d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Dream Zealer > Updated Guide
Prev1131415161724Next
Add Reply New Topic New Poll
Member
Posts: 10,974
Joined: Aug 13 2015
Gold: 1,902.28
Aug 21 2015 07:07pm
Quote (Klaasje123 @ Aug 22 2015 05:06am)
Relax guys ;)

Its not about barbs.. its about dream zealer, so stay 'at topic' please, or pm each other about it :p

^ this, originally me and feanur were discussing it, fully related to a dreamer, but then izParagonzi came in running his mouth and took of it off topic so I slapped him down lol. I won't post about it again.
Member
Posts: 15,637
Joined: Dec 22 2013
Gold: 1,493.00
Aug 21 2015 07:09pm
Quote (Marieusz @ 22 Aug 2015 03:07)
^ this, originally me and feanur were discussing it, fully related to a dreamer, but then izParagonzi came in running his mouth and took of it off topic so I slapped him down lol. I won't post about it again.


Well.. idc who started orso^^

I see both of you posting anout zerker barbs and (bot) cses etc :p

Just sayin ;)

Thx anyway :D

E; damn.. still awake :p

3am here lol, guess i need to get some sleep :p

Gdn8 every1 ^^

This post was edited by Klaasje123 on Aug 21 2015 07:12pm
Member
Posts: 10,974
Joined: Aug 13 2015
Gold: 1,902.28
Aug 21 2015 07:14pm
Quote (Klaasje123 @ Aug 22 2015 05:09am)
Well.. idc who started orso^^

I see both of you posting anout zerker barbs and (bot) cses etc :p

Just sayin ;)

Thx anyway :D

E; damn.. still awake :p

3am here lol, guess i need to get some sleep :p

Gdn8 every1 ^^

haha

gmt +1?

are you in Germany or Holland then I assume from the Huntelaar ava?
Member
Posts: 15,637
Joined: Dec 22 2013
Gold: 1,493.00
Aug 21 2015 07:25pm
Quote (Marieusz @ 22 Aug 2015 03:14)
haha

gmt +1?

are you in Germany or Holland then I assume from the Huntelaar ava?


Holland ofc :D

And no.. i dont do weed :rofl:

Good night ^^
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 21 2015 08:04pm
Quote (Marieusz @ Aug 22 2015 02:07pm)
^ this, originally me and feanur were discussing it, fully related to a dreamer, but then izParagonzi came in running his mouth and took of it off topic so I slapped him down lol. I won't post about it again.


:rofl: comparing a hammerdin bot to prove your point that enigma is more beneficial gave me reason to post about the barb. As for bot packet transfer rate and connection, it does not
indicate what is better when actually playing your character... i.e. Dream Zealer.

So, back to what it is really about... Enigma vs Fortitude comparing Teleport vs Charge.

Best way to explain this, let's say you are racing one dream zealer [enigma 48%fcr] and another [fortitude] in a straight line... the one using charge will be faster.
Now, if you are playing the game, not bot'ing, it depends on the areas that you want to play, chaos, baal, pit... all level 85 areas [also River], are not hard areas
to get around... you don't need to use enigma for teleport, the 300% ed & resistences on fort will increase your Dream Zealers damage and increase Life return
if using LL item(s)... don't even stipulate a full game scenario, we all know someone will tele somewhere and open a TP for group.

When playing solo, the game is even easier [unless /p8] and you will pretty much just 1 hit charge in and kill a monster in your way, giving you room to travel
around quickly enough.

End Note: above correlation is regarding Dream Zealer and actually playing the character without hacks, mods or bots.

This post was edited by izParagonzi on Aug 21 2015 08:06pm
Member
Posts: 15,637
Joined: Dec 22 2013
Gold: 1,493.00
Aug 22 2015 01:23am
Quote (izParagonzi @ 22 Aug 2015 04:04)
:rofl: comparing a hammerdin bot to prove your point that enigma is more beneficial gave me reason to post about the barb. As for bot packet transfer rate and connection, it does not
indicate what is better when actually playing your character... i.e. Dream Zealer.

So, back to what it is really about... Enigma vs Fortitude comparing Teleport vs Charge.

Best way to explain this, let's say you are racing one dream zealer [enigma 48%fcr] and another [fortitude] in a straight line... the one using charge will be faster.
Now, if you are playing the game, not bot'ing, it depends on the areas that you want to play, chaos, baal, pit... all level 85 areas [also River], are not hard areas
to get around... you don't need to use enigma for teleport, the 300% ed & resistences on fort will increase your Dream Zealers damage and increase Life return
if using LL item(s)... don't even stipulate a full game scenario, we all know someone will tele somewhere and open a TP for group.

When playing solo, the game is even easier [unless /p8] and you will pretty much just 1 hit charge in and kill a monster in your way, giving you room to travel
around quickly enough.

End Note: above correlation is regarding Dream Zealer and actually playing the character without hacks, mods or bots.


I think for this character both work.

Both has their pros and cons.

Fort:
300 edmg
All res
Nice life
Decent def

Enig:
Teleport
Dr%
Strenght
Life

With fort youll have more damage and res, with nigms youll have more life and teleport, so the merc wouldnt stuck behind
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 22 2015 03:09am
Quote (Klaasje123 @ Aug 22 2015 08:23pm)
I think for this character both work.

Both has their pros and cons.

