d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Sara's Rift-a-sin > A Pvm Guide
Prev1141516171837Next
Add Reply New Topic New Poll
Member
Posts: 14,554
Joined: Jan 4 2007
Gold: 109.01
Dec 24 2009 09:49am
Quote (Legatoau @ Dec 21 2009 01:09am)
does a dtalon volley count as one attack? or can you trigger 2 or more orbs from 1 dtalon attack?
What kinda phys damage do you get aswell?


Check the guide "damage by the numbers" section.

a riftsin geared as I suggested effectively has a level 27 frozen orb with a level 17 cold mastery.
you can get multiple orbs per kick cycle. Few pages back I have a screen shot showing 3 orbs on a kick cycle.
Wearing elite boots you have standard kick damage of roughly ~1500 physical for leaching.
Member
Posts: 5,358
Joined: Feb 20 2009
Gold: 2.00
Jan 10 2010 05:05pm
I have some questions. I would be really appreciative if you would kindly help me out ;)

1) I noticed that without fade, hell resistances are not all that high. Do you have a lot of 4-5% small charms to compensate? Do you just switch to fade when the going gets tough?

2) I don't have all the gear just yet, but mostly the basic. I noticed that my kill speed is pretty slow. I have not tried with an infinity yet though. It's not hard to get, but I haven't gotten around to it. Does this really make the difference when it comes to frozen orb damage? As is stood, I was doing okay but not awesome when I was doing River of Flame.

3) What does the IAS do exactly? Allow us to have more kicks in a sequence (6 kicks)? Or execute the sequence of 5 kicks faster? And if I understand your guide correctly, does that mean nosferatu's coil and highlords gives us the 30ias we need? Without maras, I am totally worried about resistances. My nightwing's has a 5/5 die facet in it. If I really need to put a 15% ias jewel in there, I'd have to hel it out :/

4) Attack Rating problems. I've noticed that I only have enough attack rating to hit stuff at 67% or so in hell. Now, granted my rare ring only has +26 attack rating (19 strength, 8/6 duel leech and resistances) and my raven frost only has 176 attack rating (I could opt to get a more perfect one). Even if I got better attack rating rings, wouldn't I still have Attack rating problems? Use Attack rating charms?
Member
Posts: 5,358
Joined: Feb 20 2009
Gold: 2.00
Jan 10 2010 08:39pm
I got an infinity with -55 lightning (i don't think it matters maybe) and set up the mirc. I think this characters does pretty good except for a few areas. When I was getting hell anya, I died once. Probably a res problem. My cold res just terrible (worst out of the 4 with the gear that fits this character). Those flying demon's and the charging undead are a bad combination of enemies for this character.

Having said that, going a bit slower... or in some cases, being a bit more aggressive seemed to make it work.

I'm still a bit concerned with attack rating problems. I dunno how I'm going to get to 90-95%
Member
Posts: 56,582
Joined: Sep 26 2005
Gold: 14,050.05
Jan 10 2010 08:48pm
Quote (mystic2009 @ Jan 10 2010 09:39pm)
I got an infinity with -55 lightning (i don't think it matters maybe) and set up the mirc. I think this characters does pretty good except for a few areas. When I was getting hell anya, I died once. Probably a res problem. My cold res just terrible (worst out of the 4 with the gear that fits this character). Those flying demon's and the charging undead are a bad combination of enemies for this character.

Having said that, going a bit slower... or in some cases, being a bit more aggressive seemed to make it work.

I'm still a bit concerned with attack rating problems. I dunno how I'm going to get to 90-95%


What charms are you using?
Member
Posts: 5,358
Joined: Feb 20 2009
Gold: 2.00
Jan 10 2010 10:30pm
Right now, not many. I wanted to see how the build was performing without tweaking. I have 4 trap charms with 2x life and one of them has 7% faster run/walk. These bump my trap damage by a good amount. I'm using a hellfire torch right now as well. No anni, as I don't have any extra. I guess that would fix some of the resistance problems.

This post was edited by mystic2009 on Jan 10 2010 10:31pm
Member
Posts: 5,358
Joined: Feb 20 2009
Gold: 2.00
Jan 10 2010 11:16pm
Here is my build to help make it better.



