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Jul 18 2009 01:03am
horrible guide cuz the real name for this is a pikasorc
or a raichork if you have a thunderstone
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Jul 18 2009 01:03am
Quote (yippee @ Sat, Jul 18 2009, 02:03am)
horrible guide cuz the real name for this is a pikasorc
or a raichork if you have a thunderstone


iunno pikasorc >
but real name is jammnosorc or flonne
cuz he invented it not me :3
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Jul 18 2009 01:08am
Quote (deathwinger @ Sat, Jul 18 2009, 12:01am)
post a video when you do
until then, u guys can mass warn % while i mass ears


lol.

Know what's funny?

I get a 4 hour suspension on a friday, while they ban your account.

I think the mods like me more.

Anywho, on topic, VickIsSick07 is right...pubs don't help when considering if a build is viable.

So many people have no idea how to play this game. Anyone can stomp a pub who has any idea what they are doing.

The real challenge is dueling vs. a player who knows how to play.

Tournaments, 1v1 for fg, etc. etc. are much better options than "I stomp pubs."
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Jul 18 2009 01:17am
Quote (sylvannos @ Sat, Jul 18 2009, 02:08am)

I get a 4 hour suspension on a friday, while they ban your account.

I think the mods like me more.

umm wat? My accounts never been banned cuz i don't spam like you do man.
dunno what ur talking about. But u should be smarter and not spam peoples threads with big walls of text n shit bro

Quote
Anywho, on topic, VickIsSick07 is right...pubs don't help when considering if a build is viable.
So many people have no idea how to play this game. Anyone can stomp a pub who has any idea what they are doing.
The real challenge is dueling vs. a player who knows how to play.
Tournaments, 1v1 for fg, etc. etc. are much better options than "I stomp pubs."


and then wat? The same logic that says IT SUX CUZ YOU CAN ABSORB IT invalidates fohers, fireballers, trappers, blizz sorcs, light sorcs, javazons, etc.
If you want to make a char that can be lame, cookie cutter, n not be sorbed, make a joderdin

but if u want to make something thats original, can win most duels, but has a weakness, then make an aurasorc.
a build doesn't have to win 100% of its matchups in 100% of all duels and have absolutely no weakness to be viable. Windy druids lose to trappers. BvC's lose to BvBs. Etc n all dat kinda shit
an aurasorc wins every duel agaisnt non-tgods, loses every duel against tgods.

and if they bm u by sorbing, u can self stack wit ur merc and equip his infinity voulge and GG them with mass lower resist n LR wand on switch


point is, it probly performs better than most standard buildss like pure trapper. U do pure trapper, n someone can sorb you too. But u'll win a lot of duels, but strategically ur character is ultra vulnerable, and so even w/o sorb u'll still lose alot. Whereas wit an aurasorc, its like 100% of non-sorb u win, 0% of sorb u win.



if ur juding a build upon some impossible basis with ridiculously high expectations of coure u gonna think it suck. But as it so happens, the build is ummm stronger than average, so what u complaining bout
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Jul 18 2009 01:18am
Quote (deathwinger @ Sat, Jul 18 2009, 12:17am)
umm wat? My accounts never been banned cuz i don't spam like you do man.
dunno what ur talking about. But u should be smarter and not spam peoples threads with big walls of text n shit bro



and then wat? The same logic that says IT SUX CUZ YOU CAN ABSORB IT invalidates fohers, fireballers, trappers, blizz sorcs, light sorcs, javazons, etc.
If you want to make a char that can be lame, cookie cutter, n not be sorbed, make a joderdin

but if u want to make something thats original, can win most duels, but has a weakness, then make an aurasorc.
a build doesn't have to win 100% of its matchups in 100% of all duels and have absolutely no weakness to be viable. Windy druids lose to trappers. BvC's lose to BvBs. Etc n all dat kinda shit
an aurasorc wins every duel agaisnt non-tgods, loses every duel against tgods.

and if they bm u by sorbing, u can self stack wit ur merc and equip his infinity voulge and GG them with mass lower resist n LR wand on switch


point is, it probly performs better than most standard buildss like pure trapper. U do pure trapper, n someone can sorb you too. But u'll win a lot of duels, but strategically ur character is ultra vulnerable, and so even w/o sorb u'll still lose alot. Whereas wit an aurasorc, its like 100% of non-sorb u win, 0% of sorb u win.



if ur juding a build upon some impossible basis with ridiculously high expectations of coure u gonna think it suck. But as it so happens, the build is ummm stronger than average, so what u complaining bout


invincible sosa can sorb hammers
invincible sosa can even sorb poison
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Jul 18 2009 05:26am
Quote (VickIsSick07 @ Fri, Jul 17 2009, 05:34am)
This is probably the funniest shit I have ever read.

