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Jan 16 2011 06:39am
Quote (Goomshill @ Jan 16 2011 08:36am)
oh heck I forgot you zon was a wizspike build. I'd never, ever, ever do that, regardless of how good or bad I was at dueling with it.
theres just no way to win half the duels in the game without lightning fury. Someone like a BvC can teleport on top of you and you're 100% defenseless

I can definitely see the merits in an immune valk, but again thats hard to spawn of course, and tough to hold.
Definitely lots of good arguments for maxing valk, I suppose, and I probably invest my points from 87-99 into it; but I dunno if I'd go it over lightning fury or CS



poison damage in d2 works like this. Whenever a poison attack hits a unit, it deals 1 frame of its poison damage. THEN, if the bit rate (the damage per frame) of that poison damage is higher than the value already on the unit, it will overwrite the bit rate and duration of the poison on the character. So venom can easily overwrite plague javelin, since it has such a higher damage per second, but incredibly short duration- it might stop a plague from happening. But if you have a 83k poison cloud applied to an opponent and hit them with a trivial 40 poison damage arrow, the arrow won't overwrite. In fact, the arrow will actually deal 1 frame's worth of its damage (basically nothing) in addition to the poison already acting from the plague. Thats important to keep in mind for rabies druids, which hit every 4 FPA (thus doing +25% overall damage, since every 4 frames they hit "twice")
it gets more complicated for multiples sources of poison items (average the durations, add the bit rates) or multiple poison skills at the same time ie venom + poison dagger (add the durations and bit rates- if a poison skill is active, its duration is used for items, adding the bit rate, ignoring the item duration entirely)
and even more complicated for skills like multiple shot that deal a % of your damage (for 1 source of poison item, use its full duration and bit rate. For 2 items, add the durations (!!!!!) and bit rates, and for 3+ items, add the bit rates and use only the longest duration of all the sources)


trangs is definitely better than +2 java skills. Boosting the skills might increase your overall damage, but trangs increases the damage per second you do, not duration
for example:

level 43 plague javelin:
65600 over 19.8 seconds

level 45 plague javelin:
74000 over 20.6 seconds (+13% overall damage, but only +8% bit rate)

level 43 plague javelin with +25% skill damage:
82000 over 19.8 seconds (+25% overall damage, +25% bit rate)



but yeah it all boils down to play style. I've found that I can put pressure with 500-2200 damage garrows with decent critical with no problems in the duels where it matters, whereas poison & lightning eat through those big beefy characters who would otherwise shrug them off- and at 1 hp, it doesn't matter what your arrow damage is at all. Much more damage is done in duels where garrow might have mattered by lightning fury- which again is both physical & lightning of course. Invaluable against say BvC's. But 500-2200 damage garrow, while low on paper, turns out to be easily enough to say win in Zon vs Zon, where superior mobility from built in FCR just dominates as I'm sure you're aware- and you can only imagine how much it destroys other bowas to be able to chainlock CS on them. At the same time, its enough to knock sorcs out of teleports whether they are ES or not. So while I might not be spamming multi against druids or garrow against barbs- lightning fury easy fills those same roles, and with max block attached and huge aoe to clear minions I'd say it does it much better.

Very different way to approach a zon


can the venom on greif override rabies then?
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Jan 16 2011 12:54pm
Quote (DanteBlack @ Jan 16 2011 06:39am)
can the venom on greif override rabies then?


rabies every 4 frames, thats 6.25 times per second.
if you hit with a venom with a higher bit rate, it would override that single instance of rabies for 10 frames + PLR
after its over, rabies would just hit them again, duh.

worst case scenario they are unpoisoned for 1-3 frames out of the 500+ frames of rabies.

This post was edited by Goomshill on Jan 16 2011 12:54pm
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Jan 16 2011 01:09pm
Quote (tudey @ Jan 16 2011 04:23am)
trangs dont add kb, 2 java gloves can
obviously trangs have fcr too thou, i'd keep both of them for different situations


that is correct, its the item I swap out the most, and its not even based on the matchup, its based on the specific char

some BvC's I'd rather have KB than poison/fcr, some I'd rather have fcr/poison than KB. Same with sorcs, druids, pallies, etc- you really need to get a feel for when KB will be important
for example in zon vs zon you generally want kb for the faster bow bp alone, unless they're some tanky vita javazon in which case you might want higher poison, so on.

