Quote (MegaVovaN @ Jul 11 2010 01:40am)
I used a smite dmg calculator online to find the dmg. I just entered the str, fanacism aura, smite level, holy shield level. And a v/t has about 10.2k assuming smite = lvl 46, holy shield = lvl 46, fanacism = lvl 35, and had around 175 str.
Then based on your build for a t/v, you would have a level 41 smite by level 99. So putting that into the calculator it returned ~9700 smite damage.
10200 - 9700 = 500
500/6 = 83.333 (pvp penalty)
83.3333 / 2 = 41.66667 ~ 42 dmg(50% dr)
Now for foh
5556 - 4800 = 756
756/6 = 126 (pvp penalty)
126 * 1/4 = 31.5 ~ 32 more foh damage (assuming opponent has 75% lightning resist)
with 80% light resist, you would do 126*1/5 = 25.2 more foh dmg
+ another 20% sorb from wisp: 25.2 - (25.2* .4) = 14.4 more foh dmg. I messed up the calculation in my last post.
20% absorb basically means, for those that dont know, 20% of the light dmg is taken away, then it's turned into health for you. So basically its a 40% light damage reduction.
So the trade off is 42 smite damage vs. a possible 14.4 foh damage (if 80/20) or vs. a 32 light damage (if just 75). I guess its all down to play style. Like I said in the previous post, you can telesmite very well then I gues been a v/t is better. But Foh is auto hit and much easier to use than telesmiting.
yea most people tend to only have the 20% wisp and not the 5max too so ima compare it as 32 lite damage (auto aimed) vs 42 damage (point blank smite)
i'd have to say the foh would seem more useful imo as u can more easily land 2 spamming fohs way more safely than even going for 1 smite vs most opponents.
(also this is considering they have enough stack to null your conviction AND keep max dr) they would be bound to give SOMETHING up