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Mar 20 2010 03:44pm
So if 95LR isn't BM on west and you've made a mage, doesn't that make your char a nerfed hammerdin? FoHs won't be doing any damage at all against anyone who wants to win.
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Mar 20 2010 04:22pm
Not necessarly, It takes more then just 95% Max to stop foh, you need at least 325 stack also. (or more, it depends on the strength of the foh and the -res the person has).

But also remember, if you have to put on extra gear and items to get to 95% your character will almost always be a little bit weaker as well.

So...either put on gear to resist foh and weaken your character (like its damage, life , mana , DR, fhr etc.etc..)
Or get killed by foh and maintain your builds mods you want.

Either way, the foh evens out the score, at least for me.
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Mar 20 2010 04:30pm
Quote (HotCoffee @ 20 Mar 2010 23:22)
Not necessarly, It takes more then just 95% Max to stop foh, you need at least 325 stack also. (or more, it depends on the strength of the foh and the -res the person has).

But also remember, if you have to put on extra gear and items to get to 95% your character will almost always be a little bit weaker as well.

So...either put on gear to resist foh and weaken your character (like its damage, life , mana , DR, fhr etc.etc..)
Or get killed by foh and maintain your builds mods you want.

Either way, the foh evens out the score, at least for me.

:thumbsup:
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Mar 20 2010 05:06pm
Quote (HotCoffee @ 20 Mar 2010 23:22)
Not necessarly, It takes more then just 95% Max to stop foh, you need at least 325 stack also. (or more, it depends on the strength of the foh and the -res the person has).

But also remember, if you have to put on extra gear and items to get to 95% your character will almost always be a little bit weaker as well.

So...either put on gear to resist foh and weaken your character (like its damage, life , mana , DR, fhr etc.etc..)
Or get killed by foh and maintain your builds mods you want.

Either way, the foh evens out the score, at least for me.


It hardly evens it out.

Example gear set-ups (note these ignore any Anya boosts you may have):

Nec:

HotO
Res circ LoLo (or CoA)
Spirit
2/20 amulet with res
Enigma
Bloodfists (Trangs with CoA)
Light res ring (replace with SoJ if using a CoA)
Light res fcr ring
Tgods
Wraith Brands

20 res torch 20 res anni 10x 20/11s

Up to 395 res assuming the rings are not pre-patch (therefore a maximum of 41% lr), 405 with CoA set-up.

Assuming you have -150 res Convic (which is unlikely)

395-150-100-30-5=110 res, which means you do not need absolutely perfect res on your rares and have the 10 res leniency CoA offers should you not have the budget for high res rares.

Things you lose from a standard Nec set-up:

Arachs (+1 skill)
10% max life (2x Jah runes in helmet)
SoJ (+1 skill)
Your potentially better standard fcr ring

That's an extremely minimal loss, you, on the other hand, lose about 6k+ hammer damage, 125% fcr and 86% fhr.

Trap (this is only a 75 res set-up but FoH is a minimal threat regardless due to Claw Block):

2/3/2 (1x 15/15 and 1x 7/15)
2/3/2 (2x 7/15s)
Valk
2/20 amulet with res
Enigma
Magefists
2x light res fcr rings
arachs
sdancers

20 res torch 20 res anni 10x 20/11s. Using this set-up grants you a level 16 Fade (62 res) assuming the 2/3/2s have no +Fade.

Up to 374 res, again assuming the rings are not pre-patch.

374-150-100-30-5=89 res, again giving some leniency if you cannot afford perfect res rares. While on that subject, not being able to find LR rings isn't a huge issue since you could simply replace that with 7 fhr/lr jewels.

Things you lose from a standard trap set-up:

Potentially better standard fcr rings/claw jewels.

Again, hardly a significant loss, whereas your losses are immense.

A 95 lr 102/86 c/c set-up is also possible if using Wiz gloves, but not everyone may wish to do that.

Druids can also use a minimal loss res set-up, though with 5 wolves, Oak, and Cyclone I fail to see the point of listing it.
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Mar 20 2010 05:11pm
Quote (Eywa @ Mar 20 2010 10:30pm)
:thumbsup:


Well 325 as a starting point i guess.

