Quote (tudey @ Apr 18 2012 12:19pm)
well yea at least mb nec v ghost is pretty balanced i guess, maybe vita nec too if he's quite defensive and good. guess they can be pretty fun too but maybe not so much for the opponent^^
I don't think using a lot of skills equals to fun. skills are just tools, having more tools usually does enable more tactics and approaches to the duel but its not guaranteed. ghost does use a lot of different skills but it doesn't really have many different tactics and approaches (vs the same class, like lets say necro). basicly the only way to kill them is to chase them and hit them with whirl or dclaw. you might have many skills but there's not really many ways to apply them differently
in contrast lets say in nec v trap if we exclude golem, bone armor and bo skills you'll end up with like maybe 4 skills to use for the duel (and you can restrict yourself to just say spear and tele if you want to) but those 4 skills offer a lot of different tactics to win the duel with. even just using tele and spear can be really interesting
about that barb vs ghost thing, you might be right. but you can also choose to take a trapper (which is more similar to ghost gameplay than barb) or nec or druid or zon or something else
All true, but I take ghost as a combination of a trapper and barbarian. Terrifying and effective combination really. Also those lvl 1 traps give a lot of neat placement tricks. Also vs nec what you have said is basically it (to chase and kill), but that's really simplified. Also it is very relative, cause vs a ghost necro can only be extremely deffensive, so that's why that chasing scenario appears as "only possible" (basically whirl and dclaws ARE the finishers, but how you get the chance of applying those hits is special and not straightforward as you said it was). Tbh. it really comes to (vs a mb nec, non block necs really don't stand much chance vs max mind blast hard hit ghost) forcing a nec to walk/WSG. I sometimes use DClaw vs a MB nec just to position myself and/or to make him start wallking after which I react with a well placed WW. This dclaw acts more in a Fblast trick stun way, I was thinking on maybe using fblast, but it's a pitty not to use strongest dclaw setup of all the assassins.
Using tele and spear is really interesting, so what is the problem vs a ghost duel ? The problem is that ghost applies so much pressure it interrupts a good portion of your attacks, movements and in the end even blocks what used to be a clean hit. Plus stack and all...
So those "4 skills" become much less interesting 4 skills and usual faggot off screen movements and trains get countered, so sad little necro player cannot own as he is used to. But I don't really pitty a necromancer, that's like pittying a hammerdin...
edit. all true for a trapper comparison, but trappers will have a harder time vs casters than a ghost, plus a hammerdin will basically be the same (i could be wrong here, but the duel won't be shorter for a trapper).
This post was edited by monSt4r on Apr 18 2012 06:53am