I basically switch my gloves every other duel :S


as far as 'breakpoints' are concerned with leftover valk points (mind, my build already maxes cs- you might mean the synergies?- and points in garrow are generally pointless since the damage from critical is much better anyway, and both give very low marginal utility per point)
http://wiki.theamazonbasin.com/index.php/D2_Valkyrie
17 for a war pike, 19 for crusader gauntlets, 21 myrmidon greaves, 23 colossus girdle, 25 rare amulet (good chance of resists), 27 rare tiara (good chance of resists)

it gets 2% all resistances per skill point in either valkyrie or decoy- capping at level 43 with 85% all. So you could pump it endlessly but you're not really getting much per skill point.
So with this build that can put 14 base points into valkyrie at level 99, and have level 26 valkyrie with +skills on.
Yeah it falls just short of getting a rare tiara- but are you really planning to hit level 99? If you are, maybe go 1 less point in lightning fury if you really care.


Its true it benefits more from builds with base points into dodges/critical/etc, but honestly I could never find valkyrie important whatsoever at all'
I recast it maybe one out of thirty duels, just because it uses the same skill timer as plague javelin- casting valkyrie only to have it killed again means you can't be spamming javas
and that huge liability stops me from really saying "invest in valkyrie" even if it can have some impressive stats.
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Jan 16 2011 01:18pm
personally, even with the +4 points to get a war pike option, I still might say just can the valkyrie entirely (1 pt) and just invest in any charged strike synergy past level 86/87 (tbh I might also say skip the 1 point strafe, I've found its too weak to justify in ANY situation without a glass cannon). I mean going from level 86 to 99 means taking your charged strike from 3-3400 damage to 3-4800 damage. Which is a huuuuuuuuuuge difference, considering that tgods only stops an average of 1600 damage per bolt. And that boosts your average damage from 1700 to 2400= in a tgods situation, boosting you from 100 damage to 800 damage.


ex hitting someone with 11 charged bolts w/o those extra 13 synergy points: 780 HP lost if no tgods, 27.5 HP lost if tgods.
hitting someone with 11 charged bolts with the extra 13 synergy points: 1100 HP lost if no tgods, 220 HP lost if tgods

Yeah tgods is still shutting you down lightning-wise fairly hard- but not hard enough to make your CS ignorable, which matters in certain chainlocking situations

This post was edited by Goomshill on Jan 16 2011 01:22pm
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Jan 18 2011 03:09pm
izi bump for that guy in that dueling game who asked
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Jan 19 2011 02:06am
How did you decide to stat this zon?

I made a plague/bowa yesterday just to dick around with options and experiment with viability. Surprisingly... she did well... with one exception. She was weak. The damage was good, but her 1.2k life didn't suit the lower phys damage attacks. Maybe 4-4.5k ga & 37k plague. Even at that level plague was a very decent attack. Had I been able to take more hits when hits were landed the zon would've been undefeatable. This all being derrived from using a token, half-assing skill/stat placement, & dueling with her all in a single night. I also decided to use 20x 175/3's instead of resist or max damage scs, which also helped with that annoying "I'm hurting you without doing anything" aspect. Used a 160/60.

Oh, and atma's is almost always a personal staple of mine when it comes to zons using bows, so there was that. IMO 5% chance to win ;p

I'll probably make a plague/cs/high phys dmg lf/vita telezon next. Theoretically it should do much better than the one above, which isn't to say that one did poorly. Quite the opposite.

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Jan 19 2011 02:07am
btw you have 2 #3's in build guide. Intentional? ;p
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Jan 19 2011 02:36am
Very simple on the stats:

Enough strength for gear
Enough dexterity for max block
Rest vitality

Its like 15 extra stats over going 'pure vita' with the gear you have, since the dex requirement on your bow is nearly as much as what it takes for max block at ~90.


