faster hit recoveyhttp://forums.d2jsp.org/topic.php?t=47416837&f=276this is probably the least understood aspect of zeal , and yet it is very important
when a hit takes away 1/12th or more of your total life , you go into a recovery phase
the length of this phase is determined by your fhr , and is measured in frames , and has its own animation , which is easy to see
while in the recovery phase , a player cannot attack or block
zeal is uninterruptable , and many people seem unaware that while their zealot is swinging away on their computer screen , on the servers side , its in a recovery animation , and is neither attacking , nor blocking
the fastest attack speed for zeal is 8/4/4/4/4 ( which is 8 frames for the 1st swing , then 4 frames for each of the next 4 swings )
at 200 fhr , the recovery phase lasts 3 frames , and a zealot is ready for action on the 4th frame , just in time for the next zeal attack ( the fhr tables are a list of the time you're in the recovery phase )
however , at less than 200 fhr , the recovery phase is 4 frames or longer
meaning that , if your zealot gets hit , and loses 1/12th life or more , he will lose his block for the next zeal swing
if you have less than 15 fhr , the recovery phase lasts 8 frames or more , and leaves you without block for the next 2 zeal swings
lets look at how this affects the chance to hit , at 15 - 199 fhr
22.5k ar edc vs 42.5k def is basically a 40% chance to hit
with 75% block , this is an actual 10% chance to hit ( 1 strike per 10 zeals )
with no fhr hits , this is 100 strikes per 1000 zeals
the chance to block the next swing after being fhr hit is 40% ( chance to hit with no block )
with every hit a fhr hit , the chance to hit is 10% for 1st strikes , and 40 % for double hits ( 2 hits in a row )
this means 4 hits in 10 will result in a " double hit "
so every 1000 zeals , u will be hit 100 + 40 = 140 times
no fhr hits = 10%
all fhr hits = 14%
this is a huge differnce in the chance to strike
at less than 15 fhr , it gets even worse , as u are in the recovery phase for 8+ frames , and the next two zeal attacks will be at 40% chance to strike a( giving 2 x 40% chances that you will be hit , and put into the recovery phase for 8 more frames )
the effects of being fhr hit are subtle , as the time frame ( 4/25 frames = .16 seconds ) is very small , and easy to miss
when you are getting fhr hit , you are getting " double hit " more often , and you even get triple hit ( 3 strikes in a row )
once you start looking for this , you will start to see it more and more often
the fhr hit ( losing 1/12th or more life from a strike ) answears the 2 most common questions newer zealers have
#1) why does my mass ar fools angelics build not hit as often as it should ?
#2) how can a hilords edz 15k ar setup hit so much ?
this has led many zealers to say " ar is a myth "
the answears are clear
using a fools + angelics setup , while giving alot of ar , generally lowers your damage ( thru lack of ds mainly ) and especially your minimum damage , such that most hits dont take 1/12 life
therefore , when compared to a standerd edc vis rends setup , it will seem as if the fools setup hardly hits more at all , and for alot less damage
while using a 100 ds , eth death hilords gores 80-30 vis 40-15 ss setup , every single hit cuase's fhr becuase the min damage is so large
its a well known aspect of this build , that it double hits , and triple hits , alot
so it altho its initial chance to strike is less , once it does strike , its more likely to hit again and again
since this is such a huge damage setup , 2 or 3 hits are all thats often needed to win
damage is taken at 1/6 in pvp , and with 50 dr , this is reduced to 1/12
and 1/12 is the threshold for a fhr hit
if u want to 100% fhr hit , u need your minimum damage to match or be more than your opponents life
the more life you have , the more damage your opponent needs to deal , in order to fhr hit you
after tons of testing I think im starting to think using 1x 5/3/20 to hit 15fhr might be helpful.. anyone else?