Now static is all of a sudden pvp worthy.

Static Field
Required Level: 6
Prerequisites None
A devastating spell of limited range, Static Field instantly removes a good portion of the health of nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks of the Sorceress or her party members. Subsequent castings do less damage, but in combination with other spells or a decisive melee attack, a Sorceress can rely on this powerful ability to quickly dispatch even the strongest of foes.

Effect: Every enemy in a radius around you lose 25% of their current health.

Player vs Player: Static Field has a limited effect against other Players.

Static Field is a very important Skill for the Sorceress. Use Static Field on highly magic resistant bosses and Unique Monsters, that the Sorceress would otherwise have problems fighting when using her Fire, Cold and other Lightning Spells. Additional points into Static Field only increases the radius of the spell's effect so at some point, you will no longer receive a large benefit from additional points. You can rely on items that give bonus skill points to all skills to build up Static Field without having to place too many points to start it off.

The Benefits of Static field decrease rapidly so cast Static Field a few times to bring the Monster's Hit Points down then combine with another spell to finish them off. This spell works very well in combination with other party member attacks.

Static Field is Lightning damage, and can be resisted through Lightning Resistance.

Static Field is not affected by Conviction and Lower Resist.

Static Field will not take a monster below 33% health in Nightmare and 50% in Hell.


Gtfo,
deathwinger you can sorb Fire Sorcs too , Its nearly no diffrenz between the aurasorc then a fire sorc
Both make elemental dmg but hey , its better then all this sucky hammerdins and if you dont like that your char get sorbed
by any1 who dont have enough skill to kill you then gg make a hammer
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Jul 18 2009 05:39am
Quote (deathwinger @ Sat, Jul 18 2009, 09:17am)
umm wat? My accounts never been banned cuz i don't spam like you do man.
dunno what ur talking about. But u should be smarter and not spam peoples threads with big walls of text n shit bro



and then wat? The same logic that says IT SUX CUZ YOU CAN ABSORB IT invalidates fohers, fireballers, trappers, blizz sorcs, light sorcs, javazons, etc.
If you want to make a char that can be lame, cookie cutter, n not be sorbed, make a joderdin

but if u want to make something thats original, can win most duels, but has a weakness, then make an aurasorc.
a build doesn't have to win 100% of its matchups in 100% of all duels and have absolutely no weakness to be viable. Windy druids lose to trappers. BvC's lose to BvBs. Etc n all dat kinda shit
an aurasorc wins every duel agaisnt non-tgods, loses every duel against tgods.

and if they bm u by sorbing, u can self stack wit ur merc and equip his infinity voulge and GG them with mass lower resist n LR wand on switch


point is, it probly performs better than most standard buildss like pure trapper. U do pure trapper, n someone can sorb you too. But u'll win a lot of duels, but strategically ur character is ultra vulnerable, and so even w/o sorb u'll still lose alot. Whereas wit an aurasorc, its like 100% of non-sorb u win, 0% of sorb u win.



if ur juding a build upon some impossible basis with ridiculously high expectations of coure u gonna think it suck. But as it so happens, the build is ummm stronger than average, so what u complaining bout


build does look interesting but i wonder what dmg pulses it would give vs a maxres opponent.
tbh this build is a bit lame tho :) all you do is teleport around like hell, i think i cant enjoy that for a long time :)
but hey if it really works that well id love to see one sumday in a pub ;)
oh and one more question: how about foh / skilled bowies / skilled ww'ies / chargers ? wont they be hard to kill ?
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Jul 18 2009 09:11am
Quote (Aphexus @ Sat, Jul 18 2009, 06:39am)
build does look interesting but i wonder what dmg pulses it would give vs a maxres opponent.
tbh this build is a bit lame tho :) all you do is teleport around like hell, i think i cant enjoy that for a long time :)
but hey if it really works that well id love to see one sumday in a pub ;)
oh and one more question: how about foh / skilled bowies / skilled ww'ies / chargers ? wont they be hard to kill ?


