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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Skibum's Ghost Sin Guide > Yar, Test
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Apr 20 2012 03:20am
Quote (tudey @ Apr 20 2012 09:07am)
do you mean no eni hammers by non teleporting hammers or just choosing to not tele or what?
yes, hammer needs to be close to hit and that's the point: trappers don't need to be in hammer hit range to do damage, ghosts do. so ghosts are in risk of getting hit when hitting the hammerdin, trappers usually aren't.
trapper's don't use chaos.

yes, but i don't really play ghost too often, boring class


Non teleporting = non teleporting. Chosen by them or just cause of the fact its hard to tele out from traps.
Your statement is true: "trappers don't need to be in melee range to do damage", but it has no relative consequence in the real duel. Hammer will come close and there is not way to dodge that. Also, I've heard a lot of trappers use chaos for movement benefits, so I'll just take it that you don't actually duel (since you theorycraft with 50% of conditions).
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Apr 20 2012 03:41am
Quote (monSt4r @ 20 Apr 2012 10:20)
Non teleporting = non teleporting. Chosen by them or just cause of the fact its hard to tele out from traps.
Your statement is true: "trappers don't need to be in melee range to do damage", but it has no relative consequence in the real duel.Hammer will come close and there is not way to dodge that. Also, I've heard a lot of trappers use chaos for movement benefits, soI'll just take it that you don't actually duel (since you theorycraft with 50% of conditions).


/op

This post was edited by MoXeR on Apr 20 2012 03:43am
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Apr 20 2012 04:22am
Quote (monSt4r @ 18 Apr 2012 02:04)
I understand this, but I don't understand how can you make a hybrid/guide without MB on 65FCR and expect it to be "best 1v1 GM" or even be called a good build. I find this hard to believe and always had discussions with you about this. This was not what I wanted to know from the questions above, but it kinda came along your explanations. (I also had a question similar to all of this, but you never responded on that subject)

That guide is just an item showboating, nothing cool about it. That is why that "spider" build was more interesting to me, not because it is a better build (which it is), but because play wise it works without 100kfg (vs lower players). If you wanna make a 65fcr assassin, 20MB is the place to start the buildup. Even with higher fcr this still implies (there are fire blast trappers around, but that build is weaker to MB variant, tho it should be noted it exists).Overall all the items and other sorceries won't make up for it on 65 FCR. Spider is maybe not a hybrid (it's more of a pure trapper), but it accepts the facts that the hybridization on 65 fcr without MB simply won't work, and on 102 fcr the WW will lose too much gunpower anyways.

Just delete that stickied guide, call it a lie and I will be happy :)  (over exaggeration, don't get insulted please)
There are 2 better options than a hybrid, both ghost and a trapper, and this should be explained when explaining hybrid.
Hybrid is like an expensive toy for rich jsp-ers that want to have all in one swiss army knife. But you can't kill a boar with a swiss knife, maybe carve something up or open a bottle or two, so just go straight for the rambo knife that trap/ghost provide.


darcangel would shit himself if he saw what people are doing on project duel.
D Claw > WWing away in traps
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Apr 20 2012 04:24am
Quote (monSt4r @ Apr 20 2012 10:20am)
Non teleporting = non teleporting. Chosen by them or just cause of the fact its hard to tele out from traps.
Your statement is true: "trappers don't need to be in melee range to do damage", but it has no relative consequence in the real duel. Hammer will come close and there is not way to dodge that. Also, I've heard a lot of trappers use chaos for movement benefits, so I'll just take it that you don't actually duel (since you theorycraft with 50% of conditions).


I'd like to see you duel tudey :)
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Apr 20 2012 04:36am
Quote (Jeebus666 @ Apr 20 2012 10:24am)
I'd like to see you duel tudey :)


I never played a trapper,but trap people say chaos is an interesting asset in the traps arsenal.
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Apr 20 2012 04:39am
Quote (monSt4r @ Apr 20 2012 11:36am)
I never played a trapper,but trap people say chaos is an interesting asset in the traps arsenal.


Who are these trap people, and what makes you think any of them are as good as tudey?
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Apr 20 2012 04:56am
chaos on a trapper is shit lol
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Apr 20 2012 04:57am
Quote (Tails chao @ Apr 20 2012 11:56am)
chaos on a trapper is shit lol


?? Trap people say chaos is an interesting asset in the traps arsenal.
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Apr 20 2012 05:00am
Quote (Jeebus666 @ 20 Apr 2012 11:57)
?? Trap people say chaos is an interesting asset in the traps arsenal.


XDDD
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Apr 20 2012 05:01am
Quote (Jeebus666 @ 20 Apr 2012 11:57)
?? Trap people say chaos is an interesting asset in the traps arsenal.


Whirl to infinity and beyond!
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