Quote (Klaasje123 @ Aug 22 2015 08:23pm)
I think for this character both work.
Both has their pros and cons.
Fort:
300 edmg
All res
Nice life
Decent def
Enig:
Teleport
Dr%
Strenght
Life
With fort youll have more damage and res, with nigms youll have more life and teleport, so the merc wouldnt stuck behind
Correct, they both work... now, which one is better for your gameplay [as in playing that character]
There are many ways to go about this;
Fort = 300% edmg and X resistences [the more resistences means more inventory space to increase phys dmg] +, more defense means less dmg taken.
Enigma = teleport over obstacles increasing speed to getting somewhere [but not killing speed], extra strength = edmg or more stat points on vita for life,
... but, you have to compensate for less resistences by using res charms in your inventory.
Now, how much % edmg do you actually get from enigma calculating the +str per level and the +2 skills? does it compare to the 300% ed from fort?
How much vita points obtained using enigma + life compensates for the damage you gain using charms in your inventory slot when using Fort?
Basically... using 2x Dreams on this build and maxing out the synergies to increase your lightning damage will NOT increase the lightning damage when
using zeal... but, increasing your physical damage increases your killspeed, and increasing your killspeed you reduce the damage taken with less amounts
of actions, and by doing this, it also means your defensive capabilities compensate the so called extra life when using enigma.
Using a Fort armor and 2-3max/15ar+/16life+ small charms are better than using an Enigma with 10-11res/life small charm or even 3/20/5 sc's.
Oh, and when people talk about AR not being a requirement, it is still better to have 90%+ chance to hit all monsters upto Hell Baal + Ubers.
This post was edited by izParagonzi on Aug 22 2015 03:10am