Its not whatsoever worth it to go dexterity tho. You should never trade 2 life for 1% enhanced damage. Ever.
I pulled off like 2500 Life with a 5 cta and about 18 total life from charms at level 88. I imagine a good build with 45 skillers can pull off something like 3500-4500 HP.
I mean I'm using all 3% frw / 5 resist charms, but it would probably be better to use 20/5 scs. But heck my zon was lacking frw on boots and those charms came cheap when ladder started


Quote (sorowfulhatred @ Jan 19 2011 02:07am)
btw you have 2 #3's in build guide. Intentional? ;p


You know what? I can't even remember
that scares me :S


This post was edited by Goomshill on Jan 19 2011 02:37am
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Jan 21 2011 05:42am
Quote (Goomshill @ Jan 16 2011 01:00am)
Yeah I've seen your guide, I based a fair bit on modifications and took some tips from it, just one or two
The real problem with a poison bowa instead of a poison java with bow is that you're still reliant on landing at least one arrow hit to the poison started
which besides forcing you into glass cannon (-605 life from charms), it gives you a huge liability against paladins and fast teleporting classes that could otherwise be driven off by defensive poison clouds (which have much higher bit rates and max damage, mind)

it lends itself to the complete glass cannon approach where you'll run into many characters that you're basically powerless against, while others you do quite well- and more duels simply come down to luck

But you have to appreciate that there is a huge difference between adding 6500 poison damage over 6 seconds to your bow, and being able to throw clouds that deal 83000 damage over 20 seconds
one of the keys here is that beyond the huge gain of life, you become much harder to kill in that people will not want to stomp you. With a poison bowa, people will want to kamikaze you both before and after you land the poison on them
With plague javelins, you can generally keep people at bay by having them avoid plague clouds- keeping you alive much longer to deliver arrows & furies.
When they do get hit and start going kamikaze with low HP, you're more apt to tank them out with 3500-4000 hp, max resists, max block, dodges and charged strike




or really, while they both use a bow and both use a javelin and both deal physical and poison damage- they play completely differently. A glass cannon that wants to avoid everyone while draining their HP being flighty
and a damach zon that wants to switch between full out aggression with chainlocked CS and defensive spamming plague javelins & arrows- often straight tanking your opponent
Yesterday I dueled someone from JSP who had been reading this guide, and at one point I actually found myself chasing him by chainlocking guided arrows multiple times to pin down his sorc- you'd never see a glass try that

So everyone has their own style of approaching zons, and some favor glass and some want big vita tanks. If your style suits you, best to stick with it. But damach is a much more caster oriented style- playing it much like a shaman or a ghost or a mage, not a bowa by any stretch


But most of the stuff I designed by the simple metric of marginal utility. How much marginal utility do you get from 19 points into valkyrie, beyond the 1st point? How much use is it to buff valkyrie beyond getting a war pike, which takes maybe 4 hard points?
How much benefit do you get from 45 points into dodges, instead of 3 points? Will you really see a difference between 51/60/51 dodges, and 59/69/59 dodges? Thats 61 skill points saved, with barely any loss- 8% less chance to dodge and basically nothing to your valk
Now look at guided arrow and critical strike. Save 10 points into critical to go from 70 to 61. Thats -9% overall damage to your bow & physical on fury, but saving 10 skill points
Garrow gives you +75% damage for 15 points- thats it. Using a faith GMB like me, thats +140 average physical damage to your guided arrow. Big whoop imo.
Thats 86 skill points saved so far- and what have you lost? Virtually nothing to your valkyrie, who stays with the same gear and just loses minor damage which wouldn't connect in more than 1/100 duels anyway
8% chance to dodge and 9% overall damage and +140 physical damage- all at the expense of 86 skill points.


But reinvesting those skill points, you could easily get an 83k damage plague javelin, a 1-3300x24 charged strike and maybe 1-2000 per bolt on lightning fury
Personally, I think even a single one of those would outweigh everything from maxing out the passives.

And after all, once you have 83k poison damage on plague javelin, the poison charms are redundant- you're better off using skillers and life/res charms since the poison doesn't stack, meaning you no longer have to be a glass
And then once you've got good hp on charms, theres no reason to trade 2 base hp for 1% damage with your stats- making you logically a vita zon too




But thats all just thought experiment. Each person plays it a different way, always good to stick with your favorite






The telezon was vita. No doubt that glass zons should be reserved for strict phys dmg builds.

Psn dmg small charms:
Psn/Life: 175/20 x 37 = 6457/740 (1079 psn dmg/second)
vs plague:
Psn/sec: 83,000/20 (4150/second)

*3.85 times the damage per second between the two. Not a terribly huge difference when taking into account the versatility of a ranged attack [ga/multi] vs a limited range/cool down timer attack.

I also pair it with open wounds --[25x(45xcLvL-1319)/256]/8-- = 34.436 dmg/second caused by open wounds. Or, 275.5 total ow (including pvp and missile penalties).

