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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Bui's Vindicator/templar Paladin Guide > East Nonladder V/t Paladin
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Jul 10 2010 11:48pm
Quote (MegaVovaN @ Jul 11 2010 01:40am)
I used a smite dmg calculator online to find the dmg. I just entered the str, fanacism aura, smite level, holy shield level. And a v/t has about 10.2k assuming smite = lvl 46, holy shield = lvl 46, fanacism = lvl 35, and had around 175 str.
Then based on your build for a t/v, you would have a level 41 smite by level 99. So putting that into the calculator it returned ~9700 smite damage.

10200 - 9700 = 500

500/6 = 83.333 (pvp penalty)
83.3333 / 2 = 41.66667 ~ 42 dmg(50% dr)

Now for foh

5556 - 4800 = 756
756/6 = 126 (pvp penalty)
126 * 1/4 = 31.5 ~ 32 more foh damage (assuming opponent has 75% lightning resist)
with 80% light resist, you would do 126*1/5 = 25.2 more foh dmg
+ another 20% sorb from wisp: 25.2 - (25.2* .4) = 14.4 more foh dmg. I messed up the calculation in my last post.

20% absorb basically means, for those that dont know, 20% of the light dmg is taken away, then it's turned into health for you. So basically its a 40% light damage reduction.

So the trade off is 42 smite damage vs. a possible 14.4 foh damage (if 80/20) or vs. a 32 light damage (if just 75). I guess its all down to play style. Like I said in the previous post, you can telesmite very well then I gues been a v/t is better. But Foh is auto hit and much easier to use than telesmiting.


yea most people tend to only have the 20% wisp and not the 5max too so ima compare it as 32 lite damage (auto aimed) vs 42 damage (point blank smite)

i'd have to say the foh would seem more useful imo as u can more easily land 2 spamming fohs way more safely than even going for 1 smite vs most opponents.

(also this is considering they have enough stack to null your conviction AND keep max dr) they would be bound to give SOMETHING up :P
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Jul 10 2010 11:51pm
Quote (Azn Masta @ Jul 11 2010 12:48am)
yea most people tend to only have the 20% wisp and not the 5max too so ima compare it as 32 lite damage (auto aimed) vs 42 damage (point blank smite)

i'd have to say the foh would seem more useful imo as u can more easily land 2 spamming fohs way more safely than even going for 1 smite vs most opponents.

(also this is considering they have enough stack to null your conviction AND keep max dr) they would be bound to give SOMETHING up :P


Well if they use a wisp and still maintain a 75% light resist, you would then do 32 - (32 * .4) = 19.2 lightning damage.

So then the trade off is 42 smite vs. 19.2 lightning dmg

so basically if they smite you once, you have to smite them once back + foh them 2 more times to get even with them.

But if you can chip away their health faster. So i guess the strategy vs. a v/t is to avoid going head to head with smite till you chip away some life, so that they got less life than you.

This post was edited by MegaVovaN on Jul 10 2010 11:54pm
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Jul 10 2010 11:54pm
Quote (MegaVovaN @ Jul 11 2010 01:51am)
Well if they use a wisp and still maintain a 75% light resist, you would then do 32 - (32 * .4) = 19.2 lightning damage.

So then the trade off is 42 smite vs. 19.2 lightning dmg


hmmmm true that.... altho i dunno.... on paper it seems liek a big chunk (if its 1 hit for 1 hit) but we gotta take into account the simplicity of both attacks as well you know?

like in game play i would say the usefulness of 1 smite = 2 hits of foh (as u can get the first hit of foh basically free and the time it takes to get a 2nd one would be equal to charge in smite or tele smite) sooo it would be close to about 38.4 foh (2xhits) vs 42 smite.....

and while smite still comes out on top by a lil bit damage wise. we also have to take into account the safety of each attack as well.

in the end, unless its vt vs vt. i'd personally take the foh over the smite

This post was edited by Azn Masta on Jul 10 2010 11:55pm
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Jul 10 2010 11:56pm
Quote (Azn Masta @ Jul 11 2010 12:54am)
hmmmm true that.... altho i dunno.... on paper it seems liek a big chunk (if its 1 hit for 1 hit) but we gotta take into account the simplicity of both attacks as well you know?

like in game play i would say the usefulness of 1 smite = 2 hits of foh (as u can get the first hit of foh basically free and the time it takes to get a 2nd one would be equal to charge in smite or tele smite) sooo it would be close to about 38.4 foh (2xhits) vs 42 smite.....

and while smite still comes out on top by a lil bit damage wise. we also have to take into account the safety of each attack as well.

in the end, unless its vt vs vt. i'd personally take the foh over the smite


yea i agree, I honestly think its extremely risky to telesmite, if you miss you're more than likely to be dead, even if manage to escape your mistake, ur life will be way low and they might be able to just foh you to death. But thats all assuming you miss :P
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Jul 11 2010 12:00am
Quote (MegaVovaN @ Jul 11 2010 01:56am)
yea i agree, I honestly think its extremely risky to telesmite, if you miss you're more than likely to be dead, even if manage to escape your mistake, ur life will be way low and they might be able to just foh you to death. But thats all assuming you miss :P


also assuming u do hit them on the first tele. theres also that chance of kb after the first hit, which = fail to get the 2nd hit off, while in foh, once u have that range, u can keep spamming it.
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Jul 11 2010 12:43am
Quote (MegaVovaN @ Jul 11 2010 01:04am)
The damage difference is actually 500 actual dmg, v.t having 10.2k smite dmg, while a t.v doing about 9.7k

So after the 1/6 PvP penalty and also the 50% dr you do about 42 more dmg as a v/t on smite than a t/v.

For foh, the t.v does 5556 dmg while a v.t does 4800 dmg.

5556 - 4800 = 756
756/6 = 126
126*.25 ~ 32 more foh dmg per hit than a v/t. Assuming opponent has 75% resist. You'll be doing about 20 more damage per foh than a v/t if they use 80 light resist and 20 absorb (still GM).

So I guess the trade off between been a v/t and a t/v is really about your play style, if you're super good at chainlock telesmite, then i guess a v/t is the way to go, if not a t/v is a better choice i guess. Foh is after all, autoaim, much easier to foh than to telesmite.


pvp penality isnt 1/6
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Jul 11 2010 12:59am
Quote (Aube @ Jul 11 2010 01:43am)
pvp penality isnt 1/6


Idk where that suddenly came from lol.

http://classic.battle.net/diablo2exp/basics/pvp.shtml

just proved you're wrong there.

People have torn this game into 1s and 0s, pvp penalty is 1/6 in the game code.

This post was edited by MegaVovaN on Jul 11 2010 01:12am
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Jul 11 2010 01:19am
Quote (MegaVovaN @ Jul 11 2010 02:59am)
Idk where that suddenly came from lol.

http://classic.battle.net/diablo2exp/basics/pvp.shtml

just proved you're wrong there.

People have torn this game into 1s and 0s, pvp penalty is 1/6 in the game code.


lol I had .17 in mind but I guess we are both right <.<
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Jul 11 2010 08:15am
Quote (Aube @ Jul 11 2010 03:19am)
lol I had .17 in mind but I guess we are both right <.<


technically u were wrong for "correcting him" :P
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Jul 11 2010 08:19am
Quote (Azn Masta @ Jul 11 2010 02:15pm)
technically u were wrong for "correcting him" :P


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