Quote (Asthenic @ Sat, Aug 18 2007, 12:54am)
Ok cool, so pretty much just replacing venom with death sentry? I
couldn't find a guide on it so if you could link me to one you know
that would be cool.
http://www.theamazonbasin.com/d2/forums/index.php?showtopic=62415&st=0&p=700461entry700461There are a number of variations on these dancers.
That guide should get you started and give you all the technical information you need.
If you are looking for is the most effective pvm variant, lastwish builds with synergized LS are probably the most sturdy, while jah'd stormlash with synergized LS is the fastest area clearer. either way a few things remain true for pvm:
lifetap procing = pvm invincibility
cloak of shadows/mindblast allow you to escape from anything
infinty merc speeds up how fast everything dies. Not only LS but also half DS CE damage is fire.
cb = main source of kick damage in pvm
ignore target defense = cb (with high %) being proc'd at a very rapid pace, does not work vs unique/bosses/champions but that doesnt matter, still amazing mod to have
with every enemy that you kill, DS CE starts popping bodies killing everyone else on the screen, kickers with high cb and itd can drop single targets very fast, think chain reaction
unbreakable light immune/physical immune are the only problem you will encounter in pvm with a dancer, other than IM
There are also other things to consider, a lot of players like to use duress on pvm kicksins, personally I like enigma more because at the pace a dancer clears areas in pvm, you want to get around fast, just makes for faster pvm. If you are playing HC you may want to take it slower, but dancers are pretty sturdy.
Personally my pvm dancer build back on east was:
jah'd stormlash/eld'd ss
jah'd azurewrath/35 spirit
ber'd guillaumes
arach belt
fcr/str/manaleech ring
ravenfrost
maras
draculs
up'd gores
enigma
torch/anni/gheeds
2x trap/fhr gcs
some res charms to reach 75all
cta in inv
extra space to pick stuff up
slvl 17 talon (azure-side)
1 flight
1 venom
slvl 17 shadow master
2 mindblast
1 bladefury
20 LS/DS
rest of points in finishing synergies for LS
LS should be fully synergized at level 94 with this build.
yes my equipment could have had better tweaks, yes shide > maras, its pvm I didnt care too much a kicksin with a lot less equipment can still pvm without difficulties.
azure was used for handling li/pi enemies, considering most of those are undead and azure + kick drops undead very fast. also +3 LS/DS for trapping while on azureside.
cta was held in inv to bo myself every few min, I'd rather use azure and have 2x less trap gcs
50dr/75block/48fhr/27 fcr stormlash side
16dr/86fhr/65 fcr azureside
this build I developed back when I played east, at the time I was playing purely pvp kicksin (completly different char and build) and this was more made for pvm entertainment and to rush friends. Really speedy pvm build, can solo anywhere, can solo ubers although not as quick as the uberkiller kicksin that this thread is about.
This gear listing is by no means a guide, but it has worked for me. If you want a more slow but sturdy build, other players have told me they had great success with LWPB kick/trap builds.
Slow but sturdy may be a better option if you are playing HC. my build is meant to speed by pvm and have mass crowd control, and it does that very well, although you do have to be careful on 7 or 8 player soloing. Only area that is slow is chaos sanctuary due to oblivion knights killing off merc which makes killing slower, and having to be more cautious against IM, which can kill you if you are careless. If you aren't careless a dancer should be able to handle any pvm situation thrown at it.
There are a lot of variations on pvm kicksins, feel free to experiment.