Quote (Goomshill @ Jan 16 2011 01:00am)
Yeah I've seen your guide, I based a fair bit on modifications and took some tips from it, just one or two
The real problem with a poison bowa instead of a poison java with bow is that you're still reliant on landing at least one arrow hit to the poison started
which besides forcing you into glass cannon (-605 life from charms), it gives you a huge liability against paladins and fast teleporting classes that could otherwise be driven off by defensive poison clouds (which have much higher bit rates and max damage, mind)
it lends itself to the complete glass cannon approach where you'll run into many characters that you're basically powerless against, while others you do quite well- and more duels simply come down to luck
But you have to appreciate that there is a huge difference between adding 6500 poison damage over 6 seconds to your bow, and being able to throw clouds that deal 83000 damage over 20 seconds
one of the keys here is that beyond the huge gain of life, you become much harder to kill in that people will not want to stomp you. With a poison bowa, people will want to kamikaze you both before and after you land the poison on them
With plague javelins, you can generally keep people at bay by having them avoid plague clouds- keeping you alive much longer to deliver arrows & furies.
When they do get hit and start going kamikaze with low HP, you're more apt to tank them out with 3500-4000 hp, max resists, max block, dodges and charged strike
or really, while they both use a bow and both use a javelin and both deal physical and poison damage- they play completely differently. A glass cannon that wants to avoid everyone while draining their HP being flighty
and a damach zon that wants to switch between full out aggression with chainlocked CS and defensive spamming plague javelins & arrows- often straight tanking your opponent
Yesterday I dueled someone from JSP who had been reading this guide, and at one point I actually found myself chasing him by chainlocking guided arrows multiple times to pin down his sorc- you'd never see a glass try that
So everyone has their own style of approaching zons, and some favor glass and some want big vita tanks. If your style suits you, best to stick with it. But damach is a much more caster oriented style- playing it much like a shaman or a ghost or a mage, not a bowa by any stretch
But most of the stuff I designed by the simple metric of marginal utility. How much marginal utility do you get from 19 points into valkyrie, beyond the 1st point? How much use is it to buff valkyrie beyond getting a war pike, which takes maybe 4 hard points?
How much benefit do you get from 45 points into dodges, instead of 3 points? Will you really see a difference between 51/60/51 dodges, and 59/69/59 dodges? Thats 61 skill points saved, with barely any loss- 8% less chance to dodge and basically nothing to your valk
Now look at guided arrow and critical strike. Save 10 points into critical to go from 70 to 61. Thats -9% overall damage to your bow & physical on fury, but saving 10 skill points
Garrow gives you +75% damage for 15 points- thats it. Using a faith GMB like me, thats +140 average physical damage to your guided arrow. Big whoop imo.
Thats 86 skill points saved so far- and what have you lost? Virtually nothing to your valkyrie, who stays with the same gear and just loses minor damage which wouldn't connect in more than 1/100 duels anyway
8% chance to dodge and 9% overall damage and +140 physical damage- all at the expense of 86 skill points.
But reinvesting those skill points, you could easily get an 83k damage plague javelin, a 1-3300x24 charged strike and maybe 1-2000 per bolt on lightning fury
Personally, I think even a single one of those would outweigh everything from maxing out the passives.
And after all, once you have 83k poison damage on plague javelin, the poison charms are redundant- you're better off using skillers and life/res charms since the poison doesn't stack, meaning you no longer have to be a glass
And then once you've got good hp on charms, theres no reason to trade 2 base hp for 1% damage with your stats- making you logically a vita zon too
But thats all just thought experiment. Each person plays it a different way, always good to stick with your favorite
The telezon was vita. No doubt that glass zons should be reserved for strict phys dmg builds.
Psn dmg small charms:Psn/Life: 175/20 x 37 = 6457/740 (1079 psn dmg/second)
vs plague:Psn/sec: 83,000/20 (4150/second)
*3.85 times the damage per second between the two. Not a terribly huge difference when taking into account the versatility of a ranged attack [ga/multi] vs a limited range/cool down timer attack.
I also pair it with open wounds --[25x(45xcLvL-1319)/256]/8-- =
34.436 dmg/second caused by open wounds. Or, 275.5 total ow (including pvp and missile penalties).
Now, with pvp penalties and an opponent with 75 psn resists, the psn dmg small charms average
45.86 psn/secondFor the sake of me not having to do more math we'll say my faith mat bow will average 2k (this is including the 60% crit). With pvp penalty and 35% dr (average ammount?) =
average phys dmg from arrow being 221Plague with the same penalties: 176.38 psn/second
Total plague damage done over 20 seconds = 3527.6Total rough average damage done by a single arrow = 496.16 over 6 seconds without ow. WITH ow each arrow will do a rough average damage of 771.66 over 8 seconds.In order to compare the damage done by arrows over 20 seconds we'll assume 4 arrows, if not more, have landed (6 second poison intervals would hit 18 or 24). Thus, I've taken dmg/second and multiplied by 20. The comparable damage is 2469.92, roughly3527.6 plague and 2469.92+ arrow---the damage difference isn't that astronomical (and let's not forget the life bonus gained from small charms, +135 life if you use 9x 45 life java gcs)
Couple this with the fact that you can pair the arrows with a 4914 dmg cs with 11 bolts, 7fps guided, kb, 63 fcr bp, 39-50% dr, max res... and I think you have yet another viable variation of this build.
Lemme know what you think.