Fort:
300 edmg
All res
Nice life
Decent def

Enig:
Teleport
Dr%
Strenght
Life

With fort youll have more damage and res, with nigms youll have more life and teleport, so the merc wouldnt stuck behind


Correct, they both work... now, which one is better for your gameplay [as in playing that character]

There are many ways to go about this;
Fort = 300% edmg and X resistences [the more resistences means more inventory space to increase phys dmg] +, more defense means less dmg taken.
Enigma = teleport over obstacles increasing speed to getting somewhere [but not killing speed], extra strength = edmg or more stat points on vita for life,
... but, you have to compensate for less resistences by using res charms in your inventory.

Now, how much % edmg do you actually get from enigma calculating the +str per level and the +2 skills? does it compare to the 300% ed from fort?
How much vita points obtained using enigma + life compensates for the damage you gain using charms in your inventory slot when using Fort?

Basically... using 2x Dreams on this build and maxing out the synergies to increase your lightning damage will NOT increase the lightning damage when
using zeal... but, increasing your physical damage increases your killspeed, and increasing your killspeed you reduce the damage taken with less amounts
of actions, and by doing this, it also means your defensive capabilities compensate the so called extra life when using enigma.

Using a Fort armor and 2-3max/15ar+/16life+ small charms are better than using an Enigma with 10-11res/life small charm or even 3/20/5 sc's.
Oh, and when people talk about AR not being a requirement, it is still better to have 90%+ chance to hit all monsters upto Hell Baal + Ubers.

This post was edited by izParagonzi on Aug 22 2015 03:10am
Member
Posts: 15,637
Joined: Dec 22 2013
Gold: 1,493.00
Aug 22 2015 03:19am
Quote (izParagonzi @ 22 Aug 2015 11:09)
Correct, they both work... now, which one is better for your gameplay [as in playing that character]

There are many ways to go about this;
Fort = 300% edmg and X resistences [the more resistences means more inventory space to increase phys dmg] +, more defense means less dmg taken.
Enigma = teleport over obstacles increasing speed to getting somewhere [but not killing speed], extra strength = edmg or more stat points on vita for life,
... but, you have to compensate for less resistences by using res charms in your inventory.

Now, how much % edmg do you actually get from enigma calculating the +str per level and the +2 skills? does it compare to the 300% ed from fort?
How much vita points obtained using enigma + life compensates for the damage you gain using charms in your inventory slot when using Fort?

Basically... using 2x Dreams on this build and maxing out the synergies to increase your lightning damage will NOT increase the lightning damage when
using zeal... but, increasing your physical damage increases your killspeed, and increasing your killspeed you reduce the damage taken with less amounts
of actions, and by doing this, it also means your defensive capabilities compensate the so called extra life when using enigma.

Using a Fort armor and 2-3max/15ar+/16life+ small charms are better than using an Enigma with 10-11res/life small charm or even 3/20/5 sc's.
Oh, and when people talk about AR not being a requirement, it is still better to have 90%+ chance to hit all monsters upto Hell Baal + Ubers.


Well.. as told before:

Enigma is nice too.

Ok.. it have less dmg, res and def then fort.. but.. teleport

Teleport is very handy sometimez (merc will stuck behind often with fort), but dmg wise fort would be better. Def and res.too then ofc :
E; i would use an as empty inventory as possible, sjnce its pvm.

I think ar/lifers are the best scs we can use here, with pc skillers.

But is it really needed? I dont think so.

Ofc its nice to have ;)

This post was edited by Klaasje123 on Aug 22 2015 03:21am
Member
Posts: 1,544
Joined: May 4 2015
Gold: 250.00
Aug 22 2015 03:46am
Quote (izParagonzi @ Aug 22 2015 04:04am)
:rofl: comparing a hammerdin bot to prove your point that enigma is more beneficial gave me reason to post about the barb. As for bot packet transfer rate and connection, it does not
indicate what is better when actually playing your character... i.e. Dream Zealer.

So, back to what it is really about... Enigma vs Fortitude comparing Teleport vs Charge.

Best way to explain this, let's say you are racing one dream zealer [enigma 48%fcr] and another [fortitude] in a straight line... the one using charge will be faster.
Now, if you are playing the game, not bot'ing, it depends on the areas that you want to play, chaos, baal, pit... all level 85 areas [also River], are not hard areas
to get around... you don't need to use enigma for teleport, the 300% ed & resistences on fort will increase your Dream Zealers damage and increase Life return
if using LL item(s)... don't even stipulate a full game scenario, we all know someone will tele somewhere and open a TP for group.

When playing solo, the game is even easier [unless /p8] and you will pretty much just 1 hit charge in and kill a monster in your way, giving you room to travel
around quickly enough.

End Note: above correlation is regarding Dream Zealer and actually playing the character without hacks, mods or bots.


thats not true at all.

when i use eni i will be at first seal while u enter chaos. it takes much times to charge through the river. sometimes u get blocked which costs even more time.

u can have wizzy in stash for 75 fcr.
Member
Posts: 15,637
Joined: Dec 22 2013
Gold: 1,493.00
Aug 22 2015 03:54am
Quote (Beste @ 22 Aug 2015 11:46)
thats not true at all.

when i use eni i will be at first seal while u enter chaos. it takes much times to charge through the river. sometimes u get blocked which costs even more time.

u can have wizzy in stash for 75 fcr.


Well.. imo he (izparagonzi) has a point.

Fort is safer then nigma, and with p1 (solo play), id rather take fort..

Youll kill everything with one hit. Zeal or charge. Both will kill regular monsters in 1 hit, or atleast 90% of the time.

Teleport is very nice, but for this build not a must.

This post was edited by Klaasje123 on Aug 22 2015 03:54am
Go Back To Strategy & Guides Topic List
Prev1131415161724Next
Add Reply New Topic New Poll