Maras is 30
10 x 20/11 = 110
Anni = 17
Hellfire = 20
HoZ = 50
Hoto = 40
Imps = 49

316 Total Resist for lightning on a general setup
If i add a 111 Light resist Wizardspike i end up with 387 LR stack

The idea is to maintain 75% resist after the other person's conviction + their -res from gear like griffons and facets.
If you can maintain the 75% and use gear to gain 95% you will nerf the foh to nothingness.
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Mar 20 2010 05:14pm
Quote (HotCoffee @ 21 Mar 2010 00:11)
Well 325 as a starting point i guess.

Maras is 30
10 x 20/11 = 110
Anni = 17
Hellfire = 20
HoZ = 50
Hoto = 40
Imps = 49

316 Total Resist for lightning on a general setup
If i add a 111 Light resist Wizardspike i end up with 387 LR stack

The idea is to maintain 75% resist after the other person's conviction + their -res from gear like griffons and facets.
If you can maintain the 75% and use gear to gain 95% you will nerf the foh to nothingness.

Thanks, I did not know this.
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Mar 21 2010 01:05am
Quote (Tails chao @ 21 Mar 2010 08:06)
It hardly evens it out.

Example gear set-ups (note these ignore any Anya boosts you may have):

Nec:

HotO
Res circ LoLo (or CoA)
Spirit
2/20 amulet with res
Enigma
Bloodfists (Trangs with CoA)
Light res ring (replace with SoJ if using a CoA)
Light res fcr ring
Tgods
Wraith Brands

20 res torch 20 res anni 10x 20/11s

Up to 395 res assuming the rings are not pre-patch (therefore a maximum of 41% lr), 405 with CoA set-up.

Assuming you have -150 res Convic (which is unlikely)

395-150-100-30-5=110 res, which means you do not need absolutely perfect res on your rares and have the 10 res leniency CoA offers should you not have the budget for high res rares.

Things you lose from a standard Nec set-up:

Arachs (+1 skill)
10% max life (2x Jah runes in helmet)
SoJ (+1 skill)
Your potentially better standard fcr ring

That's an extremely minimal loss, you, on the other hand, lose about 6k+ hammer damage, 125% fcr and 86% fhr.

Trap (this is only a 75 res set-up but FoH is a minimal threat regardless due to Claw Block):

2/3/2 (1x 15/15 and 1x 7/15)
2/3/2 (2x 7/15s)
Valk
2/20 amulet with res
Enigma
Magefists
2x light res fcr rings
arachs
sdancers

20 res torch 20 res anni 10x 20/11s. Using this set-up grants you a level 16 Fade (62 res) assuming the 2/3/2s have no +Fade.

Up to 374 res, again assuming the rings are not pre-patch.

374-150-100-30-5=89 res, again giving some leniency if you cannot afford perfect res rares. While on that subject, not being able to find LR rings isn't a huge issue since you could simply replace that with 7 fhr/lr jewels.

Things you lose from a standard trap set-up:

Potentially better standard fcr rings/claw jewels.

Again, hardly a significant loss, whereas your losses are immense.

A 95 lr 102/86 c/c set-up is also possible if using Wiz gloves, but not everyone may wish to do that.

Druids can also use a minimal loss res set-up, though with 5 wolves, Oak, and Cyclone I fail to see the point of listing it.


For you nec set up for example versus trappers, West clan rules is, No T-gods allowed. You are only allowed to use Lo runes for Max Stack. T-gods has +integer absorb on it, so it is counted as BM even though it is only 20. Jus in case you are speaking from the previous discussion as in why 95 is GM. But if this is a separate new discussion, then you are probably right, it is minimal loss. On West Clan, you are allowed to use T-gods + Lo, yes, if you are be able to find an 08 Tgods. 09 Tgods + Lo's in Us west clan? Sorry Nope.

On West, if you really want to use 09 tgods versus trappers, then you are only allowed to use it provided there are no Gears with Lo in it, not even fortitude. And your maximum stack is not 95, but 85.

Same goes for barb v trap, Barb switch out their helms for Lo Helms. But If barbs die die want to use 09 tgods, ofc hey can use, but they can't use Lo's in helm and not even wearing fortitude. Their max stack limit becomes 85, not 95 anymore. Because it is simply not possible to go beyond 85 without the help of Lo. (Lets leave the possibility of Paladin resist auras. If you can find a friends who can switch on light resist aura always, then feel free to use such a friend in duels).

For druids, same, either only 85 with 09 tgods, or not. If they die die want to use 95 versus trappers, then no 09 tgods allowed. Druids have to sacrifice their shields for 4 Lo Monarch, (or 4Lo JMoD for the richer).

