Ideally, I'd say 6-7 pcomb lifers, 2-3 offensive lifers, and the remaining space 20/5 sc's (or lite and fire 20/11s). Fire and lite stack are more important than cold or poison. 20life/36 ar small charms will also help a lot. The build has a total of +10 skills from items and battle commands, so if you were to put 15 points into conviction and fanaticism that would give level 27 conviction and level 27 fanaticism, both of which are good stopping points. It pretty much ensures that you'll outconvict V/T's and most auradins, and lets you use bloodifsts + 40ias grief zerker which is a great combo.
Actually, ideally, you'd have 9 pcomb and 9 off lifers and could swap in and out as needed
but that isn't really practical. Try and keep another 2-3 off lifers in stash so you can bump up to lvl 30+ conviction if needed. It's pretty much impossible to beat a fire auradin if you're outconvicted (they just run away from you the whole time). At the moment I have 2 pcomb and 4 off lifers, which has been working well. I'd be happy to show you my inventory in game. It's something I built up over time so it's basically just a mix of my best small charms and the 6 skillers.
You should shoot for at least 4k life. That way you can definitely tank two hammers and a few fireballs or bone spirits. This isn't hard if you fill your inventory with skill lifers and 20 life scs.
Quote (adjutant @ Thu, Jan 31 2008, 10:54pm)
Quote (,Thu @ Jan 31 2008, 09:37am)
Hai I read your guide of your Aura/Smite Paladin.
I am currently deciding to buy a new PvP Paladin, and I am choosing between an Auradin with Dragon or your char.
Which do you think owns better? I would need a strong PvP Paladin, your stats look nice, and I am wondering if I would be able to own Pubs with it.
Regards
For a pure auradin, fire is a bit stronger even though the average damage is less. You have a higher pulse radius and more consistent damage, plus you can wear ber ber CoA to almost max DR. That being said, pure auradins are pretty one-dimensional and aren't very competitive unless BM'ing.
I do generally own pubs with my char. Exile smiters and high damage ww barbs are always a pain but most everything else in pub duels is pretty easy. Having smite is very powerful, and having the aura forces people to come to you, which regular smiters don't have. It's definitely fun to duel with. I also like gm 4v4'ing with this character. You can run alongside another elemental char (like a trapsin) and protect them while letting your conviction + their attacks (e.g. traps) rip people apart.
The only other thing I'd recommend for an aura hybrid is a FoH / aura. lite/FoH would be the easiest to gear and maximize your pulse and FoH damage on main (with a 25/25 +3/+3 foh scepter, which would also boost your aura damage), but would leave you dependent on lite damage. fire/FoH would require you switch FoH'ing but is very effective as it forces people to tank two different elements. I believe there's a good guide in the sticky section if you'd like to try that (it's called a daydreamer, though technically the fire version should be a daydragger or something like that).
Well thanks for the PM, nice from you.
Yeah actually I saw the Daydreamer guide, but like you said, your char is fun playing for sure, and you are a little more flexible than other Auradins.
To get good Dreams on Nonladder is not so easy, but I managed somehow to find some.
I think I will build such a char. I really liked your guide very well written, and the strategies are also very well explained.
What I wanted was a char which owns nice, GMannered and is fun playing, I think your char is definitely worth building. Thanks for your help. I would have one last question, regarding the inventory. Which do you think is the most effective? I was thinking of a mixture of pcs lifers and offs lifers, and 10*20 lifers with res. What would you say is the best, and how much life should I have minimum?
Thanks in advance