It wins by attrition. Against 75% resist opponents with 4000ish hp, it could take 100 aura pulses to kill them. However, it could also take 30 thunder storms, 100 static fields, 75 novas, etc.
You kill even the tank barbs / hammerdonks fairly fast just because you're hitting them with a 1-2 punch from TS/Aura. In the end, the fact that you're hitting them while they aren't hitting you, means you win
But yes, its a very degenerate, 'unfun' build that some people will enjoy immensely and others cannot get into at all. Like I said in the guide, if you couldn't appreciate a TG druid, this isn't for you

Foh is a tough battle. In pubs with mana pots its quite easy, since you just have to strafe them, trading hits once in a while. ES just eats foh damage up alive, and unless you only have like 400 hp besides mana, you can ignore it for the greater part. But relying on more 'gm' mana regen like warmth, FOHers are indeed a pain. You need to stafe past them occasionally trading a hit like a matador and hoping to avoid their clicky zone. They're one of the few builds that can actually hit you on the offensive, but their damage isn't enough to kill you unless you "let them". Against a good one, its not a duel you can win without defwhoring, which would indeed be *BM*, whereas normally you can teleport around and around people which is not BM in any duel leagues I know :D

Bowies in pub games are a mistake, you 1 hit pk them, they have no chance. Even against skilled ones with max resist, they rarely have enough HP. ES eats up arrows like theres no tomorrow, so unless you make a terrible terrible teleport and land in a chain for 10+ guided arrows, its an easy duel. But then again, bowazons are the worst pvp char (quote me on that), the lowest on the food chain of the cookie cutter chars. Its really a hopeless duel for the bowa unless she slaps on tgods. Which a surprising number of them have on by default

Whirlwind barbs depends. BvBs and some of the BvA's with weaker leap, are not a problem whatsoever. You can run laps around them and taunt them with static fields / novas, and they'll die in no time at all. The real issue is BvC's. If they are standing leaping, you cannot go offensive against them or you'll soak up a leap--> tele --> whirlwind combo. And actually you've got a fairly good chance to survive one of those, but the OW can be a right pain in the ass. But in general, you just can't go offensive against good BvC's (bad ones like in pubs that don't leapstomp are an easy easy duel). You'll have to teleport around on the outside and wait for them to chase you, which REALLY takes the fun out of the duel. I mean, an aurasorc that buzzes around peoples faces and kills them is degenerate, but its GM and has a good rush to it. But an aurasorc who needs people to chase her around? Just lame and boring. So I'd say you're better off avoiding the better BvC's who defwhore with leap. It devolves into a defensive vs defensive duel.

Chargers are easy unless they sorb, which fair enoguh a lot of them do. Any smiter/hammerdonk/v/t/whatever that tries to charge you, well, unless they're either the spawn of satan in skill or using autoaim, nobody should ever possibly get a namelock on you. Its damned near impossible if you just teleport around them unpredictably. It will kill them many many times faster than they can charge randomly. But yes there is that small chance of getting struck by a random charge and chargelocked into an early grave, but its a very small chance.
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Jul 18 2009 09:27am
hm i see. looks like it stands a good chance after all then :) however a smart barb would umsummon lock you :S how do u deal with that?
also what happens when you bump into an auradin? im sure his pulses beats your pulses no?
anywho, well explained there ;) id never make a char like this but imo its original and worth the post, good guide.
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Jul 18 2009 09:34am
auradins flat out lose. Their pulses deal half the damage of your pulses, and don't even scratch your energy shield, whereas your pulses will eat him alive.
But unsummon locking is very difficult against a character that never stops teleporting. Bar ridiculous luck, even the best barbs won't chainlock you like that.
However, they will if you land on a leap, which indeed is a deadly thing.
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