We have wraithbrands for extra stacking, and we are proud to own such a boots perm. If you can find a pair to use, then it is your rich. If you are poor and don't mind occasional drops, you can use a duped one. If you have high ping and faces lots of drops, then feel free to use a Perm Pair of WraithBrands. Us West Pk is all about equips.

For Traps versus traps 1v1, 75 resist is the maximum. Not 09 Tgods ot Lo runes are allowed. There is a particuar person who owned a legit named 'TheChosen' 08 Tgods for his sin, he is allowed to use. He is free to use it versus trappers from other clans, but sometimes, he will not use it if the other sin player requested it.

All clan duels are taken in Nightmare fyi.

This post was edited by Soka_Gakkai on Mar 21 2010 01:33am
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Mar 21 2010 01:40am
Quote
For your nec set up for example versus trappers, West clan rules is, No 09 T-gods allowed. You are only allowed to use Lo runes for Max Stack. T-gods has +integer absorb on it, so it is counted as BM even though it is only 20. Jus in case you are speaking from the previous discussion as in why 95 is GM. But if this is a separate new discussion, then you are probably right, it is minimal loss. On West Clan, you are allowed to use T-gods + Lo, yes, if you are be able to find an 08 Tgods. 09 Tgods + Lo's in Us west clan? It is not allowed.

On West, if you really want to use 09 tgods versus trappers, then you are only allowed to use it provided there are no Gears with Lo in it, not even fortitude. And your maximum stack is not 95, but 85.

Same goes for barb v trap 1v1, Barb switch out their helms for Lo Helms. But If barbs die die want to use 09 tgods, ofc hey can use, but they can't use Lo's in helm and not even wearing fortitude. Their max stack limit becomes 85, not 95 anymore. Because it is simply not possible to go beyond 85 without the help of Lo. (Lets leave out the possibility of Paladin resist auras. It is not considered 1v1 in clan GM).

For druids, same, either only 85 with 09 tgods, or not. If they die die want to use 95 versus trappers, then no 09 tgods allowed. Druids have to sacrifice their shields for 4 Lo Monarch, (or 4Lo JMoD for the richer).

We have wraithbrands for extra stacking, and we are proud to own such a boots perm. If you can find a pair to use, then it is your rich. If you are poor and don't mind occasional drops, you can use a duped one. If you have high ping and faces lots of drops, then feel free to use a Perm Pair of WraithBrands. Us West Pk is all about equips.

For Traps versus traps 1v1, 75 resist is the maximum. Not 09 Tgods or Lo runes are allowed. There is a particuar person who owned a legit named 'TheChosen' 08 Tgods for his sin, he is allowed to use. He is free to use it versus trappers from other clans, but sometimes, he will not use it if the other sin player requested it.

All clan duels are taken in Nightmare fyi.
edited
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Mar 21 2010 04:15am
had a basic read through like i stated in all revisions 75% fcr blows tbh unless foh based / using grief low fhr 48% minimum tbh..

low base pdr with main setup

fade precasting...

bad strategies tbh these where my favorites;


-If bow zons give you problems, switch to DR setup, use Grief and turn on your Holyfreeze, Charge and Foh should kill most bow zons.


-Vs Barbs and chargers (which include v/ts and smiters) you should walk, not run. This keeps your block full. Charge for movement only, or to escape. Not to initiate an attack. Barbs will smoke you if you try to charge/desy them. Foh from afar, have them come to your hammers if possible. If you must attack them, teleport in to attack, teleport out and send an foh on the way in and out.

-Generally during a duel, i like to play defensive and let the other person make an error. I use Foh as my offensive attack and lure, and keep a hammer field around / near me at all times.
People tend to get annoyed or injured from foh, so that forces them to make a move to you, by either teleporting on you, or getting too close to hammer fields.

i mean come on defensive play simply is gay and sucks ass mage is more than capable to play offensive but then again like i stated ur fhr/fcr bps are not very good..


Needing 95 max res is kinda poor vs any char and is bm and mentioning the need for a wisp too rofl^^

regarding hammer dmg i mean this is always debatable but vs opponments such as lr stacked zons, bone necs and good assa 15k hammer is benificial needing 4 hammer to kill a char over 4.5k life is not great tbh and sucks.. I don't know the str of the assa where ur at but 27% fhr and the fact that foh is near rendered useless and pretty much gives free hits to assa..

This post was edited by halo273 on Mar 21 2010 04:16am
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Mar 22 2010 08:53pm
To each his own i guess
It works for me. So i'm happy with the build.
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