Helm: nightwings (15% cold, 17 dex, 5/5 cold die facet)
Weapon: Rift War Scepter (+5 to all :/)
Armor: Chains of Honor (perf archon plate)
Shield: Head Hunter's Glory (3 5/5 cold facets)
Ring 1: Ravenfrost (173ar, 17 dex)
Ring 2: 26 attack rating, 8% life leech, 19 strength, 5 rep life, 29 lightning resist)
Gloves: Dracs (9%, 14 strength)
Belt: Nos Coil (7% leech)
Boots: Gore Riders (195% up'd)

I think I put a bit more in strength than I needed, but that's okay because I have some more equipment options... like using my +2 shadow dancers to get some usage out of them. Seems a shame to have such a high priced item and not use them.

Merc Weapon: -55% infinity eth cv
Merc Armor: Ethereal Dusk Shroud Treachery
Merc Helm: 30 strength, 10% ll andy visage

This post was edited by mystic2009 on Jan 10 2010 11:19pm
Member
Posts: 260
Joined: Jun 5 2009
Gold: 75.00
Jan 12 2010 10:33pm
Cool guide man
Member
Posts: 1,595
Joined: Nov 10 2008
Gold: 0.00
Jan 13 2010 07:44am
So, i take the time and read your guide. For Jsp standards it is good, most guides here are crap^^

but there are some facts, that makes no sense or i miss something.

first of all the stats. You give the advice to overstat str and normaly that makes sense, true. but str offer only a little bit more kickdmg than overstating of dex (also push the kickdmg). the advantage of overstating dex is to get more ar. this is important for your bladeshield. it needs ar to hit and there is no prozentuall push like dtalon gives. so more ar means more triggert orbs by the bladeshield and offers more aoedmg. you wont notice the difference at the kickdmg.

shield: you say headhunters... thats a bit stupid. to get maxblock is no problem, we have enough stats, but you have 0% faster block rate . that means, your block is very slow and you waste time in which you could set traps or tick. so shields with faster block rate deals much more dmg, that makes mosars much better. jmod is no discus, best of all :)

at armor i miss a life/rbf option.

rest is okay, nice guide as is said.

This post was edited by Godlike_owning on Jan 13 2010 07:45am
Member
Posts: 10,095
Joined: Feb 9 2007
Gold: 1,015.00
Jan 13 2010 08:18am
I think I'm gonna try this lol

I will do a few changes for me though, since i prefer being able to use teleport, will need to think out a couple of things first ^_^

nice guide
Member
Posts: 14,554
Joined: Jan 4 2007
Gold: 109.01
Jan 29 2010 03:11pm
Quote (Godlike_owning @ Jan 13 2010 08:44am)
So, i take the time and read your guide. For Jsp standards it is good, most guides here are crap^^

but there are some facts, that makes no sense or i miss something.

first of all the stats. You give the advice to overstat str and normaly that makes sense, true. but str offer only a little bit more kickdmg than overstating of dex (also push the kickdmg). the advantage of overstating dex is to get more ar. this is important for your bladeshield. it needs ar to hit and there is no prozentuall push like dtalon gives. so more ar means more triggert orbs by the bladeshield and offers more aoedmg. you wont notice the difference at the kickdmg.

shield: you say headhunters... thats a bit stupid. to get maxblock is no problem, we have enough stats, but you have 0% faster block rate . that means, your block is very slow and you waste time in which you could set traps or tick. so shields with faster block rate deals much more dmg, that makes mosars much better. jmod is no discus, best of all :)

at armor i miss a life/rbf option.

rest is okay, nice guide as is said.


thanks for the feedback. I didnt suggest overstating on str, but stated that this build does require more str then most other builds as it will need to equip elite boots for kicking.

I suggested max block on Sanctuary shield which is pretty easy to do and will not need an overly large investment in Dex to reach. Your absolutely right about HHG. It's not a very good blocking shield so I suggest adding only enough dex to generally keep you safe which is where the 50% figure (comparable to claw block) comes from. I dont feel that max block on HHG is worth losing the VIT points from. On HC you need to plan for that 25% of the time your not blocking. You have to have enough Vita to tank thinks like FE and doll pops. (Please flavor to taste however, stat how you feel is best for your playstyle.) It's only a little bit more dex then what you'd need for max on sanctuary. HHG isnt picked for its block mods, but rather it's 3 sockets for facets and its resistances. I did mention JMOD in the guide for the "rich".


@mystic

You have an infinity merc, so that chance to hit is not displayed properly. Do remember that conviction will lower defenses 83% , so you effectively need only 17% of normal AR. For ubers a demonlimb will add a nice chunk for you.


This post was edited by Master_Zappy on Jan 29 2010 03:14pm
Go Back To Strategy & Guides Topic List
Prev1141516171837Next
Add Reply New Topic New Poll