference
apply open wounds with higher AR certainly makes a difference.
leap has as much of a place vs hammerdin as a hammerdin's teleport has against a bvc
and the extra 3% frw makes a difference, too


what really makes a difference is not being ultra vulnerable to all casters in the game when you equip your gillhelms and lose 30% resists
because thats the difference between one stray fireball doing 800 damage and 1800 damage


thats the difference between your crappy barb being unable to fight a 1v2 and having to cry home "bm" instead of casting down your foes broken to the ground and feasting upon their innards



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Gratz, you get a plain 9 on my faggot-o-meter!
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