Quote (Aphexus @ Sat, Jul 18 2009, 06:39am)
build does look interesting but i wonder what dmg pulses it would give vs a maxres opponent.
tbh this build is a bit lame tho

all you do is teleport around like hell, i think i cant enjoy that for a long time

but hey if it really works that well id love to see one sumday in a pub

oh and one more question: how about foh / skilled bowies / skilled ww'ies / chargers ? wont they be hard to kill ?
It wins by attrition. Against 75% resist opponents with 4000ish hp, it could take 100 aura pulses to kill them. However, it could also take 30 thunder storms, 100 static fields, 75 novas, etc.
You kill even the tank barbs / hammerdonks fairly fast just because you're hitting them with a 1-2 punch from TS/Aura. In the end, the fact that you're hitting them while they aren't hitting you, means you win
But yes, its a very degenerate, 'unfun' build that some people will enjoy immensely and others cannot get into at all. Like I said in the guide, if you couldn't appreciate a TG druid, this isn't for you
Foh is a tough battle. In pubs with mana pots its quite easy, since you just have to strafe them, trading hits once in a while. ES just eats foh damage up alive, and unless you only have like 400 hp besides mana, you can ignore it for the greater part. But relying on more 'gm' mana regen like warmth, FOHers are indeed a pain. You need to stafe past them occasionally trading a hit like a matador and hoping to avoid their clicky zone. They're one of the few builds that can actually hit you on the offensive, but their damage isn't enough to kill you unless you "let them". Against a good one, its not a duel you can win without defwhoring, which would indeed be *BM*, whereas normally you can teleport around and around people which is not BM in any duel leagues I know

Bowies in pub games are a mistake, you 1 hit pk them, they have no chance. Even against skilled ones with max resist, they rarely have enough HP. ES eats up arrows like theres no tomorrow, so unless you make a terrible terrible teleport and land in a chain for 10+ guided arrows, its an easy duel. But then again, bowazons are the worst pvp char (quote me on that), the lowest on the food chain of the cookie cutter chars. Its really a hopeless duel for the bowa unless she slaps on tgods. Which a surprising number of them have on by default
Whirlwind barbs depends. BvBs and some of the BvA's with weaker leap, are not a problem whatsoever. You can run laps around them and taunt them with static fields / novas, and they'll die in no time at all. The real issue is BvC's. If they are standing leaping, you cannot go offensive against them or you'll soak up a leap--> tele

whirlwind combo. And actually you've got a fairly good chance to survive one of those, but the OW can be a right pain in the ass. But in general, you just can't go offensive against good BvC's (bad ones like in pubs that don't leapstomp are an easy easy duel). You'll have to teleport around on the outside and wait for them to chase you, which REALLY takes the fun out of the duel. I mean, an aurasorc that buzzes around peoples faces and kills them is degenerate, but its GM and has a good rush to it. But an aurasorc who needs people to chase her around? Just lame and boring. So I'd say you're better off avoiding the better BvC's who defwhore with leap. It devolves into a defensive vs defensive duel.
Chargers are easy unless they sorb, which fair enoguh a lot of them do. Any smiter/hammerdonk/v/t/whatever that tries to charge you, well, unless they're either the spawn of satan in skill or using autoaim, nobody should ever possibly get a namelock on you. Its damned near impossible if you just teleport around them unpredictably. It will kill them many many times faster than they can charge randomly. But yes there is that small chance of getting struck by a random charge and chargelocked into an early grave, but its a
very small chance.