Now, with pvp penalties and an opponent with 75 psn resists, the psn dmg small charms average 45.86 psn/second

For the sake of me not having to do more math we'll say my faith mat bow will average 2k (this is including the 60% crit). With pvp penalty and 35% dr (average ammount?) = average phys dmg from arrow being 221

Plague with the same penalties: 176.38 psn/second

Total plague damage done over 20 seconds = 3527.6

Total rough average damage done by a single arrow = 496.16 over 6 seconds without ow. WITH ow each arrow will do a rough average damage of 771.66 over 8 seconds.

In order to compare the damage done by arrows over 20 seconds we'll assume 4 arrows, if not more, have landed (6 second poison intervals would hit 18 or 24). Thus, I've taken dmg/second and multiplied by 20. The comparable damage is 2469.92, roughly

3527.6 plague and 2469.92+ arrow---the damage difference isn't that astronomical (and let's not forget the life bonus gained from small charms, +135 life if you use 9x 45 life java gcs)

Couple this with the fact that you can pair the arrows with a 4914 dmg cs with 11 bolts, 7fps guided, kb, 63 fcr bp, 39-50% dr, max res... and I think you have yet another viable variation of this build.

Lemme know what you think.





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Jan 21 2011 06:21am
Quote (Goomshill @ 16 Jan 2011 21:09)
that is correct, its the item I swap out the most, and its not even based on the matchup, its based on the specific char

some BvC's I'd rather have KB than poison/fcr, some I'd rather have fcr/poison than KB. Same with sorcs, druids, pallies, etc- you really need to get a feel for when KB will be important
for example in zon vs zon you generally want kb for the faster bow bp alone, unless they're some tanky vita javazon in which case you might want higher poison, so on.

I basically switch my gloves every other duel :S


as far as 'breakpoints' are concerned with leftover valk points (mind, my build already maxes cs- you might mean the synergies?- and points in garrow are generally pointless since the damage from critical is much better anyway, and both give very low marginal utility per point)
http://wiki.theamazonbasin.com/index.php/D2Valkyrie
17 for a war pike, 19 for crusader gauntlets, 21 myrmidon greaves, 23 colossus girdle, 25 rare amulet (good chance of resists), 27 rare tiara (good chance of resists)

it gets 2% all resistances per skill point in either valkyrie or decoy- capping at level 43 with 85% all. So you could pump it endlessly but you're not really getting much per skill point.
So with this build that can put 14 base points into valkyrie at level 99, and have level 26 valkyrie with +skills on.
Yeah it falls just short of getting a rare tiara- but are you really planning to hit level 99? If you are, maybe go 1 less point in lightning fury if you really care.


Its true it benefits more from builds with base points into dodges/critical/etc, but honestly I could never find valkyrie important whatsoever at all'
I recast it maybe one out of thirty duels, just because it uses the same skill timer as plague javelin- casting valkyrie only to have it killed again means you can't be spamming javas
and that huge liability stops me from really saying "invest in valkyrie" even if it can have some impressive stats.


I will be lvl 99 (private realm) but yea, its probably not worth it
basicly immune valk would be good vs trappers but not really vs other classes, and yea the recast timer sucks with plague-using zon

what about taking a bit points out from psn skills and adding those into jav skills to boost your damage against tg? (and using 1p valk as well)

Quote (Goomshill @ 16 Jan 2011 21:18)
personally, even with the +4 points to get a war pike option, I still might say just can the valkyrie entirely (1 pt) and just invest in any charged strike synergy past level 86/87 (tbh I might also say skip the 1 point strafe, I've found its too weak to justify in ANY situation without a glass cannon). I mean going from level 86 to  99 means taking your charged strike from 3-3400 damage to 3-4800 damage. Which is a huuuuuuuuuuge difference, considering that tgods only stops an average of 1600 damage per bolt. And that boosts your average damage from 1700 to 2400= in a tgods situation, boosting you from 100 damage to 800 damage.


ex hitting someone with 11 charged bolts w/o those extra 13 synergy points: 780 HP lost if no tgods, 27.5 HP lost if tgods.
hitting someone with 11 charged bolts with the extra 13 synergy points: 1100 HP lost if no tgods, 220 HP lost if tgods

Yeah tgods is still shutting you down lightning-wise fairly hard- but not hard enough to make your CS ignorable, which matters in certain chainlocking situations

yea id get rid of strafe

This post was edited by tudey on Jan 21 2011 06:22am
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